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Tuesday, December 29, 2009

A different value: alcohol

I've heard it said that every society in the world has some sort of intoxicant. Alcohol is a big one worldwide. What brought it to mind for me today was a link that a friend passed on to me, about a group of researchers in England who are trying to find a healthier substitute for alcohol. They're working to find a substance that would cause pleasant inebriation, but wouldn't poison people or cause hangovers, wouldn't cause emotional swings or addiction, and which could be counteracted rapidly by an antidote that could be given at any time. The article is here.

I imagine the consequences of substituting that stuff into alcoholic drinks. Now, that's science fiction. There's an entire culture, or two, or three, or more, surrounding alcohol consumption. Substitution would require an enormous revision. Lots of money and lives saved, first of all. Lots. But I could also see plenty of push-back. Where is the hard edge that you're perceived to have, as an alcohol drinker? If you need that perception of risk and danger, where will you buy it?

I suspect there would be instant upheaval followed by a longer-term shift in cultural perception. Who knows whether a shift like that could be successful on the long term, or where it would land the largest segments of the population.

But it's worth considering the value that we place on alcohol and other intoxicants. I'll remind new readers that when I say value, I don't mean "values" in an ideological sense, and I don't mean good or bad. Alcohol plays a role in our culture, different from the role it plays in other world cultures in some subtle ways. I remember being surprised when I visited France by the difference in the way alcohol consumption was treated. I remember thinking at a certain time in my life that people wouldn't go as crazy on their 21st birthday if alcohol weren't treated as such an awful taboo, and thereby given such incredible cachet. Who knows - maybe they would, but I suspect it wouldn't be nearly such a big deal.

Let me remark that there are excellent physiological reasons for age restrictions on alcohol. Alcoholism is a serious problem, surrounded by its own patterns of behavior. But it's interesting to me to watch movies and take a look at how the consumption of alcohol is portrayed in different ways. I believe there has been a shift in our perceptions of alcohol consumption, because for years and years - from Shakespeare's Stefano up to Uncle Waldo in the Aristocats - the drunkard was portrayed as an amusing clown. I don't see that image any more. The scientific recognition of alcoholism as a disease has changed that. There are still plenty of movies where you have party behaviors and binge drinking, etc. but even there it's no longer seen as solely amusing. The sense of risk is there, I think, even if the pathos and the real danger are not.

If you were creating a society, would you include alcoholic drinks or other intoxicants? It seems likely. I wonder if it might be fruitful to consider changing their value. Ask, for example, for whom the alcohol might be most attractive, and to whom it might be most readily available (possibly not the same group). Does the society have alcoholism? How does that express itself at different levels of socioeconomic status? Does it have locations dedicated to the consumption of alcohol? How are they accepted or perceived by others? Does alcohol consumption have a classy side and an ugly side, as it does for us? What form might that take?

There's lots of potential there for interesting stories.

Sunday, December 27, 2009

Metabolism and Daily Time Organization

Did you ever think about the workday? 9-5, they typically say, even though there's generally an additional half-hour to an hour included for lunch, which changes things around a bit.

Now think about the things that can cause variation in this schedule. There are places where work has to continue 24 hours per day, so that people come in in shifts. There are places which have a lot of connections in a different time zone, so they shift their daily schedule earlier or later to have better rapport with the other location(s). There are places where the lunch hour is extra long to accommodate the main meal at noon, or the main meal plus a nap (potentially).

Of course, it wasn't always an eight-hour day. Historically, people used to work brutal hours - fourteen hours a day, etc.

Humans have the ability to keep working for long periods of time. This makes sense given our size, our warm-bloodedness, etc. We have our ebb moments, which are ideal for siesta time.

What might change that?

I look around at the animals of the world for inspiration. Tiny mammals like mice tend to have very high energy for short periods of time, and then flop down for a rest, and then go back at it. Cats have incredibly high intensity sometimes, but sleep a lot. Some animals have stamina for hours, and some don't.

This is useful to consider, because for whatever world you're creating, it's good to consider how they organize their daily time. Especially if you're dealing with aliens, it might be useful to ask yourself how their energy levels translate into work patterns. The difference between a nocturnal creature and a diurnal creature is obvious, but there are more subtle things you can do to make a big difference.

As my friend Janice recently asked me when I was working on something for my otter story, "These are otters. Why would they sit while working?"

It was a wake-up question. I'd recently seen a video of a baby otter playing with toys in someone's home, and one of the things the film said was that the human was a specialist working with the otter while it was out of its natural enclosure - not someone keeping the thing for a pet. If you'd seen the energy of this thing, you'd see why. It would get bored one day and tear your house apart.

Mind you, my aliens are big, and this tends to change metabolic rates (whales and elephants move more slowly than rats and mice!). However, I figure they could still be on the otter side of the metabolic pattern relative to humans, and come across as very energetic.

It changed the way I thought about the organization of their days, and also about the organization of their work spaces, and all kinds of things.

I encourage you to consider this if you're doing something similar.

Wednesday, December 23, 2009

A nice mention from Rich Horton...

Here's the quote:

I thought these were the best novelettes from Analog this year: Stephen Baxter's "Formidable Caress" (December), David Bartell's "Cavernauts" (March), Dave Creek's "Zheng He and the Dragon" (January-February), Craig De Lancey's "Amabit Sapiens" (November), Juliette Wade's "Cold Words" (October), Jesse L. Watson's "Shallow Copy" (October), Howard V. Hendrix's "Monuments of Unageing Intellect" (June), Mark Rich's "Foe" (April), and Shane Tourtellotte's "Evergreen" (September). [bold added :-)]

Thanks, Mr. Horton!

