I was asked by an anonymous blog commenter a few days ago, "how do you find a critique partner?" so I thought I'd share my thoughts on the subject.
I started out, as I think most writers do, simply writing for myself and not looking for critique. However, that phase didn't last long. I knew that I needed other people to look at my work in order to see how to improve it. I did show it to a number of friends, but friends as a general pool (unless you're hanging out with excellent writers) aren't the most reliable for finding really good quality critique.
Because I write science fiction and fantasy, I joined the Critters website as my first critique venue. This site was a great place for me to start, because by critiquing others, I learned quite a lot about how to improve my own writing. I am not a person who writes lots and lots of stories quickly, so I generally found the wait in the critique queue to be too long for my taste. Despite this, however, I did read a lot of interesting work and receive some quality critiques which helped a lot. The best thing that came out of this was that I met Janice Hardy. I'd critiqued a work of hers and we got into a lengthy email discussion about her worldbuilding that ended up getting transferred to telephone discussions and we've been critiquing each other's work ever since.
My luck in meeting Janice was exceptional, and that brings me to my commenter's second question, "What do you look for in a critique partner?" First off, I look for someone who is not going to be kind to me just on the basis of friendship, someone who isn't going to take things for granted. I also appreciate it if that person has an analytical mind and is able to speculate helpfully on the source of any issues that arise. Janice and I are well matched because while we share many of the same values in what we write, our strengths lie in complementary areas. Janice totally rocks on plot, goals, stakes, and general story guts, so she keeps me on track when I have weaknesses in those areas. My own strengths are typically in worldbuilding and character development. Thus we are able to help each other work toward a goal that will be stronger, and which both of us will enjoy reading.
I also have other critique partners. I went to a convention writer's workshop (BayCon) and met Dario Ciriello there, and through him was connected with a face-to-face group which I stayed with for quite some time. Because of my family life - in particular, the demands of full-time motherhood - the face to face group proved tricky for me after a while. However, I am still working with Dario, who has a great eye for quality and is very good at helping me out (thus his status as editor at Panverse Publishing!).
One does upon occasion leave critique groups. There may be many reasons for this. I've heard of people leaving groups for social or political reasons; fortunately, this hasn't happened to me. I've also heard of people leaving groups because they felt the group members weren't at a level to help them any more. This is possible too, but again, hasn't happened to me. I've actually found that in the groups I've joined, the writers there were just as hungry for self-improvement as I was, and thus, the longer I was a member, the better we all became. That is a dynamic that I deeply value, and something that makes me very happy about my current writer's group.
I also occasionally run into people, either at conventions or through my internet writer networks, who take interest in my writing at the same time that I do theirs. These people become critique partners, sometimes only for a single work, but sometimes for more. I can hardly describe how much I appreciate the support of Lillian Csernica and Jamie Todd Rubin, who have critiqued for me and engaged in lengthy discussions of my work (and theirs!).
The important thing to remember here is that no one is ever obligated to read a single word you have written. Even at Critters, where return critiquing is required, people may choose to critique others' work and not yours. Every time someone reads your work and offers feedback beyond "I liked it" or "I didn't like it", that is an incredible gift. Their time is precious. This is why I always remind people that when you meet an established author, you should be very careful about asking them to look at your work. I try never to do this if at all possible, and to let them ask first.
Given that, it only makes sense that one's response to critique should not be to criticize the critiquer. Neither should it be to explain things to them. Remember that if and when your work gets published, you won't be standing beside it to explain. Whatever it evokes in the mind of the reader is a legitimate interpretation. That's one reason why critiques are so valuable - they help you as a writer to identify the mistaken understandings that you've inadvertently left open for readers to find.
Critique is why I am where I am today. I've learned so much from the friends I've mentioned, and from many others - things I never would have been able to grasp on my own. In fact, my tendency to seek critique saved me this past year when my computer was stolen, because I was able to reconstruct almost all of my writing files simply by asking my critique partners to send me what they had of my various drafts.
To my critiquers over the years: I'm eternally grateful to each and every one of you.
To my readers: I hope that you will be as fortunate in finding critique partners as I have been.
Showing posts with label critique. Show all posts
Showing posts with label critique. Show all posts
Tuesday, August 2, 2011
Monday, July 25, 2011
Revisions: raising your story on multiple levels
So you've written a first draft. You've sent it off to your critique partners, and you're getting comments back. You thought it worked pretty well first time around but people are saying maybe it would be better if you did this, if you did that...
I am in this position right now.
