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Friday, August 29, 2008

The meaning of colors

After yesterday's heat (84 degrees inside my house, since I have no air conditioning) I was tempted to write an entry about how hot weather can cause the melting of all thought in a susceptible brain. Fortunately, I got a different idea this afternoon when passing the dollar shop with my kids. There was a pair of rather ridiculous-looking bear balloons in the window, one pink, one blue, reading "It's a girl!" and "It's a boy!" respectively. When I explained that pink is generally considered a baby girl color, and blue a baby boy color, both of them asked me, "Why?"

Oh, boy.

At the time I said there was no real reason, but that was just the way people usually felt about pink and blue; since then I've looked it up online. The most interesting of the answers I found can be found here:
http://answers.google.com/answers/threadview?id=238733

This answer seems well researched and confirms my general impression that fashion is pretty much arbitrary, despite its obvious strength. To give you a sense of what you'll find if you go there, "digsalot" explains that pink used to be considered a boy's color (1914 and earlier) because it was considered to be a watered-down version of red, which was also considered masculine. Blue, by contrast, was associated with the Virgin Mary, and thus considered feminine. The current bias didn't solidify until the 1950's.

Culture has a lot to do with the emotions and situations associated with colors. Take the association between red and masculinity, explained in the above discussion - it applies to America, and to many Western countries, but not to Japan. In Japan, red is a feminine color. Traditional kimono for young girls often are red, or contain the color red. When people are divided into a boys' team and a girls' team for competition, they are generally labeled the "red" team and the "white" team - the red being the girls, and the white the boys.

White is the color of mourning in China, while black has been used for mourning in America, and in England since at least Shakespeare's time (in Twelfth Night, the lady Olivia wears all black). When I Googled mourning colors, I found the following quote at the url http://chestofbooks.com/reference/Dictionary-of-Dry-Goods/Mourning.html :

"In China, white is invariably the color adopted for mourning; in Turkey, blue or violet; in Egypt, yellow; in Ethiopia, brown. Persia adopts pale brown; Burmah, yellow; Tartary, deep blue; Asia-Minor, sky blue. The Spartan and Roman ladies mourned in white; and the same color prevailed formerly in Castile on the death of their princes. Kings and cardinals mourn in purple. Each people have their reasons for the particular color which they affect: white is supposed to denote purity; yellow that death is the end of human hopes - in reference to leaves when they fall, and flowers when they fade, which become yellow. Brown denotes the earth, whither the dead return. Black, the privations of life, as being the the privation of light. Blue expresses the happiness which it is hoped the deceased will enjoy in the land beyond the skies; and purple or violet, sorrow on the one side and hope on the other, as being a mixture of black and blue. "

I can't help but be impressed by the variety of symbolisms associated with colors. Color symbolism is a great cultural dimension to add to a science fiction or fantasy world. In my Varin world, many castes are associated with colors (servants with black, soldiers with red, artisans with light gray). C.J. Cherryh's The Faded Sun trilogy used color symbolism for the castes of the mri people (black for the Kel warriors, gold for the scholarly Sen, and blue for the Kath women and children). A more unusual appearance of color is the pink mortar used to cement keystones in LeGuin's The Left Hand of Darkness - it turns out to have been mixed with blood instead of water. Cool and creepy to me!

Someday I hope I can have a more in-depth discussion of culture and colors with my kids - but for now I'm happy to have had the chance to share my thoughts here.

Upcoming posts at TTYU: education, nicknames

Wednesday, August 27, 2008

Swearing (dash it all!)

This topic came to me thanks to K. Richardson, whom I encountered on the forum at the Critters critique website. Many of you probably know it, but if you don't, and you're seeking critique for works of science fiction, fantasy, or horror, it's a great place to start. The question K. had was how to get her aliens to swear without using swear words from our own world, yet not have the substituted words sound silly.

I would start by asking, "what is swearing for?" Here are some of its purposes in our world:

1. to express emotion in moments of extreme stress or pain
2. to express dissatisfaction (a less extreme version of #1, I think)
3. to give evidence that one is telling the truth ("I swear by the sword of my father, Domingo Montoya")
4. to get attention (over a wide range - everything from making a word stand out to emotionally injuring someone)
5. to express alignment with particular social groups

Here's an example of how a difference in degree on #4 can cause trouble cross-culturally. I come from a cultural group in which the form of swearing I'd call "ugly words" is used to get attention and injure people emotionally. My husband comes from one where the same words are used to draw attention and even give a certain spice of fun to what is said. So when we first met, and before I figured out the difference, I'd be regularly appalled at what was coming out of the mouth of this otherwise entirely nice (and very interesting) guy.

