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Showing posts with label cooperative principle. Show all posts
Showing posts with label cooperative principle. Show all posts

Monday, December 6, 2010

Should writers "follow the rules"?

I've been following a discussion recently on the Absolute Write forum about point of view and the idea of head-hopping (there are now two threads! 1/2). At the root of that discussion was the question of whether readers notice an author's use of point of view, and whether it's done consistently, etc. One of the issues that came up was the question of rules, since point of view (POV) follows "rules" that people say you should follow. There are also rules about not using adverbs, rules about show don't tell, rules about three-act structures, etc., etc., all through writing. One of the common exchanges that I often see coming up in discussions of rules looks like this (and let me remark that I'm not specifically referencing the AW discussion/participants here, but all the different instances of rule discussions I've seen):

Person A: "But really good writers get to break the rules all the time."
Person B: "You're just saying that because you don't know how to write."

This saddens me every time I see it. Usually person A isn't actually saying that because they're trying to cut corners, but because they've heard this refrain about breaking rules. If you've been writing for any significant length of time, you've heard this - just as you've heard the rules about adverbs and "show don't tell," etc. At the same time, person B is often not trying to attack person A, but to defend the idea behind the rules.

So why are the rules there? Can they be broken?

When these questions come up, I'm extra glad of my experience in Pragmatics - because this is be a perfect time to talk about H. P. Grice's Cooperative Principle. This principle says, "make your contribution to the conversation optimally relevant and appropriate." As I've remarked before, this may seem terribly obvious. However, it is quite powerful, because the assumption of cooperativeness allows us to draw conclusions about other speakers (and in our case, other writers).

When you assume that the writer is being maximally cooperative, you're essentially relying on two things (both of which we assume about people in speech all the time):
1. The writer knows the rules
2. When the writer breaks the rules, he/she breaks them intentionally.

This is to say that following grammatical rules establishes a default value for language - a way of using language in which everything flows and nothing stands out or gets noticed. Consequently, breaking those rules causes a marked state, a state in which things stand out as having possible hidden/additional meaning.

Compare the workings of grammar, point of view and story structure to a room with which you're very familiar. You leave the room in a particular (default) state, and have a basic memory of that state when you return to the room. When you return, if something has been moved in the room, a. you notice it and b. you draw the conclusion that someone or something has moved that thing. Depending on what has been moved and how, you can easily conclude that someone opened the window and the wind blew some papers, that your husband picked up the envelope you left for him, that your cat knocked over the plant, or that you've been robbed.

To quote from my 2006 IROSF article on Point of View:

"The voice of a narrator is usually so transparent that we feel it without needing to analyze it. [...] But then, every so often, we run across a sentence like the opening of Alfred Bester's "Fondly Fahrenheit" (Science Fiction 101, p.100, emphasis added):

He doesn't know which one of us I am these days, but they know one truth.

Suddenly, the words used for point of view are not only visible but provocative. "What is he doing?" we ask. "Four different pronouns in the same sentence?" Then quickly we move on from our initial surprise to ask, "What special situation or alternate reality can this signify?""

Readers - and I'd think, particularly readers of science fiction and fantasy - will be willing to do a lot of deduction to figure out precisely what special situation is being described. Personal taste is involved, of course. Some readers find certain departures from the norm bothersome, while some don't notice those much and object to others. However, to keep reading, readers must feel a level of trust for the writer. If a departure from the rules violates that trust, perhaps through making some change that the reader finds particularly irksome, or by using language loosely so that some grammatical changes don't paint a consistent picture of an alternate situation, then the reader will stop reading.

All right, so what about those famous folks we all know about who violate all kinds of rules (grammar, point of view, structure, etc.) in inconsistent ways - yet people read their books voraciously anyway?

