So as not to start the hangout in an entirely somber way, I started before we went on the air by playing the delightful Sesame Street song, "Air."
If you are worldbuilding, it's a good idea to consider the quality of the air. Obviously, we were thinking about this because of large-scale wildfires, but lots of environments have smoke of various types, or smog. And then of course there's outer space, with all of the complications of exoplanet atmospheres.
Here on Earth, there are websites like Airnow.gov that can let you track your air quality anywhere in the United States. I also remember checking air quality when I was a kid in the 70's and we were in Laguna Beach, trying to decide whether to go to Disneyland for the day.
Kat grew up in Los Angeles. She said if you could see downtown, it was a good air quality day. Smog hurts your lungs, and burns, and is an orange-brown color.
What happens if there is a fire in the hall of a spaceship? How do people respond? How much smoke is there, and where does it go?
What if you had air as a part of local cuisine, like wafts of herbal steam, or scents to go with your meal? In our world, we have oxygen bars, though they aren't trending. Vaping and smoking could also count as "air cuisine" in their own ways (dangerous, of course).
Cliff wondered about aspects of air in fantasy worldbuilding. If you went through a portal from sea level to the top of a mountain, would you get the bends?
On Mars on a hot day, you could walk around without a space suit... except that the air pressure is so low you would get bubbles in your blood.
In science fiction, we like to pay attention to atmospheres. Both Star Trek and Babylon 5 (and others) have featured alien characters who needed to bring their own special atmospheres with them inside a special suit.
Cliff noted that the dust storm in The Martian wasn't strictly plausible because it would not have high enough air pressure to do damage.
It's a good idea to consider alien world atmospheric temperature and pressure.
In Mistborn, the volcanic ash in the air was part of the worldbuilding.
Kat mentioned that we should talk about how the environment smells, because smells are often neglected.
Paul encouraged us to ask "how do smells and sounds carry?"
Cliff wanted us to ask, "How do space ships smell?"
The smells of cities are often striking. They can smell of tropical flowers, or rotten mangoes. The smell of wildfires burning in California will be different from the smell of burning in Australia because of the composition of the forests. Sagebrush smells very different from eucalyptus. What is the smell of the campfire like? If it's smoky, what kind of smoke is it? We certainly have the ability to pay attention to special smoke types when we do mesquite barbecue or other cooking.
How damaging is the smoke? After 9/11, the smoke was full of asbestos and noxious chemicals. Paul told us he smelled it, and the scent was "disquieting."
In underground environments, air can also be important. We often see that a breeze is used to indicate the presence of an exit. If your city is underground, as with the City of Ember or with Varin, how are people breathing? How is the city ventilated?
We talked about the Thai soccer team who had been trapped in a cave by a flood. How long can they breathe? This question was extremely important in determining what methods could be used to rescue them.
Oxygen affects fires. In the age of the dinosaurs, there was more oxygen, so it would be far easier to ignite a fire. In the carboniferous era, where our coal deposits come from, there was a high level of oxygen. Fires were very large, and so were bugs.
Cliff noted that giant space bugs come with side effects.
Paul said you need a huge oxygen producer in order to have an oxygen-rich atmosphere, because oxygen reacts so easily with other chemicals.
Morgan remarked that air quality affects communication, because sound waves need air pressure in order to travel and to be detected. Silt in water or particulates in air can reduce visibility. Kat remarked that misty places can have visible air that is still okay for breathing.
We spoke a bit about the caves of Lascaux. Cliff wondered how you would make the paintings without bringing fire into the cave, and what kind of light you might have. I went there summer before last, and highly recommend it. The original caves have been closed since 1963 because of damage. One kind of damage was caused by algae that grew when light was introduced to the caves. That one was easy to fix. The more difficult one was a white film caused by damage from carbon dioxide. The damage was caused by all the millions of people who wanted to see the paintings, and ended up exhaling in their presence. Now they have a full-sized replica of the caves that you can visit, and they also have a workshop where the various sections of the caves are exploded outward and you can watch visual projections on them to see in what order the drawings were made. It's fascinating.
Star Trek had an episode where the air in a cave made humans become angry.
The Oracle at Delphi breathed venting gases which caused her to have visions. Natural gases can alter behavior. Many volcanic vents have been seen as gates to Hell.
In the War of the Worlds, black dust was used as a weapon.
If you use any kind of combustion indoors, it's important not to have bad ventilation because the products of that combustion can kill you. Kat mentioned that people have been killed by using combustible heat in a boat and tightening the hatches.
There is a Korean myth that if you sleep with an electric fan blowing across you, you will die. In Europe, people believed that disease was caused by miasmas of bad air.
Lake Nyos in Cameroon has carbon dioxide eruptions. Carbon dioxide is heavy and will flow along the ground, so when it erupts, it causes death in the entire surrounding area. Not even the flies are alive to live in the dead bodies.
How much air movement are you accustomed to? Is wind vital for your continued existence? What are you okay with having in the air? Is incense important in your culture?
Air can also be a terroir for yeast and bacteria, as we spoke of in our hangout about what kinds of foods you would be willing to eat. The Bay Area supports a form of yeast that develops a great sourdough taste. This can conflict with other things like natto bacillus.
Brewers are very careful about the air in their breweries.
I wondered how space suits would affect what might grow on your skin. You wouldn't want to share space suits with another person.
Cliff mentioned how in Babylon 5 there were carrion eaters who smelled bad. Apparently even in our world, you smell like what you eat.
Some smells are considered neutral and some are not. Racism plays into this. Some people try not to have their homes smell of curry, or of grilling fish. Some smells are on the edge of not being okay, like vinegar.
Onion air makes you cry. It might help if your knives are sharp, or if the onions are cold, or if you use a special slicing technique.
Cliff said one of our friend Mary Anne's recipes had a step that said, "stir until you start coughing, then do the next step."
Dry versus humid air can have quite a number of effects on your body. When it's dry and 117 degrees Fahrenheit, it stings your eyes and you squint as you go out. When it's below freezing, the air is also extremely dry.
Damp cold feels colder than dry cold. Ash and smoke can make the air colder.
When humidity is high, you can feel the air. It can feel soft, or like a smothering blanket.
Thank you to everyone who joined me for this discussion. It was very interesting - and fortunately, we have since had some rain, so the terrible air conditions have eased up. I hope to see you all soon at another hangout!
#SFWApro
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