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Thursday, December 18, 2014

Aliette de Bodard: a Dive into Worldbuilding! hangout summary with VIDEO

We had a fantastic discussion with Aliette de Bodard, who kindly joined us all the way from Paris!

She has a new book coming out from Gollanz in 2015 entitled House of Shattered Wings. The story takes place in a post-apocalyptic Paris that was "nuked" during the Magician's War, roughly equivalent to World War I. The story was apparently a merging of two concepts, one of a society where magician families controlled banking etc. and one involving a drug made of ground angel bones. Aliette described this world as being more free-form than the world she explored in her Obsidian and Blood series.

The Obsidian and Blood series was very research-intensive and involved much history so as not to make mistakes. Delving into the details of a culture that has been exterminated is very difficult. She said that if she had it to do again, she would like to reach out to the contemporary indigenous population. Much of the research information was written by the Spaniards. The Aztecs considered pain and blood sacred, and their concept of war was fighting just until the temple fell, not actually bringing about total destruction.

She said she went about picking the point of view to be an insider because she is something of a contrarian, and she didn't want to play into the common narrative that presupposes Aztec society as doomed. Thus she needed to change the entire mindset - a difficult and to some extent impossible task. She used as many primary sources as possible and also some insider-vs.-outsider analysis. One of the challenges of using insider sources is that they don't explain things that they consider to be normal. For example, a Chinese story of a certain period will describe a woman as being carried in a palanquin because she can't walk, but won't mention that her feet have been bound. The risk involved thus becomes that we tend to apply our own biases when we try to fill in those blanks left by insider descriptions.

We then moved on to talk about her Xuya universe, an alternate history universe using a different blend of Chinese and Aztec cultures. In this universe, China has discovered the Americas first, and the Aztec civilization does not fall. She has the history sketched out on a basic level from this divergence point all the way to the space age. The west of the current US is Xuya, the south belongs to the Mexica (Aztecs) and the east is a smaller version of the US. She picks up many of her stories after these groups establish colonies in space.

There are tons of incredibly interesting ideas here. One is "ship minds," artificial intelligences that are a mix of organic and non-organic components. Part of their development is that they are carried in a human parent's womb. People in this universe have different attitudes to the technology. The Xuya tend to integrate ship minds into their families, and design them to have long lives. The Mexica use them as enlisted soldiers and do not extend their lives, while the people of European descent are catching up, still somewhat disgusted by the idea of incubating a ship mind in a human mother. Reggie asked how this intersected with women's rights. Aliette explained that the Xuya think it is an honor to have a mind as a child. The minds with their long lives and long memories are of great value to society and to a family. The Mexica see it as s duty, and the surrogate mothers are paid. The Mexica society has a degree of gender role segregation, but changing your gender is easy, which changes the game quite a bit.

Family is an important theme in the stories of Xuya, which are based on Imperial China and Vietnam. Aliette explained she likes to include families, and if possible, extended families (which is not done much in SF/F). She explores how technologies change the relation between family members. Ships participate in family life through avatars. The idea of ancestor worship, where ancestors help from beyond the grave, takes a technological twist in which people can get implants of simulations of their ancestors - not to pray to, but to receive advice from. In this universe, the Imperial examinations still exist, and put a huge memorization burden on people. It becomes much easier to pass if you have ancestor implants of people who have taken the exams before. The Imperial family has an entire wing of their palace dedicated to ancestor simulations. The more distant the ancestor, the more likely there is to be corrupted data. These are not alive; it's the advice but not the person. In contrast, the AIs are people, relatable and personable. Ancestor implants can conceivably be removed; AIs can potentially be hacked, but you don't want to anger a ship! A ship can run away from home, and it's more complicated than bringing a child home.

The ships have human crews who provide company for the ship's mind and who operate the life support systems and weaponry. Ships are used for transport through "deep spaces" which operate like hyperspace, to allow travel faster than light. In the deep spaces, time and space "get weird." Ships are necessary to use the space. There are also places where ships can go but humans can't. Ships can have ulterior motives or lie. They must be raised like children to have a strong moral framework. A ship could conceivably jettison its entire crew, but it would then face consequences.

