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Monday, September 16, 2019

Predictability and Unpredictability

If you're reading this, thank you so much for continuing to seek out Dive into Worldbuilding! After some exploration of technology options, the show is back. We're using Zoom meetings and streaming them live to YouTube. This past week we spoke about predictability and unpredictability.

What makes stories predictable?

First, it's useful to ask how we predict things in the first place. We use our observations of patterns in the world to speculate about what will happen next. Many of these patterns are culturally influenced. We also create narratives to make sense of events in our lives.

After you've read a lot of books or watched a lot of shows, you can become very good at guessing what will happen next. This can be a good or bad thing.

Kat observed that culturally, writers are trained into using act structure. We are trained to try to create a page-turning narrative of a particular type, with beats, etc. We participate in a shared storytelling culture, which uses template stories and variations on those. Storytelling cultures across history have had particular patterns they follow when telling stories. Following tropes and breaking them becomes part of this process, based on the kind of tropes that exist in a particular storytelling culture. There is a particular rhythm to narrative structure.

Unfamiliarity with a storytelling tradition from a different culture can make it unpredictable.

Storytelling is not always a straight line, but can be a winding ball of narrative.

If you are retelling a Cinderella story, readers who know the myth allow you to play more with the story. If you have unfamiliar readers, you will generally need to hew closer to the original.

The stories we tell generally maintain a balance between the predictable and the unpredictable. This brings us back to Jed Hartman's idea of "author points," which are a kind of trust credit between the reader and the writer. You need to keep a minimum level of points so that the reader won't give up on you. Keeping some things realistic can allow you to make other things less so.

Of course, we then run into the problem of dragons versus people of color in a fantasy scenario. People seem to have an easy time spending their points on dragons, and much harder time spending them on people of color (because of racism). So the use of such points is not as straightforward as it might seem, but is also culturally influenced.

People who mention potatoes and chocolate in fantasy settings are generally not thinking about whether there was a Columbian exchange or similar event in their world. People in fantasy often have spices but don't necessarily think about the countries those spices came from.

Reality is less predictable than the narratives we tell about it.

We can play with reader expectations, but doing simple flips on discrimination (what N.K. Jemisin calls discrimiflip) is generally problematic because simple flips tend to leave out a lot of underlying pieces, and implications are often under-explored.

Ann Leckie asks the question "what if hands were the thing you weren't supposed to expose?" This defeats our expectation that bare hands are unremarkable, and is a subtle way to play around with those expectations.

When you are accustomed to a homogeneous culture, you can imagine that some things are unusual when they might be much less so. Look further afield to other cultures to help expand your ideas.

People tend not to appreciate it when they are called predictable. Why might that be?

We really, REALLY want something like gravity to be predictable, because it causes enormous problems in our lives if it is not.

Unpredictability is stressful.

Grounding in a story is something we expect and don't want to change. Then there are gray areas, and then there are the things we want to be new.

Paul talked about it in terms of wonder and novelty vs. comfort.

Character behavior is one place where readers often prefer consistency and comfort. If Superman starts doing bad things, it's jarring.

Bertie Botts unpredictable jelly beans are great if you chose to eat them, but much less so if you have them handed to you.

What do we do to set expectations in a story? Very often we can make use of point of view and a character's judgment to set up guidelines about what we want readers to learn and to expect. Why is something familiar or different to the character?

The same story can be comforting or uncomfortable depending on the context. What if your shoes fit? It could be normal, or it could be wildly weird and suggest that shoe gnomes had come to your house.

Morgan noted that predictability varies depending on the scale you are looking at. We can predict a child will grow, and make some predictions about the final result of that growth, but we have very little ability to predict that growth on the shorter term.

Paul remarked that we have good modeling to predict the weather in the next few days, but far less to predict it on the long term. Chaos and unpredictability should be built into a world on some level. Climate change is bringing stressful unpredictability.

People find all sorts of reasons to throw over phenomena they find upsetting, and may deny the actual causes of events in favor of comforting narratives.

We then talked about how we feel about spoilers. I prefer hearing spoilers because I like to pay close attention to a narrative without feeling anxiety about the outcome. Paul says he thinks spoilers sometimes get you excited for the book. But is it robbing you of the chance for wonder, or is it prepping you for what you want? Depending on how you feel about it, you may love or hate spoilers.

What about in your writing process? Do you need to know where the story is going? Morgan said she likes to have a place for it to go, but she doesn't necessarily know how it will get there. Some people have told me they get shut down if they know where the story is going because they feel like they have already written it and are no longer motivated. Sometimes you can wrestle the story into where you need it to go; sometimes you can follow.

A story contains lots of incidental details. Sometimes those details are important and sometimes not. You may realize, after you've written a lot more of the story, that some of those details are more important than you thought they were.

If you come to a story with genre expectations, you will tend to have a set of trained expectations that a non-genre reader might not have.

When you approach a door, what is your expectation? That it will pull open? That it will push open? That it will slide aside, or go up, or dilate?

Working in the kitchen can be predictable or unpredictable. Planned recipes are generally predictable, while working with leftovers is unpredictable. Working just by taste has a whole new dimension of unpredictability.

Predictability and unpredictability are localized in the individual's expectations.

Kat noted that when we watch mimes or clowns we have an assumption that they won't get hurt, which is important to their success. In the real world, we'd have much more fear of injury.

Children often don't share an adult's sense of the ordinary or normal.

Thank you to everyone who participated in this discussion! Dive into Worldbuilding will meet tomorrow, September 17th, 2019 at 4pm Pacific to discuss Story Elements and Worldbuilding. How thorough and interconnected should our worldbuilding aim to be, and how many things does it influence?





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