I'd say there are a few core elements that have to be in place grammatically - like, say, that it's really convenient to be able to identify who your characters are and keep track of who is doing what, etc. Beyond those really fundamental confusion-inducing principles, though, the kinds of rule violations that are a matter of taste can potentially be outweighed by the content of the story. Usually that has something to do with the situation, the characters in the situation, who they are and what is at stake. When the story content is exceptional, a lot of readers will ignore faults of the writing. But not all of them - take my husband, who is not a writer but is a voracious reader and was absolutely furious by the time he finished The DaVinci Code. Okay, yes, he finished it, but he's unlikely to pick up another book by Dan Brown. I personally picked up Twilight to see what it was all about (because something about the story had to be exceptional) and couldn't stand it long enough to get past page 3.

The fact is, I love a good story. But I love a good story well written even more.

If you're a writer out there wondering about rules and whether to follow them, you're asking the wrong question. The question should instead be what it means to follow them, and what it means when you break them for specific effect.

Language is a marvel. Its patterns are complex, and multilayered. I discover things constantly that put me in awe of its beauty and complexity, as well as its flexibility as a tool. If writing is your passion, and you want to make it your life, it's worth the time and effort to explore what it can really do.

P.S. Since I wrote this post, Janice Hardy has put up a companion piece dealing with story, that other critical aspect of writing - and the part that tends to make people ignore problems of grammar etc. Go here to check it out!

Thursday, April 22, 2010

Robot Attitude

I was at the grocery store this morning and said hi to my checker friend Kim, who was serving as queen of the self-service checkout area. We chatted about how the system was working, and she was explaining that self check-out is great when you have just a couple of things - maybe a coffee and a donut - but not so great when you have $250 worth of groceries and two impatient children. Because, she explained, if you pick anything up out of the bagging area before you've paid for it, the self-checkout system gets upset. Kim told me:

"She says, 'Put it back, put it back!'"

I was intrigued, and effectively said, "So she's like that, is she?" Kim explained that the checkout system is definitely a female, and "she has attitude."

"So she's OCD?" I asked. (obsessive-compulsive disorder)

"Yeah, pretty much," answered Kim. "She's all witchy."

We laughed about it and said goodbye, but as I was leaving, I knew I'd blog about it. These days we interact with computer systems all the time, and with talking computer systems too. The ATM might talk to us (it does all the time in Japan). The self-checkout system talks to us. The automatic flight information guy talks to us.

And darned if we don't feel that these things have personalities.

Our power to anthropomorphize is really quite astonishing, but at the same time, it must be taken into account. I'm absolutely sure that people have done A LOT of work to make sure that the computer guy who helps you with flight information is behaving really politely. I'm always impressed with him, in fact. He's polite, he's helpful and accurate, and if you're having trouble he'll immediately say, "It sounds like you need to talk to a representative. Let me get someone for you."

I'm sure there's a story there. Our assumption of the Cooperative Principle of conversation (H.P. Grice) is really strong. What if we ran into a real AI? Would we be able to tell? I've seen a bunch of stories where it's really clear the computer system is doing the impossible, i.e. thinking for itself, but I'm not sure in practice this would be easy to determine. The computers that talk to us now aren't utilizing a language system like the one we use to generate natural language. They're dealing with a microscopic subset of topics and have fixed responses. On the other hand, I know from learning foreign language myself that when you start out, you're pretty functional over a micro-subset of topics and then have to push yourself to get beyond them (even if your responses aren't entirely fixed).

I'm teaching my kids manners, and I always say to them, "If you're polite, people will like you and be happy to help you." It's amazing how much this is true. It's also true that politeness reflects on your personality, and that language learners can be wrongly thought to be bad people if they make errors of pragmatics. This principle that allows people to extrapolate back from your words to imagine the quality of your personality is the same one that allows Kim to tell me that the self-checkout is "witchy."

I think this is fascinating.

Wednesday, January 28, 2009

How pragmatics can help you!

Pragmatics is an area of linguistics that I love, but which is difficult to define. Witness Mr. Paul Levinson, who spent an entire chapter trying to separate it from semantics in his textbook. Argh!