Aliette tends toward selecting female protagonists. Sometimes people do ask her "where are all the men?" Her Vietnamese alchemist character from House of Shattered Wings was female in early drafts but became male. She does try to put women in positions they ordinarily would not occupy. The head of the most powerful House in Paris is a woman. If a character dies, she doesn't want it to be "fridging." There are enough books showing men in a dominant position.

Her favorite part of research is buying the books. She researches general background, and then follows up with specifics necessary to the story. She prefers to research in English because it's easier to transfer the information to an English language story. She also does research in wikipedia Vietnam, books in English, and books in Spanish. To name an Empress, she retro-engineered the Vietnamese dynasty and used Google translate between Chinese and Vietnamese. She says she researches slowly but writes fast. "Big changes are cost-efficent at the outline stage." Generally she will do about a month of research for a draft that takes her only a few days.

Aliette, thank you so much for joining us and giving us these great insights into your process! My report on our chat with Maurice Broaddus will be out soon, and today's hangout will be at 5pm Pacific, featuring Joyce Chng, who writes as J. Damask. I hope to see you there!



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Wednesday, December 3, 2014

Diversity: A Dive into Worldbuilding! Hangout summary with VIDEO

I really enjoyed this discussion. We opened with an acknowledgment that due to circumstances beyond our control (the announcement of no indictment in Ferguson) many people who would have been able to provide great insight were unable to make it to the hangout session. However, we did our best to represent diversity fairly and thoroughly, with that awareness.

Uniformity is a problem no matter where you find it. Planet, flora, fauna, people, culture, at every level. Glenda remarked that diversity issues in a secondary world may not be the same as those in our world - and that's one of the great things that a writer can do with a secondary world. You just need to be very specific about what you intend to do with the parameters you create, set up the culture to be supported by the environment, and "hang lights" on it. Also, if you are working with humans, you need to address the problem of skin color and ethnicity in some meaningful way.

I spoke about how I struggled to address the question of skin color because I had already posited a population that was highly genetically mixed and which lived underground. In the end, though, I was able to find a way to deal with skin color, which would still express itself in the phenotypes of individuals and would have to mean something specific. In the Varin instance, skin coloration intersects with caste identity in that the castes who work on the surface are the most likely to have a thoroughly recognizable skin coloration.

Of course, skin color is not the only physical indicator of different ethnicity - there are also things like eye or nose shape, hair texture, etc. that can be mentioned.

Religion is another important parameter on which one might expect to find diversity. With religion, the link to physical features is less direct. It is also important to ask how people deliberately mark themselves as members of a social group (Houses, clans, or clubs, cliques, etc).

I highly recommend Nisi Shawl and Cynthia Ward's book, Writing the Other, for valuable insights.

Do your research as you build worlds! Where does diversity come from? How does it develop? Who are the traders? Who are the mercenaries? Why do people travel?

io9 recently had an article about bad worldbuilding, and one of the things they suggested getting rid of was planets with only one biome, i.e. the "Single-Use World" - all ocean, all desert, etc. The article is here. Different regions have different climates, and different climates provide for different resources, which makes for different cultures.

Furthermore, make sure also to think about your world's history. History casts a long shadow. If there are empires in your world, that means there will be imperialists, and there will be a history of conquest that leaves footprints in how people view each other.

Think about gender, gender roles, and gender identities also when you are considering diversity. Think about how these fit into your world. Whether you are trying to invent an entirely new gender system or not, the categories you create will not be clean and uniform.

Think also about age diversity. Are there children? Where do they fit and what are their lives like? How are they regarded? Are there elders? Where do they fit and what are their lives like?

Think about socioeconomic status. In all likelihood, there will be differences between rich and poor. Even in a society that strives for economic equality, people will strive to differentiate themselves. How?

Diversity has something of a fractal structure. You can find it at all different levels. Take a single society, for example; it will contain social groups. There will also be social divisions within those social groups. Even single individuals can be multicultural. As Glenda mentioned, there are also situations where people are nominally equal, part of the same group, but in practice they are not really part of that group. Intersectionality - the coexistence of multiple parameters on which variation occurs - can be at the root of some of that diversity.