If you're creating an alien society, you can always go with a model that has your aliens using swearing for similar purposes - but of course, the parameter is available to be played with, so there's no need to hold back!

Next, I'd ask about content. Different cultures use different kinds of swearing content, but these can include religious references, scatological or sexual references, ridicule of others by comparison with animals, etc. Some swear words (like the old fashioned "zounds!") are derived from religious sources but have been euphemized (in this case from the expression, "God's wounds!") to avoid blasphemy.

So back to the aliens. Religion-based swearing is going to depend on what their religion is, whether it has the good vs. evil dichotomy, and how their cosmology works. From the point of view of the hypothetical Gegogian, what would be a fate worse than death? And under what circumstances might someone wish it on someone else? If you're looking for ugly words, then what do these people consider ugly? Are sexual body parts considered taboo in the society, and would they be used for expletive purposes? If someone wants to swear truthfulness, what object or concept do they value so highly that they would not want to sully it by lying under oath?

If you're going to pepper your dialogue with swear words or phrases the way we do in English, it's good to keep them short. But if you want to expand the cultural role of swearing and turn it into a lengthy trash-talking contest, then by all means elaborate them. Personally I would hope such a contest would be relevant to the main conflict of a story, though, and not just there for pyrotechnics!

Tonight I don't have a lot of examples on hand from established fiction - I welcome comments, so tell me if you thought swearing was handled well, or in a funny way, or in a less than optimal way, in any of the books you've read. In my own writing I have one culture where they use wordless sounds for extreme emotion, and insult people by talking about their undesirable physical behaviors. I have another where people are expected to swear by one of a family of deities, and which one to use depends on how the situation aligns with the personality and job of the deity in question.

Exploring swearing and its cultural underpinnings is a great way to give spice and dimension to a world.

Will you take a stand on gender?

The topic of gender seems quite appropriate to the day following Hillary Clinton's speech at the Democratic convention. She certainly puts a spotlight on the issue of gender conflict in its current form.

Modern-day feminism (or post-feminism?) and women's liberation have put an interesting twist on the portrayal of women in fiction. Particularly tricky (to my mind) must be the task of writing historical fiction in which women must be portrayed as era-appropriate, yet continue to satisfy the needs of modern reader.

In fantasy and science fiction, we don't have to follow as many strict requirements on how gender is portrayed. My gut feeling is that many modern and futuristic societies in SF these days tend to aim for gender equality. In the Harry Potter books, for example, gender equality in witchcraft was not dicussed as an issue of contention, but two of the founders of Hogwarts were female, and witches generally were considered to have as much power as men (go, Professor McGonagall!). It's a gender balance intended to be unremarkable to the reader, yet which at the same time reflects a healthy level of idealism, in that it is more even than our current real world balance. Then of course there's the other extreme, that of creating a very remarkable alteration in gender roles. There have been the Star Trek societies where women dominate, or those where gender role differentiation itself is considered evil.

If you really want to see a gender portrayal that will knock you on your ear and make you think, go read Ursula K. LeGuin's famous book, The Left Hand of Darkness. It's often described as feminist SF, but it's not strident, and I don't get the feeling that it's out to shove female advancement in anyone's face. It simply sets up a beautifully three-dimensional humanoid culture in which people have no gender most of the time, except for a period called kemmer when sexual situations will cause their genders to differentiate in one direction or the other. LeGuin takes base assumptions of gender physiology and expands them into an entire internally consistent cultural system complete with folk tales, gender taboos not at all like our own, etc. and then plops a Human male negotiator down in the middle of it, providing readers with a unique experience of culture shock. There are many reasons why this book won so many awards. I have always loved Ursula LeGuin's writing, and I even made my husband read this book.

I'd like at this point to add another ingredient to writerly thought processes: that of demographics, and demographic pressures. Which is to say, if you're going to pick a particular way of portraying gender roles (assuming there are any and you aren't trying to redesign such concepts from scratch), you might want to consider how external pressures from environment and society influence gender roles.

Say you have a group of beings divided into childbearing, and non-childbearing genders. Their society will flex adaptively to allow childbearing, and childrearing, to occur most productively and effectively for its needs.

If children are born helpless, mothers will most likely be expected to take care of them; however, if those mothers have a tendency to want to eat them, fathers might have a key societal role in removing them from the danger zone and sending the mothers off to find food.