So what is Pragmatics? Basically, it deals with those areas of meaning which aren't really meaning. What does that mean? It deals with implications (in the lingo, "implicature"), and with presuppositions, and with using language to do things rather than just send messages.

I think most people know about presuppositions, even if they can't give a name to them. An example would be when the lawyer asks the plaintiff,

"Have you stopped beating your wife?"

Either a yes or no answer will contain the presupposition that the plaintiff beat his wife. Thus, in order to avoid tacit acceptance of the idea that he's beaten his wife, the plaintiff has to reject the question. There are many words like this. "Manage to," for example, which presupposes that the person has "tried to."

The usefulness of presuppositions in story-writing lies in their ability to carry extra implied meaning. If you say that your character "didn't do" something, we know nothing about whether he or she wanted to do that thing, or tried. "Didn't manage to do" tells us a heck of a lot more in just two additional words. So keep an eye out for these as helpers in the creation of point of view as well as ways to layer meaning into your story.


If you've followed my blog for any length of time you'll have noticed that I've talked about H.P. Grice and the Cooperative Principle more than once. Essentially the Cooperative Principle says, "make your contribution to the conversation optimally relevant and appropriate." This may seem terribly obvious, but it is in fact quite powerful. This is because the assumption of cooperativeness allows us to draw conclusions from what people say.

Let's say someone tells you "I have two children." From the point of view of strict truthfulness, this could be true so long as that person had two or more children. But the Cooperative Principle lets us conclude that if the person had more than two children, they would be telling us that. Thus, we conclude that the person has two, and only two, children. Grice calls this the "maxim of quantity."

There are other Gricean maxims, but I won't go into all of them here. I'll just mention that the "maxim of quality" means that you're not lying (I'll return to the issue of lying, and its implications in stories, in a minute).


I've probably also mentioned "speech acts." These are instances of "doing by speaking," as when you invite, insult, refuse, swear, promise, marry, etc.. The action is accomplished by the utterance of the speech. I encourage you to think about these, because they often have social consequences. What kind of unique speech acts might a world have? In what contexts might they occur? What are the special conditions required for the act to be performed successfully (you can't marry two people to one another unless you possess special qualifications, for example)?

In my story, "Let the Word Take Me", every utterance was an act - an act of holy transport or blasphemy, or of respectful restraint - and was restricted by special conditions of person, time and place. This is an extreme example of the type, but there is a lot of interesting stuff to be gained by playing with speech acts in alternate cultural scenarios.


The other issue that Pragmatics covers is that of Politeness. This is extremely rich ground for story ideas, especially because Politeness often conflicts directly with the Gricean Maxims. In particular, it's easy to misinterpret polite avoidance of particular topics as evasiveness or lying. We do a lot of effortful things in order to avoid threatening other people's "face," also called committing "face-threatening acts." Brown and Levinson 1987 is the classic source of this discussion.

Interestingly, Brown and Levinson talk about two types of social desires: the desire to be autonomous (negative face), and the desire to be accepted (positive face). These contrast with one another, and while polite and diffident talk addresses another person's desire to be autonomous, that desire may not be foremost in their minds. Familiar talk (including slang and insider vocabulary) addresses another person's desire to be accepted. The choice between these two strategies is critical to a person's success.

The other reason I love pragmatics as a source for stories is this: when people are learning foreign languages, the errors they make in pronunciation, word formation or sentence word order - even picking the wrong word meaning - are interpreted as errors in language. They are easily excused as the broken language of a learner. Errors in pragmatics, however, are not seen as language errors. They reflect instead on the personality and identity of the speaker. So a person who makes a politeness error is less likely to be seen as a learner and more likely to be seen as rude.

I have to say that Pragmatics is my favorite source for story ideas. I hope this discussion has shown you why, and has given you some ideas for exploring pragmatics in your own story worlds.

Monday, October 13, 2008

Why you should love grammar

Grammar isn't really that stuff they teach you in school.

