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Sunday, October 28, 2018

Sean Grigsby and Smoke Eaters

It was a real pleasure to have Sean Grigsby on the show! He's the author of Smoke Eaters, one of the most high-concept novel ideas I've encountered. It's basically "firefighters versus dragons." I was eager to hear how, as a firefighter himself, he'd approached depicting the firefighting realistically and not just on the basis of speculation. Sean told us he was surprised how many internet references to firefighters are actually romance- or erotic-leaning, and assured everyone listening that that's not what Smoke Eaters is all about. He also remarked that there are an astonishing number of stories involving firefighters who turn into dragons. The whole shirtless thing doesn't make a lot of sense when you're trying to protect yourself from fire.

Sean told us he's been a professional firefighter for eight years. He didn't get into it via volunteer fighting, but was fortunate enough to be paid right away. He started out working in a small town in Arkansas, and then from there moved to a department in Little Rock.

The Smoke Eaters of the title are people who have the ability to breathe smoke, even dragon smoke, like air. They have high heat resistance, though they can still catch on fire if the fire touches them.

Sean told us he came up with the idea while going through Fire Academy for the second time when he moved departments to the big city. He says, "My writer mind is always working." The instructor at the Fire Academy referred to firefighters as "modern-day knights," which put him on to the idea.

In the book, Sean asks, what would it be like for someone at the end of his career to have to give up retirement because of dragons? The main character in the book, Cole Brannigan, is on his very last fire call, and all is going smoothly until a dragon shows up in the basement of the building.

Sean chose the name Cole because it sounds like "coal," and the name Brannigan because Francis Brannigan wrote the book on fire and architecture. Most deaths in fires are caused by building collapse. They say you are supposed to know your enemy, but when you are fighting fire, your enemy is at least as much the building as it is the fire itself. After Smoke Eaters came out, Sean was contacted by the family of Francis Brannigan, asking whether the main character had been named after their relative. Sean's first reaction was "don't sue me!" but in fact they were thrilled to see Brannigan referenced.

Firefighters often refer to each other as "The Brotherhood." This group does include women firefighters. It's a family, says Sean. Many don't get along, but it's a culture these people have shared since Revolutionary days in the United States.

Smoke Eaters is set in Ohio because the first fire department was in Ohio, and Sean's agent was looking for a book set in Ohio. Part of the process of finishing the book involved toning down the swear words! However, swearing is a big part of firefighter culture. Sean had to find a balance between keeping it real and not kicking people out of the story with too much swearing.

This book is a cross between the real world and fantasy on several parameters. Sean told us that some people have described it as Urban Fantasy, even though he never had any intention of writing to that genre. He leans toward science fiction, but not hard science fiction. "I really wanted to mix things up," he said. He set it in the future because he wanted the characters to have an easier time fighting the dragons by using things like lasers and laser swords and foam.

Perhaps this is the inception of the #Foampunk genre...

The book deals with questions of PTSD and other health issues faced by firefighters. Firefighters have a high rate of cancer because of exposure to toxins in smoke. There is a lot of interesting realism built in.

I asked Sean about the wraiths that appear in the story, and when he had the idea for them. He said he saw them in his head before he started writing the book: an ashen landscape with a terrifying ghost floating across the wastes. He decided they drew dragons to certain areas. When a dragon kills someone, it creates a wraith, which attracts more dragons to the area so they can mate. In the book, there are wraith-trapping guns invented by Canada.

Sean gave us a few hints about Book 2, telling us it includes a phoenix as well as wraiths and dragons. He told us Skyrim was a big influence on him, particularly the dovahkiin who have the soul of dragons. This is part of the inspiration of the Smoke Eaters. He wants to explore the history of the Smoke Eaters' DNA.

In Smoke Eaters, Cole realizes he's a Smoke Eater when his team is killed and he loses his air mask. That's when he breathes in the smoke and doesn't die. The Smoke Eaters find him, identify his power and take him against his will because there just aren't enough Smoke Eaters for them to be allowed to opt out.