If the society is agrarian and of relatively low-technology, then lots of backs and arms will be required to maintain food productivity, and the burden of childbearing will tend to be higher because more children are important for optimal survival (this may also come along with cultural restrictions on sexual activity not geared toward the production of children).

If there are many dangers in the environment, non-childbearers will generally take the role of protecting childbearers from those dangers – this can take the form of the hunter-gatherer division of labor, but the actual form of division in an SF society can differ based on the specific conditions you're setting up.

In a society with a high degree of complexity, gender roles can diverge culturally, so that some societal groups believe childbearers must be protected and others believe they must be treated more equally with non-childbearers. This will depend on the nature of the demographic pressures. Take for example the society portrayed by Margaret Atwood in The Handmaid's Tale. That was a case where male/female was less important than childbearer/non-childbearer, because most women had become infertile. And as a result, the childbearers were heavily oppressed by the leaders of the society who wanted it to survive: they were expected to do almost nothing but attempt to bear children. In my own society of Varin, the groups that experience the most gender differentiation are the oppressed caste, which seeks to protect its women from harm but believes there is no difference in the ability of men and women to work equally when no children are involved, and the noble caste, which is inbred and shrinking, and thus subjects its women to unnaturally extreme childbearing pressure.

There are a lot more directions one could go with a gender discussion, but this will be it for me for today. I welcome any comments, questions or suggestions on where to take the issue next.

Upcoming posts at TTYU: swearing, schooling/education

Tuesday, August 26, 2008

Interesting Links

This last week hit hard after our return from Chicago, and I'm having to rethink my blogging schedule temporarily. I've decided to start posting at the bottom of each entry the ideas I've had for upcoming posts, so that anyone who wants to share thoughts in advance, and potentially influence my post content, can feel free to do so. So look at the bottom of this entry for the first peek ahead.

Today I thought I'd put up a few interesting links, for anyone who's interested.

There's a discussion of body language on the Analog forum, and Tom Ligon mentioned a scientific approach to describing how the human body moves and gestures, called Laban Movement Analysis. You can read more on wikipedia or there's an official program site at http://www.labancan.org/index.htm

Also in that discussion Greg Ellis mentioned finding an online source about nonverbal gestures: http://members.aol.com/nonverbal2/diction1.htm
This one has some very interesting gesture-by-gesture descriptions, photos and examples from popular culture (such as quotes from Shakespeare and actors who favor a gesture).

I read an article recently about English spelling, but lost track of it and haven't quite been able to find it again, so anyone who's interested can check out this page, which contains some interesting information about historical elements preserved in spelling: http://www.nyu.edu/classes/copyXediting/Spelling.html

And of course if anyone knows of the article mentioned above, please remind me!

The last link is to a great resource about the nature of elements - a hard science topic, not a language/culture one, but still reflects on what the internet can do for making science accessible and enjoyable!

http://www.periodicvideos.com/#

Upcoming topics at TTYU: gender, swearing

Saturday, August 23, 2008

A taste of taboo

I think of taboos generally as zones of discomfort. There are lots of them, and they vary depending on the culture. I mentioned them in my earlier post on humor, because a lot of humor centers around taboo borderlines of various kinds, including (but certainly not restricted to) body parts, bodily functions, illness and death, race, religion - the list goes on and on. I think the movie that was the most bipolar ever for me was Monty Python's The Meaning of Life, exactly because it took aim at so many body taboo borderlines. Thus, when I liked the jokes, I loved them - and when I didn't love them, I was appalled by them (stomach upset has never been something funny for me!).

Monty Python's parrot sketch played with death, but managed to avoid any of the gross-out aspects of the topic and instead played with euphemisms. I love euphemisms, so I guess it's no surprise that the line "If he hadn't been nailed to the perch he would be pushing up the daisies!" had me incapacitated with giggles. People think of lots of ways to talk around taboo subjects, and as time passes, they continue to have to find more, because the association of any given euphemism with a taboo topic effectively contaminates it over time. Think of the number of different names that have been given to toilets and the rooms in which they reside. Or think of the number of different names that have been given to former slave and immigrant peoples of the USA, which have then been tossed out and replaced with others as they were judged too derogatory.