Deborah Ross told us about some of the diversity in her trilogy, The Seven-Petaled Shield, where she has societies based on 1. a Scythian or Mongol horse-based model, 2. a highly literate Semitic model, and 3. a Roman model. Within this larger framework, she also includes smaller groups of various types.

People don't necessarily agree on anything. Given any set of established roles, there will always be people who step out. How do they do it? Skin color, given that it is linked to geographic origin, it is very likely to have some important influence on culture. But perhaps it is not the most critical distinction in your society - what is that most important distinction? How does it interact with skin color and other cultural variation?

Is there a "default"? Falling back on pseudo-western-European models is clichéd and problematic. Relying on stereotypes of noble peasants or savages, etc. is insulting (not to mention boring).

Things get a lot more interesting when people with different sets of assumptions must learn to work together.

Disability is another parameter you should consider when looking at diversity. Not everyone in your society will have perfect health. How does society deal with that? What kinds of accommodations are made?

We touched briefly also on general biodiversity. It's important to think through whole ecosystems with their plants and animals and not just use a few tokens. As you create your world, look for places where a single situation can allow you to go into great detail, thus implying the presence of great detail in other areas of your world. Implication can take you a long way (which is one reason why you should also be careful with it! You can imply things without meaning to...)

Oversimplification can hamper the sense of reality in a story and thus the sense of enjoyment. The phenomenon of "alien of the week" is something like this, where travelers through space will meet up with some group of aliens and end up connected with a couple of "typical" ones. What is a "typical" alien? Can we define a "typical" human? Aliens would be similarly diverse, and so would space travelers. Our own International Space Station puts people of many different backgrounds together.

Here are some books that handle diversity well: N. K. Jemisin's Dreamblood series (I love the diversity of Gujareeh), Nnedi Okorafor's Who Fears Death (taking on ethnic conflict and genocide), and Saladin Ahmed's Throne of the Crescent Moon (another great diverse city environment). There are of course many others - Deborah Ross' The Seven-Petaled Shield comes to mind - so feel free to recommend more in the comments!

Look to the real world for your research and inspiration, because when it comes to diversity, there is no substitute for the richness you will find there.




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Monday, December 1, 2014

Welcome to Guest Author December! This week: Aliette de Bodard

December is here! How did that happen?

I'm excited for this month, when Dive into Worldbuilding will be featuring three fantastic guest authors. This week, Wednesday, December 3 at 10am Pacific on Google+, we'll be talking with the amazing Aliette de Bodard about her Xuya universe, her worldbuilding in general, and her new novel.

Join us also on Saturday December 13 at 5pm Pacific on Google+ to talk to author Maurice Broaddus about his work, and...

Join us on Thursday, December 18 at 5pm Pacific on Google+ to talk with author Joyce Chng about her unique take on worldbuilding.

This is going to be a month full of really cool ideas on Dive into Worldbuilding, so I hope you can join us! If you have never attended before and would like an invitation, comment below or contact me on Twitter (@JulietteWade or @WorldbuildDive) or on Facebook. I'll be starting each of these hangouts 10 minutes early to try to give attendees an opportunity to get their tech connections in order, so if you've never attended before, or if you know you sometimes have trouble getting in, feel free to look for us a few minutes early.


Here we go!

Wednesday, November 26, 2014

Hobbies and Crafts: A "Dive into Worldbuilding!" hangout summary with VIDEO

This is a topic that sounds really light and fluffy on the surface, but turns quite serious when you get beyond the surface. It was inspired in part by the mention of leaf currency during the discussion of Economics a few weeks ago.

These include knitting, weaving, making clothes. They also include pro crafting, Etsy, Maker Faires, etc.

When I was reading Hild by Nicola Griffith, I was really impressed by the way that women would spend all day working on textiles. That kind of effort changes daily life drastically. It can also have special significance, as when Celtic knotwork indicates identity, or sweater patterns are used to identify sailors as members of a particular clan should they be lost at sea and then found again. Crafts are also common souvenirs, allowing you to bring something of a place back with you.