Call that stuff, "textbook grammar." Not that it's bad, per se, but it's tuned for a very specific purpose: that of separating people from a style of communication that roughly matches their spoken words, and engaging them in more academic-voiced stuff.

For those of you who know me (in person or on forums) you know that I've written quite a bit of academic stuff. What I remember most about that is how I had spent years trying to remove the word "I" from my texts, and then had to go about reintroducing it. My dissertation talks about "I" and what "I" did in my study, because it's as important to know who the researcher is and how her perspective influences the way the study was conducted as to discuss the results themselves. Talking about researcher influence and its possible ramifications is one of the ways to reduce its effects on actual results.

The grammar I love is real grammar - descriptive grammar, you could say. And it's used differently in speech from the way it's used in academic work, and differently again in fiction, but it's powerful stuff.

Grammar is what frees you from context.

Start, as one of my professors once did, with a doctor in the surgery room. Everybody in that room has highly congruent training; everybody in that room is there for an express purpose, one that they all are familiar with; everybody in that room knows who is in charge. So when the doctor says "scalpel," that's all he or she needs to say.

Or take children learning to talk. Most often they babble and point first, and then they move to the single-word stage. One word that my kids both made great use of was "that." When you think about it, it's a great word. The child says "that" and the parent following after them has to guess from their actions, facial expressions and physical context what they want. Believe me, it's not always easy to tell what "that" is, when an array of possible objects is present.

Okay, so what about writing? Words on a page, divorced in time and location from their initial use, depend on grammar to show relations that would ordinarily be shown by context. Who is doing an action, what they're doing, and what they're doing it to - there's subject, verb, object. It goes on and develops in complexity from there.

Imagine a written message taped on someone's door:

"Meet Julie at 1:00 at Borders bookstore."

The context of the note hanging on the door makes us guess that the note is intended to be read by the person to whom the door belongs; the sender is unknown, but could be the same as the receiver (a reminder note) or someone else. Julie is quite a likely candidate. Notice also what isn't present in the note: the date.

This is where things start to get interesting, because pragmatic implication comes into play. If any piece of information is missing from the note, the reader will automatically infer that that information is already known to the sender and receiver. The lack of a date implies the nearest instance of the hour 1:00 - i.e. today. The appearance of Borders Bookstore implies the nearest instance of that particular bookstore (or alternatively, one known to the receiver of the message).

Let's change another piece.

"Meet me at 1:00 at Borders bookstore."

Now we know for sure that someone is supposed to meet the sender of the note, but we no longer know who that is. We can also infer that the receiver must know who "me" is, because otherwise that information would be specified. This is related to the maxim of quantity in Grice's cooperative principle, which essentially says "give as much information as required, and no more than is required."

Let's change another piece.

"Meet me at 1:00 at the bookstore."

Notice that it wouldn't work to say "a bookstore" because the two people would never meet. "The" implies that the meeting will take place at a bookstore that both people are familiar with.

Let's change another piece.

"Meet me at 1:00."

Now because the information about location is suddenly missing, we are forced to assume that the two people have already agreed on a location for meetings, just that the meeting time must be specified.

Let's change another piece.

"Meet me at the bookstore."

With no time information present, we must conclude that a time has either been agreed upon, or that the time should be the nearest time available, i.e. "now."

So while grammar's purpose is to supply missing context, it actually can do as much in its absence as it does with its presence. In these examples, we use our instincts to fill in and draw conclusions about what kind of information must be known by the sender and receiver of the message in order for it to be a "well-formed" message, or one that can be successfully interpreted by the intended receiver.

This is why I love grammar.

What do you think about it?

Tuesday, September 9, 2008

"Show, Don't Tell" - Exposed!

I've been warning you this was coming... The whole idea of "show, don't tell" was something that had been bothering me for a while, as many of you probably saw on the forums. Well, after asking the question and hearing all kinds of interesting answers, I thought I'd just put this all into one super-mega-post. You all contributed. Take your time - I think it should be worth it.