The good news is, the things I thought were good... were pretty good. On the other hand, the fact that there are things I can still do to improve the story is, to my mind, the better news. Revisions give me an opportunity to see things I hadn't seen before, and make the story that much better.
Writing a first draft is an exploration, as much as it is the telling of a story. You may do it deliberately, with an outline (I certainly do), but still you explore the world and the characters as you write, and new things develop as you watch how the whole thing plays out. You're also exploring the story itself - which parts of it resonate, what themes it has, what its focus is, and which aspects of it are most important.
Critique suggestions come in different types. Some are easy to implement, while others are more difficult. Any story works on multiple levels, and revision can be needed on any one or several (all) of these levels. I find text-level revisions (improvement to prose, flow, etc.) easiest to implement. "This sounded awkward, so please rephrase..." Next easiest are plot-level revisions. "I saw that one coming, so if you want him to accomplish X, you'll have to have him do it another way." The hardest ones are the ones that relate to questions of focus. "You put so much attention on A that you seemed to be taking it away from B, and B was what I really cared about."
I have a tendency to plan fixes at the same time that I'm reading my critiques, and to want to jump into my revisions as quickly as I can, but I have to make sure that I'm addressing the focus and thematic questions first. Those are the ones which, though they are most difficult to address, create the largest change in what happens overall. A change in focus can also lead to changes in plot, in text, even in character.
It's like trying to fit large stones, pebbles and sand into a bucket. If I put the large stones in first, I may have to discard some of my pebbles and sand, but if I don't put them in first, they'll never fit at all.
I'll be thinking about this as I head into my revisions of "The Liars."
I am in this position right now.
The good news is, the things I thought were good... were pretty good. On the other hand, the fact that there are things I can still do to improve the story is, to my mind, the better news. Revisions give me an opportunity to see things I hadn't seen before, and make the story that much better.
Writing a first draft is an exploration, as much as it is the telling of a story. You may do it deliberately, with an outline (I certainly do), but still you explore the world and the characters as you write, and new things develop as you watch how the whole thing plays out. You're also exploring the story itself - which parts of it resonate, what themes it has, what its focus is, and which aspects of it are most important.
Critique suggestions come in different types. Some are easy to implement, while others are more difficult. Any story works on multiple levels, and revision can be needed on any one or several (all) of these levels. I find text-level revisions (improvement to prose, flow, etc.) easiest to implement. "This sounded awkward, so please rephrase..." Next easiest are plot-level revisions. "I saw that one coming, so if you want him to accomplish X, you'll have to have him do it another way." The hardest ones are the ones that relate to questions of focus. "You put so much attention on A that you seemed to be taking it away from B, and B was what I really cared about."
I have a tendency to plan fixes at the same time that I'm reading my critiques, and to want to jump into my revisions as quickly as I can, but I have to make sure that I'm addressing the focus and thematic questions first. Those are the ones which, though they are most difficult to address, create the largest change in what happens overall. A change in focus can also lead to changes in plot, in text, even in character.
It's like trying to fit large stones, pebbles and sand into a bucket. If I put the large stones in first, I may have to discard some of my pebbles and sand, but if I don't put them in first, they'll never fit at all.
I'll be thinking about this as I head into my revisions of "The Liars."
Thursday, February 3, 2011
Critique is about the readers
I'm a person who loves critique. Whenever I have a story done (or sometimes even when I don't have it done) I find a writing friend willing to look at it and send it over for their comments. I have learned so much through critique that I wouldn't do it any other way.
For me, the only bad critique is one that doesn't speak specifically about the text or story elements - one that attacks me personally or one so vague I can't make anything out of it. A critique that criticizes, or even one that makes me think "gee, he didn't get it!" is still valuable.
When somebody doesn't get it, it's important to ask why. That lack of understanding happened because the reader missed the boat somewhere - and that's why I think it's important to go back and take a look, to try to figure out what precisely it was that left them behind. Some missing clue, that if it had been there, would have saved this person from their misconception.
It's really important to remember that when we read, much of what we understand of the text comes from our own minds. Each word activates in our brains the set of meanings that the word has built up for itself over all the instances of its use in our experience. Story elements evoke emotions based on our experience. Every time we read, we bring ourselves to the story.
Obviously, this affects critique. I once had a friend read my beginner novel and tell me he thought I should have matched up the characters differently - X should have hooked up with A, and Y with B, not the other way around. I still don't agree with him! But what I can do is when I go back to get that novel right, I can make sure I put lots of evidence in for why my solution is the better idea.