The kinds of crafts used depend greatly on the resources available. Persian carpets were mentioned as an example of something that varies widely based on designs and materials. They are often made of wool, and the designs have culturally local meanings. Often children are employed to tie tiny knots. They may be finished by getting run over by cars! (or livestock or wagons, perhaps), then washed. I mentioned George Washington's octagonal barn, where wheat was processed by having it stamped on by horses.

Craftspeople often have their own organizations. They will have juried shows, etc.

Craftspeople are sometimes spoken to as if their crafts do not count as work.

Many crafts are aided by the invention of machines such as the spinning wheel or the sewing machine. Before machines were invented, crafts often took a person's entire day every day. I mentioned a lace-making display I had seen in the museum of Caen which showed the spindles used for complex lace-making. It brought home to me how the rich ladies of France were not just wearing fancy clothes, they were practically wearing someone's entire lifetime of work! Che mentioned couture fabric with embroidery, and Lillian brought up the symbolism of embroidered designs on Japanese kimono.

Sewing took up so much time that it was more a lifestyle than a craft.

Crafts have generational traditions, "schools" of practice, and also (sometimes) academic-style schools. They include things like furniture-making and carpentry. Colonial Williamsburg is an amazing place to visit in part because they have people practicing the crafts of the era, including wig-making, shoe-making, carpentry and window/door-framing, etc.

Many of our discussants enjoy crafts. Che sews clothes for dolls, and paints with watercolors. Lillian makes jewelry with wire, beads, and elastic. Glenda does some needlepoint. I sew Halloween costumes. Raj has worked with precious metals.

When people have other work they are doing, crafts can be beneficial as a break for the brain. Sometimes even if you are good at the craft, you don't want it to be a constant task so it won't become work. There is a great benefit to taking pleasure in crafts and feeling a sense of leisure.

Some craftwork is toxic! Paints can have toxic fumes, and so does the process of precious metalwork. Making hats involved mercury and led to poisoning.

Sometimes you don't see crafts in a story because characters are too busy with plot to engage in crafting. We all agreed it's fun to get a glimpse of the workings of life in a fictional world. What do people do with their free time? What do they do when they want to keep their hands busy? Games? Sports? Music? Collecting things? Birdwatching?

For some people, hobbies become obsessions. That would be an interesting thing to do with a character!

Glassblowing was mentioned as an art that constantly keeps changing and growing. Pottery is also great, involving traditional techniques and modern ones. Japan has local styles of pottery making, so that items will take their names from the local area ("Unzenyaki", "Kiyomizuyaki")

To do research on crafts, antiques roadshow can be a really good resource, because you get to hear expert appraisers talk about the ways that different objects were made. Delving into research can be really rewarding.

There are many crafts associated with religion, also - calligraphy, painting, stone carving, etc. Cathedrals were a project of hundreds of years...and think of how much the techniques of making them must have changed over the lifetime of their construction! Mosaic is another technique that has been used for thousands of years. Cameos, shell carving, creating musical instruments... the list goes on and on.

Can a craft development change social environments? Is crafting gendered in your world? There are so many questions that can be asked to help make your fictional world richer and more real.

Thank you to everyone who attended! This week's topic, discussion at 3pm today, will be Diversity.

Next week, we have a specially scheduled guest author hangout... Wednesday, December 3 at 10am Pacific, we will be joined by guest Aliette de Bodard, who will be talking about her new novel and about her worldbuilding! I hope you can join us.


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Tuesday, November 18, 2014

Making Up Words - a Dive into Worldbuilding hangout summary with VIDEO

Making up words is one of the most wonderful things about working in science fiction and fantasy. Have you heard the word gargantuan before? That came from Jonathan Swift. What about the word grok?

Why do we make up all these words? Well, as one of our discussants said, sometimes English just doesn't cut it! (And sometimes we can make English even better! Lillian invented the word hemomancy on the spot...)