When I was living in Japan with my husband a movie came out that portrayed the final days of someone with a terminal condition. The odd thing about this movie for us was that it was a comedy, and one of the main jokes was the fact that the guy was dying and his family couldn't tell him. I'll admit I was a little shocked by this. However, when we asked our friends we learned that in Japan, doctors will not tell patients that they are dying because it would be too upsetting; instead they tell the family so that they will be able to prepare. This is something that makes my gut go "no!" but from an anthropological point of view I can see how it would make sense culturally.

Taboos can result in a lot of cultural self-restriction. The area of technology leaps to mind, where the ethics of cloning and stem cell research play such a large role in determining where money goes, and thus where the technology goes next. Religious restrictions can have a deep influence in many areas of a culture - in Islamic art, for example, where the depiction of living beings (particularly humans) has been historically discouraged as blasphemous.

Taboo is rich territory for world and culture building. The planet of Garini in my story "Let the Word Take Me" had a religious taboo on the use of language. Many religions restrict the utterance of particular phrases or names, but in the Garini case the taboo applied to any free use of the language. Check out the July/August 2008 Analog magazine if you want to see how it worked; I don't want to give too many spoilers here. Frank Herbert (Dune) does a brilliant job of culture building with Arrakis and the treatment of water there, building in taboos on wastage that are treated with respect or disrespect by different power groups. Ursula LeGuin does some fascinating work with taboo in The Left Hand of Darkness when she creates a race of ambi-gendered humans (no time here to explain the exact details; go read it if you haven't) and builds folktales for them which elaborate on the kinds of taboos they might have, including for example incest and childbearing.

I encourage writers to think about the taboos of the cultures they create, because this can be a great way to give a culture extra dimension, to link its social groups in principled ways and to make it feel grounded in a physical environment.

Friday, August 22, 2008

More about Technology

After my post yesterday about technology, fotsgreg and Bill Moonroe made some very interesting comments. Fotsgreg talked about how computers might develop in the future - and how their development might interact with human cultural development. Bill Moonroe mentioned how Hawaiians had developed quite deadly weapons made of wood and shark teeth when they had no metal of their own. These comments put me onto some other technology-related thoughts: specifically, the question of mature versus developing technologies, and the question of how cultures make use of existing technology and materials.

fotsgreg brought up the example of a plow to talk about mature technologies, the kind that have been developed to such an extent that their function can't be further enhanced. I agree with the plow example, inasmuch as the plowshare itself hasn't changed (though the vehicle propulsion connected to it has gone from horse to motor). The other example that leaps to my mind is eating utensils: knives and forks and spoons. We have shellfish forks and salad forks and dinner forks; forks made of wood, metal and plastic, but the basic shape of the fork hasn't changed in a long while. Similarly with knives and spoons - and with chopsticks. Again, lots of styles and materials, but the objects and their function are very mature.

That is a huge contrast with things like computers, for which the function keeps developing along with the form. Computers are a lot more complex than forks, of course. I'd say that makes complex things more likely to continue developing, because more different elements of them can be changed and improved. But with most technologies, there will come a point of slowdown in development - and probably, this point of slowdown will have a lot to do with people's perception of the role of that object in their lives. As fotsgreg mentioned, there's a point in the development of computers where it gets Frankensteinian, the interface of the computer with the organism/brain. Is this where the development stops? Maybe - but it depends on the resilience of the technology and its potential benefits, and how people perceive those in contrast to its ethical disadvantages.

In terms of worldbuilding, I think technology is a lot freer than people think. Take Bill Moonroe's example of the shark-tooth weapon, or the weapons of the Aztecs that my friend T.L. Morganfield uses in her work - wooden swords with cutting blades made of obsidian. Of course, if you are starting with technology as it exists today and extrapolating into the future, that does place some constraints on what you can do. On the other hand, even the technology that we use today is not fixed in its significance or its utility.

When I first visited Japan, I had the naive idea that Japanese technology involved lots of cool black boxes for audio and video - natural, I guess, since I'd seen a lot of such things that were made in Japan. But when I got there, it took me more than four months before I met anyone who had a sophisticated audio system. Technology in Japan has different areas of slow and fast advance because of the nature of the environment. Here are some examples.

1. Ovens

Very few people have ovens in Japan, because the cuisine there doesn't call for them. Only someone interested in making Western-style food would own an oven. My first host family didn't have one at all; my second family had one, but never used it. Ovens are also prohibitively big for most Japanese homes. When I lived in my own apartment I had an oven, but it was the smallest oven I had ever seen - you could just fit a whole chicken in it. A countertop toaster oven would be far more practical for most people.