If you ever find yourself writing off a critique for a reason like, "That person isn't a genre reader," you might want to reconsider. Who do you want to read your work? Is it only for the specialist reader of sf/f, or cosy mystery? Great works will transcend and be readable by a larger audience. In a sense each time you offer your work for critique, you're testing out a potential group of readers. If all your readers fall into the same group, you may not learn as much as if you give the work to different kinds of readers. Literary readers. Romance readers. Science fiction readers. Fantasy readers. Their opinions will give you a glimpse into what others of their tastes might think, and chances are there will be a way for you both to maintain your artistic vision and to make them feel more welcome in your world.
I think that's something worth striving for.
For me, the only bad critique is one that doesn't speak specifically about the text or story elements - one that attacks me personally or one so vague I can't make anything out of it. A critique that criticizes, or even one that makes me think "gee, he didn't get it!" is still valuable.
When somebody doesn't get it, it's important to ask why. That lack of understanding happened because the reader missed the boat somewhere - and that's why I think it's important to go back and take a look, to try to figure out what precisely it was that left them behind. Some missing clue, that if it had been there, would have saved this person from their misconception.
It's really important to remember that when we read, much of what we understand of the text comes from our own minds. Each word activates in our brains the set of meanings that the word has built up for itself over all the instances of its use in our experience. Story elements evoke emotions based on our experience. Every time we read, we bring ourselves to the story.
Obviously, this affects critique. I once had a friend read my beginner novel and tell me he thought I should have matched up the characters differently - X should have hooked up with A, and Y with B, not the other way around. I still don't agree with him! But what I can do is when I go back to get that novel right, I can make sure I put lots of evidence in for why my solution is the better idea.
If you ever find yourself writing off a critique for a reason like, "That person isn't a genre reader," you might want to reconsider. Who do you want to read your work? Is it only for the specialist reader of sf/f, or cosy mystery? Great works will transcend and be readable by a larger audience. In a sense each time you offer your work for critique, you're testing out a potential group of readers. If all your readers fall into the same group, you may not learn as much as if you give the work to different kinds of readers. Literary readers. Romance readers. Science fiction readers. Fantasy readers. Their opinions will give you a glimpse into what others of their tastes might think, and chances are there will be a way for you both to maintain your artistic vision and to make them feel more welcome in your world.
I think that's something worth striving for.
Saturday, May 29, 2010
A breadth of critique
Today I participated in the writers' workshop at BayCon. I have a great deal of affection for this writers' workshop, because it was the first place I ever received professional critique for any of my work - and because this summer, six years after I first submitted it to the BayCon writer's workshop (and after much revision), the story that I submitted there is finally being published in Eight Against Reality! I felt the session went really well, and it also reminded me how important it is to get a breadth of critique on your work.
One of the participants had written an intriguing story in a really fascinating world, and she told us that she was shocked we liked it so much, because always before she'd gotten critique from people who focused on the literary genre rather than the sf/f genre.
I'll admit, this can be a problem. Many people from outside the sf/f genre will be turned off by science fictional or fantastical premises and be unable to evaluate a story for what it's actually trying to achieve. However, this is not always the case.
The best thing, to my mind, is to try to get a wide breadth of feedback. If you only give your work to the precise audience you intend it for, then you'll be getting only a partial view of how your work will be received. Readers who typically read different genres will be sensitized to different aspects of a story. For example:
I need to add a caveat here. That is, the things that other writers point out to you and tell you to do should not necessarily be taken at face value. Advice needs to be assessed in the context of what you, the writer, are trying to accomplish with the story. This is in fact a fine point, and a critical one for me. I do mean to say that you shouldn't simply follow advice. I don't mean to say that you should ignore advice and simply say "that reader doesn't get it."
The simple fact that a reader doesn't get it is worth your notice, every time. I never like to alienate a reader if I can help it. So I always suggest that someone doesn't get it, you should be asking why. The answer to that question why is sometimes in the reader - such as when someone can't accept your premise and that colors their judgment of the rest of the story. But more often than not, if you look hard, you can find the basis for their confusion in your text. And that will allow you to take action in your revisions to make things clearer for readers, even if it doesn't mean taking the critiquer's advice. Have enough confidence in yourself to remember that even if your reader can't see a way to fix a problem they've identified, that doesn't mean you can't fix it. It's your story; if anyone can fix it, you can.