Sean calls this book "not totally post-apocalyptic but close." I think readers will likely feel like it's thoroughly post-apocalyptic.

In the end, Cole does feel an inner calling to the job he's been forcibly recruited to.

Sean says he likes putting mystery aspects in all of his books. In Smoke Eaters, it's the question of why dragons are appearing more and more often.

I asked Sean to give us more detail on the specific experiences he'd had that he incorporated into the book. He said that he really brought in the camaraderie, and sometimes brought in specific things he's heard people say, like "That's not worth two dead flies." He wrote in a scenario in which a woman overreacted to a turtle in a bathroom to reflect weird non-emergency 9-1-1 calls. He says firefighters who have read the book have given him their vote of confidence.

In the technical areas, the book is quite precise. Sean considers the book science fiction, and brought in a lot of fire science. He checked his sources. He told us about The Art of Reading Smoke by David Dodson. You can learn a lot about what a fire will do by looking at the volume, velocity, density, and color of smoke. The eye is drawn to flame, but especially in a structure fire, smoke is more informative. It tells you what the fire is doing, and what it's about to do. If you get thick black smoke, it might mean you're about to get flashover, which means that everything in the space will reach ignition at the same moment... including you, if you are in the room.

Sean says he gets swamped with fire questions. He does like feeling useful to his author community. He also made a connection with Scott Lynch, who was a volunteer firefighter. When Scott followed Sean back on Twitter he thought, "this is the greatest day of my life." Sean admits, "I snoop on Twitter." He likes to see what people are saying about his book. He likes when people say it's like a better Reign of Fire, because he loved Reign of Fire and had the video game.

On June 4th next year, the sequel Ash Kickers will come out. He was worried about missing his deadline, but he turned the manuscript in before Worldcon. He says the ending of the book is divisive.

Sean also has another book out, Daughters of Forgotten Light. (There is no "the" in the title.) The idea for that book popped into his head when he was out running. In the far future, Earth has brought on a new ice age, and enviroshields have been put up to keep the cold at bay. The United Continent of North America has technology that others want. The government decides to allow people to sell their children either to the military or to a prison planet called Oubliette. This was a name he picked up from the movie Labyrinth.

On this prison planet, there are three motorcycle gangs: the Daughters of Forgotten Light, the Ons coalition, and the Amazons (who are cannibals). People who live there are generally called Dwellers. There is a fragile truce between the gang when a new shipment of supplies arrives which includes a baby. Who gets the baby? Sean says it's very grindhouse with a late 70's-early 80's Escape from New York vibe.

Sean says he was trying to get away from the soft-core porn aspect of many women in prison films. He wanted real people with bigger concerns.

In all of his books, Sean portrays as much diversity as possible. He doesn't treat it like window dressing because he says "this is reality." Sean said his mom told him, "All the characters are women? I don't think it's going to get published." We're glad she was wrong. Sean says there are plenty of books where the characters are 99% men, so "why can't I do that with women?" He says there is a lot of his own personality in Lena. Our discussant Paul agreed that she is "deeply described." He compared the book to the movie Doomsday.

The major motivator for people in this book is hunger, since they have no way to get regular food. They receive shipments of a nourishing mono-food called "mana" that tastes terrible. Some of Sisters is very gruesome. "I get visceral on some things," Sean says, but he could not show violence against children.

I asked Sean if there was a climate on Oubliette. The prison colony has a fabricated atmosphere contained by a force called "The Veil." There is a hyperdrive gate where all shipments come in. He thinks of it like a snow globe, or like a plate with a dish cover. It's invisible until a shipment arrives. The colony also has a core which maintains their air and processes waste, etc. It has an interesting origin - this was a city in space that the rich had built for themselves. It was meant to be a refuge for them and keep people out, but instead it was seized by the government and used to keep people in.

They use "Sheila" as a term of endearment. Sean explained that he lived in Australia for six months.

A lot of his villains are politicians. The mayor of Parthenon City in Smoke Eaters wants to replace people like police and firefighters with robots.