Show Don't Tell, Exposed

"Show, Don't Tell" is clearly a phrase that a lot of people have heard, and I'd guess most of those have done some work on trying to apply it usefully to their own writing. This is not always easy, however, and (like me) not everybody considers the phrase helpful, because it takes a lot of complex, rend-my-paragraphs information and extrapolates it into a beautifully phrased general principle.

This may be harder to apply to one's writing.

Greg Ellis of the Analog forum wrote,
I can hear Yoda in the back of my mind right now.
Try? Try? Do, or do not.
There is no try.

And then there was Josh, from Backspace:
It's like telling someone how to ride a bike: a person needs to try to do it if they want to learn.

So it's a beautiful principle that I need to figure out by doing it rather than hearing about it?
How do I know if I'm doing this right? Okay, let's try the ultimate source of knowledge and wisdom...

WIKIPEDIA
(excerpted)

"Show, don't tell" is an admonition to fiction writers to write in a manner that allows the reader to experience the story through a character's action, words, thoughts, senses, and feelings rather than through the narrator's exposition, summarization, and description.
...
Janet Evanovich: ". . . instead of stating a situation flat out, you want to let the reader discover what you're trying to say by watching a character in action and by listening to his dialogue. Showing brings your characters to life." [1]
...
Orson Scott Card: ...objective is to get the right balance of telling versus showing, action versus summarization. Either could be right; either could be wrong. Factors like rhythm, pace, and tone come into play. [4]

Showing can be done by:

* writing scenes
* describing the actions of the characters
* revealing character through dialogue
* using the five senses when possible

James Scott Bell: "Showing is essentially about making scenes vivid. If you try to do it constantly, the parts that are supposed to stand out won't, and your readers will get exhausted."[7].

The experts have spoken, and they've said first, that telling is basically giving narrative summary, and second, that showing is dramatizing a scene with action, dialog, and sensory information. They have also said that you can't show all the time, that you have to know when to do it and when not to do it.

Clearly, "Show, Don't Tell" is to be taken with several grains of salt, and applied when it's needed, and not when it's not. Here's what I heard about it on the forums:

RALovett of Analog Forum wrote:
I just read a mainstream novel in which the author rigorously showed everything, and the result was a whole book in which precious little of import actually happened.

damiengwalter of Asimov's forum wrote:
I've noticed a lot of writers, particularly those who write novels over short stories, refer to 'show don't tell' as using scene and dialogue instead of narrative voice. IMHO that advice is not very helpful. Narrative voice is pretty essential in a good story, and trying to stick to this idea of 'show don't tell' is a mistake.

Okay, now I have a problem. Because obviously I have to "show, don't tell," but at the same time I have to know when to show, and when to tell, and I bet you any money that readers will be able to tell if I haven't figured it out naturally! Before my head explodes, I think I'll take a step back.

One thing to do is to go and read a pile of books, to look at how others have done it. But as you may already have guessed, I've done that two or three or ten times... The good news is, I think at this point I've figured out "show, don't tell" - but what I haven't figured out is why it stays alive, and is used so often - and more importantly, how to give helpful critique about these issues without using a phrase that so often seems meaningless.

So this whole forum exploration was intended to take all the advice I've heard in a different direction. I asked in four different online forums frequented by writers: Analog Forum, Asimov's Forum, Backspace Writers' Forum, and SFF Chronicles forum (links provided at the end!), to see what people had to say about what "show, don't tell" meant to them. [Note: two Backspace writers asked me to take down their quoted comments. Sorry for the error.]

I came up with four (four!) different meanings.
1. Showing is dramatization, and telling is descriptive summary
2. Showing is story action, and telling is backstory or worldbuilding infodump
3. Showing is using a limited or internal point of view, and telling is using an omniscient or
external point of view
4. Showing is making the reader think, and telling is not making the reader think

Now, let's break 'em down, one at a time.


1. SHOWING = DRAMATIZATION vs. TELLING = DESCRIPTIVE SUMMARY

This is the primary opinion of Wikipedia, and a lot of people at the forums agreed.