So what I typically do is run my stories by a number of groups. If my story is intended for Analog, I go through my main critique group first (Written in Blood) to get their varying opinions on what it needs, and then once it's the best I can make it, I run it by a critique group of Analog readers to make sure I'm responding to their very particular needs (they're a wonderfully exacting group!). Then before I send it off I always make sure to run it by my special literary reader, because I know she can catch things that none of the others can - things that stand out to her because of her special point of view. When I've gone through all these steps, I can feel ready to send a story out.
I know that some people don't work with critique, and each writer needs to follow his or her own process. But at least for me, critique has been the reason for my success, and I like a lot of it, because I find it helps me raise my craft to a higher level and reach a broader audience.
One of the participants had written an intriguing story in a really fascinating world, and she told us that she was shocked we liked it so much, because always before she'd gotten critique from people who focused on the literary genre rather than the sf/f genre.
I'll admit, this can be a problem. Many people from outside the sf/f genre will be turned off by science fictional or fantastical premises and be unable to evaluate a story for what it's actually trying to achieve. However, this is not always the case.
The best thing, to my mind, is to try to get a wide breadth of feedback. If you only give your work to the precise audience you intend it for, then you'll be getting only a partial view of how your work will be received. Readers who typically read different genres will be sensitized to different aspects of a story. For example:
- Literary readers will be sensitive to vocabulary use, to parallelism and to patterns of words that create impressions in a reader's mind.
- Thriller readers will be sensitive to issues of pacing.
- Mystery readers will be sensitive to information control and the development of hypotheses about what's going on behind the scenes.
- Naive readers - and by that I mean readers who aren't especially allied to any particular genre - can serve as a great measure of entry point success (how easy the book is to get into and understand at the hooking-point)
I need to add a caveat here. That is, the things that other writers point out to you and tell you to do should not necessarily be taken at face value. Advice needs to be assessed in the context of what you, the writer, are trying to accomplish with the story. This is in fact a fine point, and a critical one for me. I do mean to say that you shouldn't simply follow advice. I don't mean to say that you should ignore advice and simply say "that reader doesn't get it."
The simple fact that a reader doesn't get it is worth your notice, every time. I never like to alienate a reader if I can help it. So I always suggest that someone doesn't get it, you should be asking why. The answer to that question why is sometimes in the reader - such as when someone can't accept your premise and that colors their judgment of the rest of the story. But more often than not, if you look hard, you can find the basis for their confusion in your text. And that will allow you to take action in your revisions to make things clearer for readers, even if it doesn't mean taking the critiquer's advice. Have enough confidence in yourself to remember that even if your reader can't see a way to fix a problem they've identified, that doesn't mean you can't fix it. It's your story; if anyone can fix it, you can.
So what I typically do is run my stories by a number of groups. If my story is intended for Analog, I go through my main critique group first (Written in Blood) to get their varying opinions on what it needs, and then once it's the best I can make it, I run it by a critique group of Analog readers to make sure I'm responding to their very particular needs (they're a wonderfully exacting group!). Then before I send it off I always make sure to run it by my special literary reader, because I know she can catch things that none of the others can - things that stand out to her because of her special point of view. When I've gone through all these steps, I can feel ready to send a story out.
I know that some people don't work with critique, and each writer needs to follow his or her own process. But at least for me, critique has been the reason for my success, and I like a lot of it, because I find it helps me raise my craft to a higher level and reach a broader audience.
Saturday, December 6, 2008
Critique, and the Writer's Compass
I'm thinking about critique today.
No single thing has been more critical for my progress as a writer. Showing my work to other people and asking what they think helps me to step back from the words and look at them from the outside. I can work and work and make a story the best I think it can be, but then when I show it to others I find my eyes opened to entirely new parameters of consideration. This is why I always, always have my work critiqued before I submit it anywhere.
Taking critique is an acquired skill. It's not just a matter of listening to someone tell you what they think you should do with a story, and then doing it. If that were all, then you'd never have a finished product, because everyone who reads it has different tastes, different preferences, and brings something different to their reading of the story. You'd just get pushed around. This is why it's important to have what I call the Writer's Compass.
The Writer's Compass is basically an instinct that holds onto your own idea for what you want the story to do. You want character A to come across as sympathetic. Or you want the city to be impressive. Or you want the scenery to be bewilderingly complex. When you set down a first draft, you make your first shot at achieving an effect, and you (hopefully) achieve it at least partially.
Then people start to critique. Remember that a great deal of the meaning of a story does not come from the story itself, but from the mind and experience of the reader. A reader will say, "I'm confused." Or they'll say, "I pictured him with black hair." Maybe they'll say, "The dialog sounded stilted to me." Or "I don't like him/this whole story."