Sean is also writing a new book called Robots Don't cry, a 1940's style crime noir with a city divided into the robot side and the human side. The plot begins when a human is found dead in the robot half of the city of Vomisa (Asimov backwards!). He's currently in edits with this book and has yet to send it to his agent.

Many thanks to Sean for coming on the show! This week, Dive into Worldbuilding will meet on Tuesday, October 31 to talk about Travel and Time. I hope you can join us!

 


#SFWApro

Friday, October 19, 2018

Time Travel

This discussion was unlike any previous discussion of time travel I've ever had, in a very good way. We've seen a lot of stories that involve people who say "I've come from the future" etc. But what is time travel really about? What can we do to make it more interesting?

Morgan said that "time travel is essentially about do-overs." This isn't the only thing it's about, but it's certainly a major driver of a lot of time travel stories. It seems that no one can resist meddling, trying to fix things so they are the way you think they should be. A lot of these tales are cautionary, however, and discourage meddling in the end. Morgan asked, "Why do we do that instead of fixing things going forward?"

Cliff mentioned that going forward had been the topic of H.G. Wells' The Time Machine, and that in fact the way it involved a trip into the super-far future had distinguished it from every other time travel story he'd read.

Kat noted that in time travel stories, we don't tend to send characters from the present into the future, but instead we write science fiction, which sends the reader into the future. She mentioned Urashima Taro and Rip Van Winkle as examples of time travel narrative. Urashima Taro leaves home and when he returns, everyone he knows is dead. Rip Van Winkle sleeps and an enormous amount of time passes. She sees the message of this as "once you leave, you can't go back."

Different cultures have different concepts of time. This would suggest that there should be different ways to approach time travel. Sleeping is certainly not the same as vehicular time travel!

In Erik Flint's 1632 project, an entire village time travels back to the end of the Hundred Years War.

Kat talked about the show Timeless. She says that from the perspective of a person of color, there is a huge problem in that gigantic things are missed. She feels a deep hunger for redress, but stories of redress for past racist atrocities aren't told. She mentioned that black male friends of hers have said "I'm not going back to 1950." Any story that takes you back to the "Age of Exploration" is taking you back to the "Age of European Invasion" from a different point of view, but the viewpoints we see tend to be very white and Western.

Octavia Butler's Kindred takes a very different approach, Cliff noted. In this story, a black woman is subject to involuntary time travel, and whenever she goes back in time, she must rescue a white slave owner who was one of her own ancestors and without whom she would not exist.

Another problem that Kat pointed out is how Americans find it easy to believe that Blackness is fungible, i.e. that any person of dark skin color could easily step into any context in which other people also have dark skin color. There is a tendency to lump together all dark-skinned peoples as black even though some are Southeast Asian, or Australian Aboriginal, etc. etc. A 20th century black man would be an outsider to a tight-knit family-based community culture in sub-Saharan Africa.

What would happen if you dropped a Quechua among the Athabaskans? How would you write it? Would it work?

Are we unthinkingly assuming that being white makes a person somehow acceptable to another culture they might be dropped into by time travel? The perception of whiteness as somehow a cultural default contributes to this assumption, but likely also causes us to fail to identify critical conflicts that might arise.

How would time travel work if the protagonist was a devout member of an Orthodox religious group? Would that create more continuity or acceptability?

If we had a helical concept of time, that might make time travel more plausible, because you could travel to a time period that bore deep resemblance to our own. The idea of linear progress permeates a lot of time travel stories, but is very limiting.

Having a climate with four seasons influences our sense of time, but might also influence time travel.

Even a multiverse, which introduces complexity, maintains the underlying concept of "time lines."

Would people who time travel explain they were time travelers? How plausible is that? Would they be seen as witches? Or as travelers?

Cliff mentioned Leo Frankowski wrote about a character named Conrad Stargard who was a Polish hardware engineer and traveled through time to help Poland win a war they had lost.

Mark Twain's A Connecticut Yankee in King Arthur's Court is a classic example of a time travel story.