I described how in my story At Cross Purposes I had been happy to use the word "purpose" to capture my aliens' conflation of art with purpose, but that I had a much harder time finding a word that would successfully describe the principle of twin relationship, which included both a feeling of closeness and a feeling of conflict or pulling away. In the end I invented the word apfaa to do the job.

We agreed that in general when writing in English, it's a good idea to use English as much as you can until you can't capture something critical to the story. If it's a horse, or a rabbit, there's hardly any point in calling it something else. I mentioned that a reader had criticized me for using the English word "grouse" in Cold Words - but I had done it as an intentional translation of a bird that had the same characteristics as a grouse. So author choice is involved, and readers don't always agree on what is needed! (Grouse may also have been too non-generic a bird for that reader.)

Sometimes the words we make up are in English. For example, we can create compounds that give a sense of meaning without too much familiarity. I mentioned my own word "tunnel-hound," and another discussant mentioned "lizard-lions." Another good one is "ornithopter," used in Dune, which uses morphological play within the word to suggest the novel meaning, and also gives us a great sense of how the machine works. You can also use conlangs for made up words, but it's a good idea to think through the underlying structure of the language, both phonologically and morphologically, if you want to do that.

You can also borrow words from another language. One discussant mentioned that Theoden means king! Tolkien was very literal with a lot of his names, using translations of elvish or of other languages. Make sure, though, to check the meanings of the names or words you pick to make sure they don't mean anything nasty in another langauge! Lillian mentioned working with a culture based on Vikings and using Old Norse inspirations in naming. I mentioned how Janice Hardy used words from Afrikaans to name some of her characters - and how this did throw off some Dutch-speaking readers.

The feel of words we create often comes from onomatopoeia, which has some universal characteristics across language, such as the association of unvoiced consonants and high vowels with small things, and voiced consonants with larger, heavier things. The resemblance of the created word to existing words in English can also give it a "feel." We talked about the name Voldemort, and it turned out that I and one discussant had parsed it differently! She had thought of it as vol-de-mort "flight of death" where I had parsed it as volde-mort "wanting death." There are certainly lots of possibilities! I named a character Nekantor, which for me had some associations with death - "necropolis" has that "nek" sound, for example. However, I didn't want it to be explicit, so I didn't use the full morpheme "necr-".

Glenda talked about looking for a name for a social group that didn't quite fit with the concepts of clan, family, or house. She was looking for root words in other languages to help. Raj mentioned naming some catlike creatures "skald cats" because they were found by Norwegians, but having their appelation change later to "tregols" meaning forest gold.

If you decide to use existing Earth languages, do your research. Japanese people making up names in Japanese won't do it the same way that an English speaker would. Learn from Anime; research actual meanings; Lillian suggests looking for real names in credit lists from Anime or other foreign films.

Words from Earth languages bring context in with them, and that means baggage. Watch out for cultural appropriation. You don't want to slap on the trappings of a language or culture without honoring the core, so watch out for stereotypes. Similarly, if you are using the cultural details of a particular group but don't use the language, that comes across very oddly, as if you are trying to erase the language.

You can't always anticipate how people are going to pronounce the words you make up. Words have a visual as well as auditory aspect.

When making up words, consider having multiple terms for things that might be named differently by people in different social groups. Think about honorifics, endearments, curse words. Especially when you are applying names to a social group, consider how they will be named differently by people who relate to them in different ways - insiders, the government, outsiders, people who hold them in contempt, etc.


Thanks so much to everyone who attended! It was great to have you. This week's discussion will be tomorrow, Wednesday, November 18, 2014 at 3pm Pacific, and we will be discussing Hobbies and Craftwork. I hope to see you there!




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The Culture of Sports with Tim Wade: A "Dive into Worldbuilding!" hangout summary with VIDEO

Sports! How many fictional worlds have them? Not so many, considering how important they are in the real world. A lot of people make fun of Quidditch, but it's actually a pretty stellar example of a sport in fiction, given that she thought through the players' roles, the rules, how to cheat, etc.

Sports are a cultural phenomenon in our world. In some places, sports are associated with class, as in England where soccer is considered a lower-class sport and cricket an upper-class sport. In some places, sports are associated with race, as in South Africa where soccer was considered a black sport, rugby a sport for white Afrikaners, and cricket a sport for whites of English descent.