Sam Wilson of Asimov's forum wrote:
I think showing happens in realtime and telling is a sort of narrative summary. Both are effective in their place. I got some good advice from a pro once: ration author commentary.

Marian of Analog forum wrote:
In my critique group, I usually say that this paragraph could be a scene (or should be a scene) instead of a description.

Okay, so it seems to me that advice is pretty clear. Instead of saying "John got even with Mary," send him into a scene that shows him achieving this comeuppance. Of course, there are potential hazards involved in showing of this nature, because dramatizing a scene requires the author to pin down a lot of factual and setting details about what happens in it.

As Marian of Asimov's forum wrote,
...that's why novices tell instead of showing. If they just say "One night Harry sneaked into George's house and murdered him" they don't run the risk of getting dinged on errors. Of course they do risk getting dinged on being very boring.

Mike Flynn of Analog forum gave an interesting example:
"Father and brother had a terrible row, and many terrible things were said that could not be unsaid, and in the end brother stormed out and I have not seen him since." This is probably more effective than if the author had tried to show the argument in process. What terrible things could he show being said? No matter what, it runs the risk of not being terrible enough to support the consequences.

I guess what that means is that you can go both ways on this piece of advice. Sometimes taking the reader into a scene is going to make for a better experience, but sometimes it isn't. I guess I have to come back later (below!) to figure out when one might be better than the other. For now, let's look at the second meaning for "show don't tell."


2. SHOWING = STORY ACTION vs. TELLING = BACKSTORY/WORLDBUILDING INFODUMPS

Any of us who have been exploring the world of science fiction and fantasy writing are familiar with the concept of the infodump. The author has some really vital information they have to get across about how the world works, or about a principle of physics which will be vital to a final understanding of the story, or about the main character's childhood which establishes the motivation that will carry him or her through the story, etc., etc. So they put it in. Maybe they write a paragraph about it, or worse, an entire page or more, losing track of the main storyline in the process.

Bill Gleason of the Analog forum described it beautifully:
I think with regard to SF, there's a particular kind of "stuff getting conflated" in the show-don't-tell advice, because in SF there is often the need to convey highly technical information. As has been noted elsewhere, this is why so much SF involves scientists as characters, since it is far more plausible when they drift into discussions of esoteric science than when, say, a couple of professional athletes do it. ... So there does seem to be an inherent challenge that is perhaps unique to SF writers in terms of fiction.

Yes, I can easily see how this one has gotten incorporated into "show don't tell." Here's what some other people were saying on the forums:

Zubi-Ondo of SFF Chronicles wrote:
I personally find myself falling into the "tell" mode when I'm still fleshing out some part of the story or action.

Well, all right. But is it really so bad to write down the things that people really need to know about a world? Here's why Tom Ligon of Analog forum says it's all right:

Telling is fine in a first draft. Go ahead and get the ideas down.

I've seen this a lot in my critiquing experience. The writer starts writing down tons and tons of stuff that's really really important to understanding the story - if you're the writer. Sure. Of course the writer has to understand this! But the reader doesn't necessarily need it. So get it down, learn what you need to, and then write the story as it needs to be written, which is a separate job. About "telling" in that context, Tom Ligon says,

"Telling" can be done well. ... The trouble is, it can be awfully dry and uninteresting if you're just laying out facts or some history. If people are involved, why not incorporate the facts into a personal experience?


Maybe in some sense this is a subset of number one, where we talked about dramatizing instead of summarizing. But dramatizing information isn't the best road, and it often turns into a situation where two people are talking and one is "telling" the other what he needs to know.

Greg Ellis of Analog forum wrote:
Conveying information in science fiction is sometimes, I think, critical to science fiction and sometimes there's just no other way to convey it other than in a "telling" manner (in my case it was a very descriptive scene between 2 scientists looking at the pathways involved - one a specialist in photosynthesis and plant biology, the other an experienced biologist in another field, several years away from his photosynthesis classes).