Cliff also mentioned that in the Talmud there's a story about Honi the Circle Maker who encounters someone on the road planting a carob tree for his grandchildren, and then Honi falls asleep like Rip Van Winkle and encounters people when the carob tree has grown. There is an interesting sense in this story that society has not changed after 70 years, but that there are always cycles of grandfathers planting trees for their grandchildren.

A couple of examples of modern, intricately plotted time travel stories are The Time Traveler's Wife and The Anubis Gates. These appear to have been plotted in advance, and in their visions, the flow of time is fixed.

Time travel stories often ask the question of predestiny. Can we change fate?

Kat thought it might be interesting if we told a story about how people tried to inhabit time differently by cloning themselves. She argues that Western stories lack context. What does it mean to not know a culture? Our times are also unmoored from the time periods around ours. What we perceive as the current time era varies depending on people's access to technology, for example.

Stories about the past are a little bit like time travel. It would be hard for modern people to function in an era with coin-operated telephones. These days many people don't understand why the "hang loose" hand gesture symbolizes a telephone.

One aspect of time travel that is not often dealt with in depth is language change.

If you rewatch Star Trek IV, you discover that it's aimed at people who live in a very specific time period. These days we *can* talk to a computer, so the effect of Scotty doing it is very different.

We talked briefly about Outlander, in which a person from the World War II era goes further into the past. It was interesting to note that the technology difference between Claire and Jamie is smaller than between us and Claire.

Once your technology relies on principles that we can't sense (like invisible radiation), is it harder to go back to less sophisticated methods?

Kat remarks that we've forgotten how previous generations lived. Recreating that involves a daunting amount of research.

I remarked that immigrants and expatriates carry with them the culture of their homes as those homes were when they left. If you depart, and you don't have great communication with your home afterward, how can you stay connected to the flow of culture and language?

Kat told us that the Japanese language she learned as a child, she learned from her mother who had left Japan in the 1950's. So to many people it would taste old-fashioned. Kat knows songs from her mother's grandmother.

I would be interested to see a story in which someone goes back in time, but can't return to exactly the same moment they left from and becomes disoriented.

Kat described how she lived in Australia for a year, and at the end of it she wanted to return to her previous neighborhood near Lake Merritt, but there had been a gentrification explosion and suddenly she could not afford it.

Remember that at any given time, attitudes in different areas of a country aren't uniform. A person in one place may have a sense of self or general attitude that a person in another place held 30 years ago.

People who move a lot may have a chopped-up sense of time. There are also people who are disconnected from the news during key events (like 9/11) and those people can feel like they need to catch up because they've become dissociated from the general flow of their cultural history.

I mentioned that there are at least a couple of cases of people who age backwards. Benjamin Button ages backwards but travels through time in the usual manner. The wizard Merlin is described as living his life backwards through time, so he knows the future.

Cliff talked about the book Cryptozoic by Brian Aldiss, in which travel to the distant past was easier than travel to the more recent past. There's no need to assume that travel to any point in history would be equally difficult.

Aging was one of the issues that got discussed during this topic, because of the way travel through time might cause you to encounter people you knew at different ages. We remarked that aging works differently for people of different phenotypes and racializations. Sometimes this leads to an assumption of extended innocence, and sometimes to an assumption of early maturation which can put people in danger. Lifespan also differs depending on our wealth and access to health care. Our concept of how old a character looks can change over time. You will have a different view on life if you think you'll die at 35 vs. if you think you will die at 90.

Because of the recent advent of the new Doctor on Doctor Who, we carefully avoided talking about the show for most of the hangout! We didn't want to give spoilers. The show is very interesting, though, in the way it deals with the futility of empire, from the perspective of a someone who watches civilizations rise and fall.

Some more time travel stories: The Cartography of Sudden Death by Charlie Jane Anders, Six Months, Three Days, also by Charlie Jane Anders, and Behold the Man by Michael Moorcock.

Thank you to everyone who participated in this hangout! I was really glad that we were able to talk about a familiar topic in some new and interesting ways.



#SFWApro

Tuesday, October 9, 2018

Continuity and Consistency

This was an interesting topic. Although our first thought was that continuity and consistency would naturally apply to gigantic worlds with lots of works in them, it can also be applied on a much smaller scale.