Sports are a means of cultural interchange. Some companies will have sports events together even when they will not maintain diplomatic relations. The Olympics are a huge deal across the world, particularly in smaller countries where all the medals are given more value.

Piers Anthony featured both sports and games in Split Infinity, and he also had the Unolympics. Jack Vance has sports in his work. Orson Scott Card's Ender's Game has the battle games, which are a kind of sport. And of course J.K. Rowling has Quidditch. One of the things that makes Quidditch special is how she weaves it into the characters' lives the way that real sports would be woven into our own lives - and at the same time, uses it to amplify the social and magical conflicts occurring in the book.

Where do you find a sport if you are looking to put one in your world? Glenda noted that many sports evolve from survival skills, such as hunting, shooting, running, etc. Archery is a big deal in Robin Hood! Ask yourself: who are the participants? Who are the spectators? How do people become invested in the results of sports competitions? Are there coaches? Organizers? How do people make money on sports, and where does that money go? Are there animal-based sports like horse or dog racing? Are there fighting sports?

In our world, sports took on a new significance and its current institutions developed in the late 1800s.

We discussed pod racing from The Phantom Menace. This was a sport that missed a chance at greater significance because it failed to connect the stakes of the races to the economy and social structures of the world it was a part of. It came across as too frivolous, and though the crashes were spectacular, the risks seemed relatively distant.

Raj asked what kind of sports would exist among non-competitive aliens. What might shape their leisure activities, and would they be considered sports? Can you remove competition from the premise of sports? Would achievement be sufficient as a core drive?

Sports bring people together who wouldn't ordinarily interact. It can bring people together across socioeconomic status, and across nations.

Sports have their own language. In addition to the way that sports announcers speak and the puns used in newspapers, the language of sports in our world becomes a way for men to communicate with one another emotionally when direct talk about emotions is heavily discouraged. Is it any wonder that sports become so important as a social outlet for men?

We spoke about sumo, which has its origins as a competition that occurred during religious festivals at Japanese temples. While it has now moved out to become a national phenomenon with special venues of its own, the sense that the ring is a sacred space has been maintained. This idea of the playing space as sacred has influenced the sport of baseball in Japan as well - Japanese baseball players will be thrown out if they ever spit on the field.

How does technology mesh with sports? It's very important in measurement. Instant replay has become quite important! Are sports centered around schools? Are sports events something that working-class people attend when they are not working?

In our culture, athletes are often considered heroes or paragons. Do we watch them because of this? Is it a desire to watch heroes perform? Athletes become a prestige class. Do they also become a protected class who can do no wrong? Sports have benefits for bodily heath and also for confidence in the workings of one's body.  Measurement in sports tends to create the idea that sports involve meritocracy - and to some extent they do, but we only have to look at Jackie Robinson and the struggles of female athletes to see that merit is not the only measure.

Do sports provide an outlet for aggressive feelings, or do they enhance aggressive feelings, or both?

Are athletes abused by the institutions that make money off them?

What kind of social conflicts arise around sports? In our world sometimes parents will fight one another in the stands over the results of their childrens' sports games.

Different sports have different cultures of toughness, rules of speech, etc. In rugby, only the team captain is allowed to speak to the referee. Soccer players tend to be good-looking - is it because they are on TV, or because they can't bump heads? Is there a perceived proper body type for each particular sport, or for positions within the sport?

Athletes come in all sizes and shapes, even though our stereotypical perception of a healthy body is much more limited. Different sports require different kinds of fitness and body type. American football requires explosive power but not sustained stamina. Soccer and Australian Rules Football require sustained running.

Gambling is inextricably linked to sports. Sometimes it drives sports; fantasy football would not exist if not for gambling. Betting goes way back to the roots of sports in history.

Another good question to ask is "who are you competing against?" Another team? Your own previous measurements? Golf and bodybuilding are very individual sports where you are not really competing directly against another person. What are the judging standards? Do they lead to problems?