Zubi-Ondo of SFF Chronicles wrote:
One way to get away with "telling" is to have one of the characters explain something in dialogue. Again, if you do too much of that it will become transparent to the reader, and they will catch on.

And here was RALovett of the Analog forum:
There's also a huge amount of borderline in this whole show/tell arena, that most folks dismiss by stating an overly simple rule. Dialog, for example, is often cited as the epitome of "showing." But the words of the dialog themselves can also be the character "telling" something.

Infodumping is definitely something to watch out for, and I've talked about it in other places on the blog, so I'm not going to be offering lengthy suggestions here. I'm sure it will come up again.

On to the next meaning of "show don't tell":


3. SHOWING = USING A LIMITED OR INTERNAL NARRATOR vs. TELLING = USING AN OMNISCIENT OR EXTERNAL NARRATOR

This one really took me by surprise, I'm not sure why. Maybe I should have realized that "show don't tell" would be linked to the literal idea of "telling" a story. Here's how Mike Flynn of Analog forum put it:

When you can get away with telling[:] I think when the narrator is first person you can get away with this more than when the POV is third person. It may be that omniscient can get away with it, too, because the telling is part of the ambiance of the omniscient voice.
Okay, this is intriguing. When the narrator is first person, it's possible that this person can be cast as a person telling a story about past experiences, in which case that person is literally "telling" the story. In third person omniscient, it's similar - you've got a narrator "telling" a story, even though that story is about other people and not him/herself.

Tom Ligon of Analog forum takes the idea further:
American Indian legends are frequently "told". Just reading them can sometimes be a bit dry. But many of you will remember the opening to a SF TV series years ago which uses a tribal storyteller, and I have a print of a painting called "Buffalo Tales" hanging beside my writing desk that illustrates a storyteller and seven kids around a campfire. ... he is no doubt "telling" with great flare and expression, and the kids are digging it (each affected in a unique way). If you must "tell", try to tell it with a bit of flare.

Bill Moonroe of Asimov's forum added,
I suppose that sort of leaves each storyteller to make their mark via delivery; it's the difference between a gifted preacher telling the Christmas story, and, well, my Shakespearean teacher giving the sermon; one would bring tears to a moai's eyes while the other could put a tiger to sleep. But the use of show vs tell can be the difference between a new look, a new use of the power of myth in a new way and an academic's faithful yet lifeless transcription of ethnic folktales.

Surely, though, there's more to this than just oral delivery of the story in question. Storyteller narrators can be effective or ineffective. Why should that be? This question brings me to the last meaning I found for "show don't tell":


4. SHOWING = MAKING THE READER THINK vs. TELLING = NOT MAKING THE READER THINK

Vague from the Analog forum summed up this definition most succinctly, as follows:
If you 'tell' the reader too much you risk setting them at a distance; because you're interpreting things for them they don't need to think about what they're reading, coasting along, attention drifting.

RALovett from the Analog forum took it further, though, with a terrific example from "A River Runs Through It" by Norman Maclean:

The first few pages of that, available by google on the publisher's website are a classic example of how you can indeed get away with "telling" a story. The first paragraph:

"In our family, there was no clear line between religion and fly fishing. We lived at the junction of great trout rivers in western Montana, and our father was a Presbyterian minister and a fly fisherman who tied his own flies and taught others. He told us about Christ's disciples being fishermen, and we were left to assume, as my brother and I did, that all first-class fishermen on the Sea of Galilee were fly fishermen and that John, the favorite, was a dry-fly fisherman."

Now, I would bet dollars to donuts (not as strong odds today as when I was a kid, admittedly) that a lot of writing groups would flag that as "telling," and advise the writer to show his father talking about the disciples. And I would also be quick to add that this is a book that you either love or can't get into at all. That's because what it's truly about is voice: Maclean's crotchety old-man voice looking back on his Montana childhood. So ultimately, it is showing, not telling, but it's showing the narrator, via the way he tells about Montana, and fishing, and etc.