What do we mean by continuity and consistency? It means that an author keeps track of the details of their world, everything from underlying principles to tiny details, and doesn't change them for no reason in the middle of a story, or in the middle of a series. Kat brought up an interesting question, however: what if you have been writing in a world and you discover that you have done something problematic, such as being unintentionally racist or sexist? How much value should you place on consistency versus the desire to change the world so it is no longer problematic?

In fact, there was a lot more to the question of consistency than I expected going in!

Background research is often a factor in consistency. If you are referencing aspects of the real world, or using principles of the real world, sticking with those is generally valuable. Remember, though, not to get too bogged down in research (research can be a black hole).

Morgan mentioned the Tough Guide to Fantasyland, which makes some good points about doing pastoral fantasy well, such as "don't write horses as if they were cars."

When you look at the work of Tolkien, it's not entirely consistent in every aspect, but the languages are very consistent, because as a linguist he cared deeply about having them work.

Star Trek has been going on so long that staying consistent is difficult.

Our discussants felt very strongly that they wanted to see honesty from creators about whether there is continuity in a universe's timeline. If you have had to change it, talk about how you had to change it. If you haven't changed it, talk about why. Just don't change it and then claim it was always this way.

Kate told us about an experience when she wanted to write a story set somewhere in a larger world, but in order to write it properly she had to toss out continuity with a previous piece she had written.

It's important to remember that writers often write what I call "exploratory drafts." These are story drafts where you write along and learn more and more about the world as you go. What this will mean is that the way you portray the world by the end of the draft will be different from the way you portrayed it when you first started the draft. Yes, you will have to go back and rewrite the beginning so that the world works the same way at the start as it does at the end. We all commiserated on how often we had to rewrite opening chapters. Sometimes you will write six different stories, and then realize it would work well if they were all in the same world, and have to revise them so they are consistent with each other.

Keep in mind that it's not a problem if you are writing an exploratory draft! Most of us become better writers as we go.

Kate talked about how difficult it must be for showrunners to keep consistency across the episodes of the shows they create.

Kat pointed out that one solution to discontinuities and inconsistencies is to say that you had an unreliable narrator. Confining the viewpoints that you use is a good tool to keep you from being overwhelmed by a very large world. However, it's easy to fall into clichéd patterns of which point of view to care about. Kat said she wanted to see Pratchett done from the point of view of someone minor like Dibbler's first client of the day.

We digressed a bit into the issue of point of view. The question of whose story to tell and how to tell it, and why, is very important. The right viewpoint can make the difference between a story working and not working. There can be various different ways to zero in on the right viewpoint character - goals, the results at the end of the story, whose arc organizes the timeline better, etc.

Kat mentioned reading a story called Tung Tung Summer, told from the viewpoint of a little girl. The viewpoint constrains everything so much, she said, that the tech does not have to be described in detail. The little girl misses adult complexities as well, which leaves them for readers to infer.

The critical link between point of view and consistency is that individual people's points of view make a really good tool for limiting the need for consistency.

[at this point in the hangout, I lost continuity due to a drop of my internet service! Ordinarily I wouldn't mention it, but it seemed relevant here.]

Our desire to see continuity and consistency in our stories has increased. One societal factor in that increase, Kat explained, was the difference between episodic media watching and binge watching. We are now able to watch entire sequences of thirteen or more episodes in a few sittings, which makes it much easier for viewers to detect problems.

Kat noted that comic book readers are very forgiving of inconsistency so long as you make the context of the inconsistency clear - such as "this is an alternate universe" or "this is a reboot," etc. There are multiple Spider-mans. Star Wars has also morphed, she says, but we're not wanting to admit it.

Kat mentioned a detail from fanfic history, called being "Jossed." It was when you had written a continuation of a timeline in a media property, but then the creator of that property took the storyline in a drastically different direction, leaving your fanfic as a discontinuous stub.

You could think of various versions of the Gospel as fanfic.

What do you do when you run into a disparity? You can do a reboot, conceivably. However, once the story is out in the public eye, it's never a good idea to deny that the error exists.