This is part of where writers develop their thick skins. The other part is of course from the editors who say the same kind of things, along with the words "alas" or "I'm sorry."
But let's not think about editors yet - or at least, consider them as another voice in the process of critique. Say you wanted a particular effect, and you didn't achieve it for one of your readers. The next step is not to do what they think you should do. The next step is to try to figure out why they said what they said. Dig in and analyze the critique along with the manuscript. They may have pictured a character with black hair simply because you didn't specify his hair color early enough. Or because they found dark elements in his character. They may have felt the dialog was stilted because of the dialect that you used when writing it. Or because there was something unnatural about the situation in which the dialog occurred, which made the words themselves come out oh-so-slightly funny.
What I'm trying to say is that the effect you want to achieve should never be forgotten, and a critiquer isn't always going to suggest exactly the way to get there. So evaluate your manuscript with an eye for the difference between what you wanted, and what the reader wanted, and try not to say, "They just didn't get it." Try to ask yourself, "Why didn't they get it?"
It's a hard question to ask, but if you can find the answer, sometimes it can raise the story to a new level.
No single thing has been more critical for my progress as a writer. Showing my work to other people and asking what they think helps me to step back from the words and look at them from the outside. I can work and work and make a story the best I think it can be, but then when I show it to others I find my eyes opened to entirely new parameters of consideration. This is why I always, always have my work critiqued before I submit it anywhere.
Taking critique is an acquired skill. It's not just a matter of listening to someone tell you what they think you should do with a story, and then doing it. If that were all, then you'd never have a finished product, because everyone who reads it has different tastes, different preferences, and brings something different to their reading of the story. You'd just get pushed around. This is why it's important to have what I call the Writer's Compass.
The Writer's Compass is basically an instinct that holds onto your own idea for what you want the story to do. You want character A to come across as sympathetic. Or you want the city to be impressive. Or you want the scenery to be bewilderingly complex. When you set down a first draft, you make your first shot at achieving an effect, and you (hopefully) achieve it at least partially.
Then people start to critique. Remember that a great deal of the meaning of a story does not come from the story itself, but from the mind and experience of the reader. A reader will say, "I'm confused." Or they'll say, "I pictured him with black hair." Maybe they'll say, "The dialog sounded stilted to me." Or "I don't like him/this whole story."
This is part of where writers develop their thick skins. The other part is of course from the editors who say the same kind of things, along with the words "alas" or "I'm sorry."
But let's not think about editors yet - or at least, consider them as another voice in the process of critique. Say you wanted a particular effect, and you didn't achieve it for one of your readers. The next step is not to do what they think you should do. The next step is to try to figure out why they said what they said. Dig in and analyze the critique along with the manuscript. They may have pictured a character with black hair simply because you didn't specify his hair color early enough. Or because they found dark elements in his character. They may have felt the dialog was stilted because of the dialect that you used when writing it. Or because there was something unnatural about the situation in which the dialog occurred, which made the words themselves come out oh-so-slightly funny.
What I'm trying to say is that the effect you want to achieve should never be forgotten, and a critiquer isn't always going to suggest exactly the way to get there. So evaluate your manuscript with an eye for the difference between what you wanted, and what the reader wanted, and try not to say, "They just didn't get it." Try to ask yourself, "Why didn't they get it?"
It's a hard question to ask, but if you can find the answer, sometimes it can raise the story to a new level.
Wednesday, August 27, 2008
Swearing (dash it all!)
This topic came to me thanks to K. Richardson, whom I encountered on the forum at the Critters critique website. Many of you probably know it, but if you don't, and you're seeking critique for works of science fiction, fantasy, or horror, it's a great place to start. The question K. had was how to get her aliens to swear without using swear words from our own world, yet not have the substituted words sound silly.
I would start by asking, "what is swearing for?" Here are some of its purposes in our world:
1. to express emotion in moments of extreme stress or pain
2. to express dissatisfaction (a less extreme version of #1, I think)
3. to give evidence that one is telling the truth ("I swear by the sword of my father, Domingo Montoya")
4. to get attention (over a wide range - everything from making a word stand out to emotionally injuring someone)
5. to express alignment with particular social groups
Here's an example of how a difference in degree on #4 can cause trouble cross-culturally. I come from a cultural group in which the form of swearing I'd call "ugly words" is used to get attention and injure people emotionally. My husband comes from one where the same words are used to draw attention and even give a certain spice of fun to what is said. So when we first met, and before I figured out the difference, I'd be regularly appalled at what was coming out of the mouth of this otherwise entirely nice (and very interesting) guy.