Tuesday, December 22, 2009

Two Non-English Languages

This post is in answer to Meg's question about using two non-English languages in a story - thanks for the question, Meg!

First, some general orientation. We're not talking in this case about using world languages, or speakers of existing world languages, in a story full of English speakers. That would be an entirely different issue. This is a case of two fantasy populations, each of which has its own language.

When fantasy populations have their own languages, this means that no readers have any hope of finding a dictionary to allow them to understand the languages the author has created. I have done this before, and I generally referred to the difficulty with using such languages as "the translation problem."

Question 1. How much do you render in the language, and how much in English?

I've addressed this question before, but the basic metric is this: the more of your created language you use, the more alienated your reader will feel. So if you're working with an Earth traveler among aliens, and you want to emphasize that person's sense of alienation and confusion, use more of the alien language. But if you're working with a point of view inside a population of speakers of the created language, then use more English translations of the words in question, and only a minimum of the created language's vocabulary.

Think about it this way. You are teaching your reader every vocabulary word you choose to use. This requires reader effort, and you don't want to overload them so much that they can't follow the story.

So here we are. In Meg's case, she's working with the point of view of a speaker of a fantasy language.

Question 2. How do you deal with the internal pov of a person who is not an English speaker?

I'll call this the one-language problem. Assume that everything that occurred in her native environment happened in her native language, and its cultural context. She's multilingual, but for the sake of simplicity I'll assume that her thought patterns were primarily influenced by her native language. The way you write the English for her will not sound like the English you would write for a native speaker of modern English (obviously). It should use the metaphors, concepts, manners, and cultural sensitivities of a native speaker of the language she speaks. I call it the translation problem because you want it to look something like a translation of her native language into English, rather than just English.

Now, when I work with alien languages in my short stories, I take the "translation" further, and try to make alterations in the structure of the English I use, to reflect the use of the alien language. This requires a sense of what the structure of the created language is, and how that structure might influence the speaker's use of English - but I don't necessarily recommend it in this case. You're working on the inside, in a fantasy context where the main character should probably be considered "home base" for the reader. So I think that any significant grammatical alterations would probably be too distracting.

So in Meg's case, the first step I'd probably take is working out how her main character's speech would come across based on her native language. Forget for a minute about the second language issue, because if you can figure out how her native language will influence her English, that's going to be roughly what you need to discover how her native language influences her use of the other language. Especially since both will be written in English anyway.

Now, if you're working with a second language that the protagonist doesn't understand, you can simply have them not understand it, or partially understand it. That is, if you're using a close point of view (either first person or close third person).

But Meg has a protagonist who understands and speaks the second language. So that leads us to....

Question 3. What do you do when you have a second non-English language?

Once you've established your "base" for Language 1, start looking at the other language. Pick an antagonist (because in Meg's case, the second language is the antagonist's language) and go through the one-language process again, for the other language. What concepts, metaphors and other features of Chirrith are going to show up when a Chirrith speaker speaks in English? Establish your "base" for Language 2 the same way you did for Language 1. (This can actually work for more than two languages also.)

Great. Now...

Question 4. How do you work with the two?

The good news is, you may already be done. Once you have the "Language X in English" pattern, then the Vas'her pattern in Chirrith is going to look a lot like the Vas'her pattern in English - because after all, you are writing this all in English. All you need are cues here and there, when they become relevant. When they become relevant will be the moment when the protagonist becomes aware of which language she's speaking in contrast with the other. If the protagonist has lost her memory, this may take a while!

It is important, however, to make the different languages as immediately distinguishable as possible. For this purpose, you might want to consider one more tool: intonation and meter. The distinction between the language concepts and metaphors is going to show, but may not be immediately evident in every line. If you want to push the difference further, consider picking an intonational pattern to associate with one or the other - possibly, in this case, a Vas'her intonational pattern that would mark her speech as different from that of the people around her.

The only thing I don't think you should do - at all! - is try to translate between Chirrith and Vas'her. I've tried translating directly between French and Japanese, and it was confusing and difficult. Especially since both of the languages are products of your own creation, I'd encourage you to move away from thinking of them as languages to be spoken, and start thinking about them as templates to influence your use of English. Relating one variety of English to another is something native speakers do almost on a daily basis. It will probably be much easier.

I encourage responses and questions!

Friday, December 18, 2009

Now, this is marvelous!

Here's a wonderful blog entry about drawing portraits of great apes - gorillas and chimpanzees. The portraits are wonderful, but what makes me laugh with delight is the way the artist has learned appropriate nonverbal behavior to be polite to these apes so they'll pose for the sketches.
Marvelous!

It's here.

Thursday, December 17, 2009

An article that might inspire your worldbuilding

I'm pushing very hard on finishing a story right now, so I'm going to make this a short post. This morning I was directed to a really interesting article called "Why Are Europeans White?" The article doesn't have anything to do with races as social groups, but discusses why it is that skin pigmentation is so light in the region surrounding Europe. A hint: it has to do with successful pregnancies, UV light, eating cereals, and ocean currents.

For the details, here's the link.

This is interesting to me in part because it looks at planetary environmental factors, and biological factors, in a human characteristic that clearly has enormous influence on social behavior.

Tuesday, December 15, 2009

Any questions or requests?

I did this once earlier in the history of my blog and got resounding silence, but I thought I might try again now that I have a few more regular visitors!

I invite you to ask me questions or make requests for topics in my comments area. Questions can be about any post in the archive, about linguistic or cultural topics, about my writing or about how I got my agent. I'll also consider suggestions for ridiculously close looks (though whether I do them will depend on whether I can access the book!).

I look forward to hearing from you.