I mentioned how our discussion with Maya Bohnhoff was relevant to this topic, as she spoke to us about writing in shared worlds using world bibles and other people as resources to maintain consistency.

One way to keep track of your world is with a world bible, or a single place where you keep all key continuity information. You can take notes on a character's eye color, or the most popular food in that town, etc. etc. It is a good idea to note how exactly to spell unusual names or made-up words.

You can use a glossary in your book. Kate pointed out that it's a good idea to indicate somehow that the glossary is there, so people don't struggle through and then realize the glossary is there afterward.

Kate also described being disillusioned for years with Frank Herbert for using French and calling it something else. The books of Thomas Covenant also stole from another language.

Please, get a sensitivity reader for any real-world language material!

If you can, keep spelling things the same way between your different editions.

On the other hand, there is an argument to be made that things are messier in real life. People do change names, or change the spelling of their names. They can have their names re-spelled or changed by other people such as immigration officials or teachers. Town names can change over time, too.

Keep in mind that East Asian countries have different naming schemas for family names, individual names, etc. Kat told us that she named her son after someone who had five different names over the course of his lifetime. Especially among indigenous and colonized people, who gets what name is really important.

Language and culture are inextricably linked, a fact that Morgan emphasized. Research both when you are making decisions about your world.

Kat pointed out that Tolkien made some hard choices early in his process, and was mostly consistent with how the languages worked. When we draw on Myth, though, different regions will often spell the same name differently.

I then turned the discussion in a different direction by talking about overzealous concepts of consistency. How strict are the rules of your world? If they are too strict, you can have a different sort of problem. Culture is not a monolith. People are not necessarily honest about their motivations, culturally. Culture is full of subcultures, and sub-subcultures.

Kate noted that people in a story don't necessarily know what the rules are. She recommended the book the Golden Key by Jennifer Roberson, Kate Elliott, and Melanie Rawn.

A great point that came from Kat is that we can't underestimate the power of hypocrisy, incongruity, and discontinuity. What people say is going on isn't always what is actually going on. If you have too much consistency, you end up with Camazotz, or at very least an uncanny feeling. Hypocrisy exists on both the individual level and the societal level.

It's always important to ask where you are writing the story from socially. Ask if your character is meeting the right kind of strife. Sometimes people are portrayed with a form of privilege that doesn't match the structure of the world. Privilege, and the lack of it, are very complex, and often oversimplified in fiction.

Can you write a world where problematic stuff like bias is handwaved out? It has been done, but drastically narrows the story frame.

Who you choose to portray is very important. Who is a POV character? Who is an NPC? It's problematic always to tell prince and princess stories.

You want to know what you are doing, and do it on purpose.

Don't forget that even what is pretty vs. nonpretty is culturally different. Whether prettiness is an important characteristic is also cultural. Kat explained that beauty standards change drastically pre- and post-colonization. Beware of centering your standards in a particular cultural spot. Rock 'n' roll, which is considered classic now, was once considered quite scary. Acknowledge this. It has been considered provocative and terrible, so don't call it wholesome and then criticize rap.

The future is here, says Kat, but it's just unevenly distributed. Class is a factor. Beware of too much consistency in the speed of cultural progress. What year do you live in really?

Thank you to all of you who participated in this discussion. Today at 4pm we'll talk about Time Travel. I hope you will be there!



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Sunday, October 7, 2018

Maya Kaathryn Bohnhoff and The Antiquities Hunter

It was a real pleasure to have Maya on the show! This new book of hers, The Antiquities Hunter, is her "first dive into mystery/crime/detective" novels. It follows Gina Suzu Miyoko, a tiny Japanese-American woman as she tries to figure out who is stealing antiquities and selling them north of the border on the black market. She said that several people asked why there was no dead body in the first chapter, but she points out that antiquities stealing is not a victimless crime.

This book features a fictional version of our world. It's different from a lot of Maya's other work, which has been mostly science fiction and fantasy but included some alternate history and steampunk. The archaeological digs she's depicted up to this point were on other planets! There, she says, she could use the tools of archaeology as she pleased.