Thanks to Tim Wade for joining us to talk about one of his favorite topics, and thanks to everyone who joined us for the discussion!




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Monday, November 10, 2014

Doing things that matter - a big change comes to Dive into Worldbuilding!

I've been thinking a lot about how important it is to do things that matter - things that make a difference in our community of SF/F writers and readers. There are many of them. Speaking up for people who are being abused is one. Combating the suppressive cultural institutions that silence people and keep them from their full potential is another. Participating in a community that questions itself and renews itself, and keeping eyes and ears open to others' viewpoints, as well as to documented evidence that might run counter to one's own gut impressions, while participating in public discourse.

Recently, it's been brought home to me how all of these goals are not necessarily aligned with one another.  The discussions surrounding Requires Hate have created a constant demand to "take sides," but there isn't just one simple set of sides in an intersectional world. Our statements and actions cannot be extricated from our identities (and our construed identities). There is no way I can find to make a statement about her attacks on me, or her use of social justice language, without having my intent - or my unintended effect - cause more harm somewhere than good. For what it's worth, I believe today's post from Jim C. Hines, Only a Sith Deals in Absolutes, effectively parallels many of my thoughts.

So I've decided to take a different approach, and ask myself a larger-scale question:

What kind of change do I want to see in the world as a result of all our struggles over the last several years? I want to see more diverse voices showcased and valued in SF/F.

In my own writing, I'm doing my best to portray diverse voices and cultures. But in the grander context, my efforts feel small. I may help representation in fiction this way, but this struggle is not just about that. It's also, critically, about supporting real people in this business who have diverse and fascinating viewpoints that might go unheard. I'm not an editor, so I can't advance these writers and their voices by buying stories. But I do have my own project: Dive into Worldbuilding!

Beginning in December, Dive into Worldbuilding will become an ongoing showcase of important, diverse voices and perspectives in SF/F.

For those of you who may not be familiar with it, Dive into Worldbuilding started when I discovered that Google+ allowed video hangouts. I started getting together with a few of my friends to talk about worldbuilding topics. This turned into a much more official thing very quickly. I'm grateful to all of the participants and special guests who have come to share their viewpoints and unique insights.

The goal of Dive into Worldbuilding was always this: to discuss worldbuilding topics from a cultural and linguistic perspective that went beyond the superficial, and to hear many different people participate in the discussion and share their views. At this point it has become a long series of YouTube videos and topic reports that I've written up, which you can find here. I've also been lucky enough to have special guests who are experts in particular areas of worldbuilding come and talk about their work.

Now, I'm going to take that further.

During the month of December, I'll be having three specially scheduled guests to kick off my new model, and I'm very excited. Please note that the scheduled times are chosen by the guest authors:

Aliette de Bodard  Wednesday, December 3, 2014 10am Pacific on Google+

Maurice Broaddus   Sunday, December 13, 2014 5pm Pacific on Google+

Joyce Chng   Thursday, December 18, 2014 5pm Pacific on Google+

During the weeks of Christmas and New Year's there will be no hangouts. However, in the new year, I plan to feature at least one author per month who can give us special insight into the worlds they have created, their own worldviews and special expertise. I will announce these guests here and on social media as I'm able to schedule them. Guest authors will be specially scheduled, but the remaining weeks of the month, we will meet at A NEW TIME, 3-4pm Pacific on Wednesdays, to discuss various other Worldbuilding topics. As I have done to this point, I will write up each hangout after it occurs so that people who wish to scan the discussion without watching the video can do so.

To me, worldbuilding has always been about trying to go beyond, to ask deeper questions. Deep investigation of our own world and its complexity is critical to being able to create unique, fascinating fiction. In my own way, I hope to amplify the voices and visions of more people in our field, and I hope you can join me!

If you wish to participate as a guest author or as a discussant, you can contact me in the comments here, on Google+, Facebook, Twitter (@WorldbuildDive or @JulietteWade), or Ello, and we will make the necessary arrangements to get you in.



This week, please join us on Google+ at 3pm Pacific, Wednesday, November 12 to discuss Making Up Words! This should be a fun one - I hope to see you there!





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