If you're creating an alien society, you can always go with a model that has your aliens using swearing for similar purposes - but of course, the parameter is available to be played with, so there's no need to hold back!
Next, I'd ask about content. Different cultures use different kinds of swearing content, but these can include religious references, scatological or sexual references, ridicule of others by comparison with animals, etc. Some swear words (like the old fashioned "zounds!") are derived from religious sources but have been euphemized (in this case from the expression, "God's wounds!") to avoid blasphemy.
So back to the aliens. Religion-based swearing is going to depend on what their religion is, whether it has the good vs. evil dichotomy, and how their cosmology works. From the point of view of the hypothetical Gegogian, what would be a fate worse than death? And under what circumstances might someone wish it on someone else? If you're looking for ugly words, then what do these people consider ugly? Are sexual body parts considered taboo in the society, and would they be used for expletive purposes? If someone wants to swear truthfulness, what object or concept do they value so highly that they would not want to sully it by lying under oath?
If you're going to pepper your dialogue with swear words or phrases the way we do in English, it's good to keep them short. But if you want to expand the cultural role of swearing and turn it into a lengthy trash-talking contest, then by all means elaborate them. Personally I would hope such a contest would be relevant to the main conflict of a story, though, and not just there for pyrotechnics!
Tonight I don't have a lot of examples on hand from established fiction - I welcome comments, so tell me if you thought swearing was handled well, or in a funny way, or in a less than optimal way, in any of the books you've read. In my own writing I have one culture where they use wordless sounds for extreme emotion, and insult people by talking about their undesirable physical behaviors. I have another where people are expected to swear by one of a family of deities, and which one to use depends on how the situation aligns with the personality and job of the deity in question.
Exploring swearing and its cultural underpinnings is a great way to give spice and dimension to a world.
I would start by asking, "what is swearing for?" Here are some of its purposes in our world:
1. to express emotion in moments of extreme stress or pain
2. to express dissatisfaction (a less extreme version of #1, I think)
3. to give evidence that one is telling the truth ("I swear by the sword of my father, Domingo Montoya")
4. to get attention (over a wide range - everything from making a word stand out to emotionally injuring someone)
5. to express alignment with particular social groups
Here's an example of how a difference in degree on #4 can cause trouble cross-culturally. I come from a cultural group in which the form of swearing I'd call "ugly words" is used to get attention and injure people emotionally. My husband comes from one where the same words are used to draw attention and even give a certain spice of fun to what is said. So when we first met, and before I figured out the difference, I'd be regularly appalled at what was coming out of the mouth of this otherwise entirely nice (and very interesting) guy.
If you're creating an alien society, you can always go with a model that has your aliens using swearing for similar purposes - but of course, the parameter is available to be played with, so there's no need to hold back!
Next, I'd ask about content. Different cultures use different kinds of swearing content, but these can include religious references, scatological or sexual references, ridicule of others by comparison with animals, etc. Some swear words (like the old fashioned "zounds!") are derived from religious sources but have been euphemized (in this case from the expression, "God's wounds!") to avoid blasphemy.
So back to the aliens. Religion-based swearing is going to depend on what their religion is, whether it has the good vs. evil dichotomy, and how their cosmology works. From the point of view of the hypothetical Gegogian, what would be a fate worse than death? And under what circumstances might someone wish it on someone else? If you're looking for ugly words, then what do these people consider ugly? Are sexual body parts considered taboo in the society, and would they be used for expletive purposes? If someone wants to swear truthfulness, what object or concept do they value so highly that they would not want to sully it by lying under oath?
If you're going to pepper your dialogue with swear words or phrases the way we do in English, it's good to keep them short. But if you want to expand the cultural role of swearing and turn it into a lengthy trash-talking contest, then by all means elaborate them. Personally I would hope such a contest would be relevant to the main conflict of a story, though, and not just there for pyrotechnics!
Tonight I don't have a lot of examples on hand from established fiction - I welcome comments, so tell me if you thought swearing was handled well, or in a funny way, or in a less than optimal way, in any of the books you've read. In my own writing I have one culture where they use wordless sounds for extreme emotion, and insult people by talking about their undesirable physical behaviors. I have another where people are expected to swear by one of a family of deities, and which one to use depends on how the situation aligns with the personality and job of the deity in question.
Exploring swearing and its cultural underpinnings is a great way to give spice and dimension to a world.
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