In this book, she got to explore some substrates of our world she hadn't seen in depth before, including the workings of museums, auction houses, etc. These places have a patina on them, but there's dirty work underneath.

Gina Miyoko, the protagonist, has interesting parents, each of which is into a particular type of magic. Maya says this is where a certain fantasy element comes into the book. Gina's mom works as a folklorist at San Francisco State University and is really into Russian Orthodox magic, always giving Gina lucky charms, and even blessing her motorcycle! Gina's father's world is Buddhist. In the end, it's left ambiguous whether the magic is really operating or not. Another character in the book is a park ranger of Hopi background who is the one who draws Gina into the mystery of stolen antiquities. For him, the process of finding antiquities thieves is very personal.

I asked Maya about her research process. She said this book took a very long time to write. It started with the character of Gina. Gina's mom, Nadya, was initially in psychology, but then later changed to folklore. Maya did research on Russian Orthodox magic with the book "The Bathhouse at Midnight: A Historical Survey of Magic and Divination in Russia." For the archaeological aspects, Maya drew on Archaeology Magazine, where she found a lot of information on National Park Service Agents. There was a story about a woman with a family who was in the field conducting sting operations on antiquities thieves and black market dealers. For the background of a character named Rose, Maya looked at black market antiquities that showed up at Sotheby's and the English Museum, like the Elgin Marbles (a set of marble statues that once stood in the Parthenon). Maya also had questions like, "What is it like to go to a Police Academy?" and "How are police departments structured?" which she got answered by police officers she connected with in online chatrooms. She also explored questions of what happens when jurisdictions collide, how departments work together, etc.

There were other important questions to answer as well, such as, "Do cell phones work on the Yucatán Peninsula?" As it turned out, people couldn't use regular cell phones bout would have to use a special GPS phone. There are also lots of legal details surrounding the international organizations with researchers at the sites.

I asked Maya whether she did research all at once or spread out over time. A lot of the work came in from previous research she had done. Most most of the rest came in her initial research.  She will get a core idea and get excited about it, stop and drag in research until she feels confident. The last step post-editor was requesting some more depth on a few specific topics - things like helicopters and how many passengers they can hold, how much weight they can load, etc. and details on weaponry and the motorcycle named Boris (a Harley superglide 1983). There were also details on specific artifacts.

Maya told us there were a lot of Easter Eggs in the book. One tense scene takes place in the underbelly of a pyramid in Chiapas. Maya hinted that "knowing about weapons will help you identify a new problem." At the same time, she emphasizes, research is a "deep pool you can dive into and possibly drown." You want to have a layer of basic research, then a layer of more specifics, and then a last layer of tiny details.

Balance is important. You don't want to overdo your research, but you don't want to restrict your audience to people who don't know better. Maya told her that with her science fiction and fantasy, former Analog editor Stanley Schmidt would say she had too much detail and to back off. You don't want to confuse - but you don't want to be implausible, either. It bothers Maya when she runs into something that would never happen in a real police department, for example. Make your story credible to those who know, and not overwhelming to those who don't.

Maya said it was helpful to use touchstones - a number of things that people understand, so they don't feel lost when they are walking in. Then you can fill in alien or fantasy details around them. People know the word "pyramid" so there's no need to describe it in detail. But as for how you get inside the pyramid? That requires detail like "there was an opening blown in it."

Paul asked how her process on this book differed from her work on Star Wars. Maya told us that was more difficult because some information was not available, or had less accessible sources. Star wars has essential guides to the GFFA (galaxy far far away), DVDs, an in-house encyclopedia. Maya's partner on her Star Wars novel was Michael, who had been writing in this universe for a decade and was an expert. Most of Shadow Games happened on Banistar Station, which had appeared once in a comic book and not many people knew what it was. They had to draw conclusions like, "nobody's in a space suit so there is breathable air." At a certain point, though, you have to decide what the answer is because there isn't an answer out there to find. The stuff you make up might be rejected, however. You research the canon and try to extend it using individual experts as helpers. Maya suggests that people not use Wookiepediea unless they are willing to chase down the original sources.