2. Dishwashers

The lovely couple who lived upstairs from our apartment in Tokyo had a dishwasher. It sat on their countertop, and looked almost like a toaster oven, but larger - literally, the thing was just large enough in height and depth to hold a single large dinner plate. Theoretically, it could contain eight or twelve dinner plates in a row. You would of course have to run it for those and then for the glasses separately. And then the pots and anything else particularly large would be cleaned the normal way, in the sink.

3. Audio equipment

As I mentioned above, not everyone in Japan has audio equipment. The fact that I was surprised by this is probably a testament to my naivete more than anything else, because of course not everyone can afford an expensive sound system. On the other hand, Japan has a culture of frugality that might make people less likely to spend precious money (and space!!) in this area. I'd be interested to hear about sales of iPod-like technology there.

4. Mobile/Cell phones

When I was living in Japan in 2000-2001, already everyone had cell phones. They were unbelievably tiny, and you could type into them in Japanese characters by using combinations of keystrokes. (They called texters the "oyayubizoku" or "thumb tribe.") And you could use cell phones to go on the internet, at a cost of 3 yen per click. Super-advanced! Here in the US we're only seeing quite recently what I was seeing in Japan back then - because cell phones are extremely well-suited to the Japanese environment. High density living, no space for a large computer (home desktop computers are much less common there), and to top it all off, no street names! All of these factors combine to make internet-ready cell phones an ideal technology. Before we left, it was possible to take a cell phone, go onto the internet, and ask it to tell you the location of the nearest 7-11 convenience store, with directions on how to get there.

So, what about if you're worldbuilding? I guess my first thought would be as follows: when you pick technologies, make them fit together in an ecologically and culturally natural set - but don't get bogged down in the assumptions that are natural to our own ecology and culture. Considerations like space and money can make big changes in the use of an existing technology set, and some environments will encourage the fast development of specialized technologies, like the cell phone in Tokyo. Free your mind a little bit, just for fun, and play around with the basic parameters of the environment, asking yourself exactly how such considerations might influence the use of technology. Then you'll be in for a lot of fun.

Wednesday, August 20, 2008

Does your technology form a set?

I made it back from Chicago only to find that my home internet was performing intermittently - and nearly screamed. It's funny to think how much I've come to rely on it.

When I was a kid my dad used to bring home boxes of punch cards that he used for the computers at his university. We had a PET computer in my elementary school, and we had a Victor at home for a while, and I did college on a Mac Classic... I remember when email and newsgroups first started to be a big thing, and started sucking up everybody's time!

Now the internet is established and has developed its own culture, language and dialects - just look at how email language differs from spoken language or from letter-writing, or how texting has given us a whole new way to alter our own language. The Acronyms are taking over! Maybe I should create an alien species to that effect; sort of has a Doctor Who vibe.

All this has me thinking about technology and how it's used in worldbuilding for both fantasy and science fiction. I wonder how many authors, when creating a world, intentionally choose what I call a "technology set." A technology set is a complex collection of interrelated technologies that exist together in a given society. "Bronze age culture" might be one type of technology set - generally within a set the presence of one type of artifact automatically means that others are present as well. A bronze knife depends on the presence of mining technology, for example - but it doesn't necessarily entail the existence of bronze armor, which requires much more bronze, and techniques for creating the armor shape. A matter-transmitter device depends on highly sophisticated computers, and would entail that other types of transmitters exist also.

But that brings me to a question: when are the links between technologies necessary, and when aren't they? For example, does the presence of antigravity transportation automatically mean that computers exist in the form that we know?

The evolution of technology begins with basic ingredients of environment and materials, then interacts with culture - what activities are considered important. As it grows from there, culture and technology inform one another. An example: military tanks were invented as a concept, then built, and thereafter it took a while for military strategists to develop a fully mature way of using them.

I was impressed with the transport doorways in Dan Simmons' Hyperion books because they were used in a way that seemed mature: if you have a cheap way to make a door that opens in one place and lets out in another, then why not have a home that exists in seven different scenic locations at once? (Better yet, Simmons uses these doorways integrally in his plot!)

I don't think it would take much for technology to diverge from our own historical path, and once it diverged, it could head in all kinds of unusual directions. I'm very willing to believe that an unusual technology set will work, provided that each element of it is grounded in solid reasoning - reasoning based on materials, culture, travel, early adoption of technology from other races, exhaustion of resources, etc. etc.

Now I'm hoping my internet holds up so I can get back to my routine with TTYU...