tag:blogger.com,1999:blog-937390557356997344.post9087942723421781796..comments2024-03-22T03:59:39.188-07:00Comments on Dive into Worldbuilding: Look at me when I'm talking to you!Juliette Wadehttp://www.blogger.com/profile/02879627074920760712noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-937390557356997344.post-29228815002033554572008-09-22T09:11:00.000-07:002008-09-22T09:11:00.000-07:00Hey SweetieFirst Nations culture dictates a need t...Hey Sweetie<br><br>First Nations culture dictates a need to look away or downcast from the person being conversed with as a sign of respect and autonomy. I have recently reworked a secondary character to be a First Nations Elder and it is endlessly fascinating to craft her dialogue which is comprised far more of posture and expression than of words - and far more telling too.Bonnie Randallhttps://www.blogger.com/profile/04637888188544710615noreply@blogger.comtag:blogger.com,1999:blog-937390557356997344.post-38250202387604828752008-09-19T19:47:00.000-07:002008-09-19T19:47:00.000-07:00The software was simplified by the fact that the u...The software was simplified by the fact that the users had an interface that let them select whether they were trying to join a conversation or wanted to invite or ignore other avatars to join in. The face targetting would be simple.<br><br>I just googled up the paper about the system: <br>"Real-time decision making in multmodal face-to-face communication" - I'll have to use that as the title of a short story.<br><br>http://portal.acm.org/citation.cfm?id=280769&dl=<br><br>The paper costs money to download but the reference and citation list is interesting. This paper was cited 6 times so it had some influence in academic VR studies.<br><br>I'll have to ask around to see if anyone has seen it crop up in any popular VR world or game.dougsharphttp://dougsharp.myopenid.com/noreply@blogger.comtag:blogger.com,1999:blog-937390557356997344.post-66461181109236183612008-09-19T09:43:00.000-07:002008-09-19T09:43:00.000-07:00That's pretty sophisticated software, Doug! I...That's pretty sophisticated software, Doug! Impressive. Do you think it would have been difficult to design or maintain? I'm wondering, since you say you haven't seen it since.Juliette Wadehttps://www.blogger.com/profile/02879627074920760712noreply@blogger.comtag:blogger.com,1999:blog-937390557356997344.post-60110331531994694222008-09-18T11:19:00.000-07:002008-09-18T11:19:00.000-07:00I saw a cool student demonstration once at a confe...I saw a cool student demonstration once at a conference on lifelike characters in VR. When a VR user wanted to join a conversation already happening between other players and moved their avatar close to thsoe in conversation, the software automatically made the approacher's avatar look directly into the face of the avatar currently speaking. If the already conversing avatars wanted to keep their conversation private they wouldn't return the gaze of the avatar wanting to join them. If they welcomed the new avatar they would animate to look into its face.<br><br>It was a cool demonstration, an attempt to use avatar body cues to facilitate social interaction. I haven't seen it used in any VR system since that demo, which was in the mid-'90's.<br><br>Loved Cold Words, by the way.dougshahttps://www.blogger.com/profile/00553640078466554739noreply@blogger.com