Even though some public perception appears to be that if you make stuff up it requires less research, fantasy actually requires about three times the research over the real world, according to Maya. This can be a problem for aspiring writers who think they can make anything up in a fantasy world. Maya says, "This isn't fantasy, this is chaos." In fact, it's not the case that there are no rules. You get to make up the rules, but then you have to stick to them. If you don't, there is no way to judge the importance of events, or even sometimes what things look like. There is no reasonable hope of making good hypotheses.

I mentioned the relatively chaotic magic systems used by Laura Anne Gilman and Nnedi Okorafor, but pointed out that when you are working with a system like that it can be a more demanding process for the writer than having strict rules (rather than less demanding).

Maya mentioned magical realism, which has different kinds of demands. She mentioned Tim Powers' world, where there is magic system 1 and magic system 2, and the two turn out to coexist and clash with each other, but everything converges within the story line.

Managing reader expectations is very important. If you foil readers' expectations once or twice, it's really cool. But if you foil them too often, there comes a moment when reality refuses to play, and readers will put the book down. They become desensitized and disengage, or simply lose the thread of the narrative.

When a writer doesn't tell you what's in a room, for example, and then suddenly says that the protagonist "picked up the sword," it's not helpful. Maya has done a lot of editing and ghostwriting, and run into situations where a writer will decide mid-scene to have an object there. Ok, so we're in a mountain Arabian desert cave, and suddenly there's a writing desk? With a shelf and a book?

Watching how sometimes people forget to fill stuff in helped Maya learn a lot about what she wanted to put in. She says, "I need to let the reader know what a treasure room in Chiapas looks like" rather than have "deus ex writing desk."

You also don't want to forget what month it is. Sometimes an editor will write time notations in the margins, like, "on Friday," or "one week later." You want to remember what time of year it is for the purposes of weather, etc. You can also try to match the time of year to the mood of the story. "Thank god for our devices," says Maya, because they let her ask things like "What's the weather like in Tel Aviv?" and "What's the weather like in Chiapas in this season?" Weather affects the story!

Maya told us about a book she read where there was a literal countdown going on, and it took three chapters to get to a particular point, yet only an hour and a half had passed. You have to be careful about spending too many words on too little time.

Maya suggests if you want to make stuff up well, you should study Science, History, and Psychology. That way when you make stuff up, you'll be using solid pieces to do it.

Truth is less credible than fiction. Maya once researched the questionof how long it would take for a human in a dark place to lose their sense of sight. The answer is less than five years. Then if they resumed having sight, it would be a different sort of struggle because the brain would lose the talent of processing and integrating sight information. She tried to write about it but was told that it wasn't plausible.

Coincidences happen in real life all the time, but in fiction they are deemed too convenient. The name Tiffany was quite common in the middle ages, but if you use it there, you won't be believed because it is so common in our own age. Knowing what names were popular in a particular time period is useful information, but may go against people's expectations! Also, a lot of people will have the same name in real life, but it's a problem if they have that in fiction.

Writers will sometimes populate a culture, and grab names from different world cultures. This is not a good idea! You will end up with a character with a Hawaiian name, and one with a Scandinavian, with no reasoning behind it. Yes, you can have more than one naming style in your world, but come up with why.

Maybe you have people coming from two completely different language groups. They will have markedly different naming strategies. Tolkien was very consistent in his world because he was a linguist.

If you are using a real-world context, learn how names really work in the country of origin of your character. This is important. In Spain, you have a christening name followed by your mother's first surname followed by your father's first surname. You could make up a culture that uses this system. You could have one that uses name, family, clan names, or a name from the father's profession, etc. The more real world knowledge you have, the better you will do at making stuff up, at achieving richness and depth. If you want it to feel like a real world, you need grounding for odd elements.

Thank you so much, Maya, for coming on the show and giving us your insights! Thanks also to everyone who attended. This week, Dive into Worldbuilding will meet on Tuesday, October 9th, 2018 to discuss Time Travel. I hope you can join us!




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