Really what we're looking at here is a case of "telling" a story - but this kind of "telling" is actually "showing" something else at the same time. So while the reader is engaged in hearing about the narrator's father and his love of fly fishing, he's also learning about who the narrator is and how he thinks - critical information, as I noted above in the section about backstory and infodumping. So in a sense, here's one great way to incorporate backstory - telling a small piece of the backstory that is highly relevant to our understanding of the narratory himself.

Zubi-Ondo of SFF Chronicles wrote:
I consider the rule of show don't tell as part of a bigger rule which is "keep the reader engaged".

And here's one way of doing it: offer the reader more than just the "flat" story being told. Offer the reader a chance to engage in the narrative by constructing information about the narrator while listening to his story.

All of this reminds me of a class I took in college. It was a class about doing qualitative research, and in particular, about the principles behind anthropological field notes. I've heard people who are familiar with large-scale statistical studies say unkind things about anthropologists who go into situations and study them from the inside, but in fact, I found the entire process fascinating - and empirically solid.

The idea behind writing field notes is this. Don't say "there's tension in the room." If you do that, you'll be drawing conclusions from what you see, and writing them down, and people who read your notes will have to choose whether to believe you or not. On the other hand, if you write down what you see, the evidence for the sense of tension in the room (people pacing, wringing hands, sitting awkwardly etc.), then when a reader looks at your notes, that reader will be able to see what you saw and draw conclusions along with you.

I think that is in fact a lot of what's going on in "showing."

Okay, so we've got four different meanings. What can we get out of the whole process, to take forward into our writing in meaningful ways? After all, the rule of "show don't tell" still stands, but it still stands as something we should do sometimes, but not others, or we should do in one way, but not another.

Are we back where we started? No, I don't really think so.

RALovett of the Analog forum wrote:
... the core word to what I'm talking about is "priorities." Otherwise, you'll never get your character out the door.

Forgive me for being a linguistics geek (but it's what I am!) - all this sends me back to H.P. Grice's Cooperative principle, which I discussed in an earlier post. Today I'm going to take it and turn it into:

THE COOPERATIVE PRINCIPLE OF STORYTELLING
"Make your contribution such as it is required, at the stage at which it occurs, by the accepted purpose or direction of the talk exchange in which you are engaged."

This is actually a direct quote from Grice 1975, via Wikipedia. If it seems obvious, then let me explain.

What we've been seeing up here is a situation where "telling" (of types 1 and 2 at least) is summary material that does not engage the reader's attention and effort as much as "showing." Excellent. But if as readers we're constantly required to engage at the same level of effort, then we'll become exhausted (and with some authors, we do!). So in a sense, dramatizing and "showing" is a way of indicating that a particular part of the story is important.

The more words you put on something, the more attention it requires from the reader. So the question then becomes, "is this where I want the reader to be placing their effort?"

If all the people in a room are wearing hoods to show their social status, for example - here I've got two pieces of information. I could "show" one person, then another, wearing hoods or doing things with them, so that the reader can conclude that everyone is wearing them. But why should I do that, when the fact of the hoods is less important to the story than what the hoods mean? This is a place where I would simply tell a reader about the hoods, and spend more time exploring their social status and what it means to them using various types of information including the hoods.

My friend Janice Hardy would probably say, "focus on the story." Identifying exactly what the story is can be tricky - it's that elusive thing that hooks us and draws us through, following characters through settings and situations of all sizes and shapes, because we CARE about them. So in the end the process of writing isn't much easier, because we still have to figure out which parts of what we write are vital to the story, so we know where we want to have people engaging, expending effort and attention.

But I hope this discussion has shed light on the topic of "show don't tell," and given you some useful approaches to the question in your own work, or the books you're reading.


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Asimov's Science Fiction, Readers Forum: http://www.asimovs.com/aspnet_forum/
SFF Chronicles forum: http://www.sffchronicles.co.uk/forum/
Backspace, the Writers Place (paid registration): http://www.bksp.org/