You don't know what you are saying.
Sure, you think you know. You've chosen the content of what you want to say. You're thinking about what linguists call the "propositional content," or the "message" of what is being said. The fact is, though, that you're saying so much more. The complexity of language carries all kinds of information about social alignment, and the individual's stance in relation to social groups and in relation to larger discourses in society (other times the same topic has been referenced).
Yesterday I ran across this link through @geardrops on Twitter. I was fascinated, but not at all surprised, given my background in linguistic anthropology. The article talks about a study in which it was demonstrated that job postings contain language that is "gendered," or biased toward either a female or male expectation - and that potential applicants can feel this when they read the postings, and gravitate toward the ones that match their gender. Wow, right? Interesting. Within three minutes of having picked up this link, I ended up in an argument about whether we had left behind bias in the workplace, and whether a person could be considered sexist for writing an ad in this way, and whether or not "gendered" language was just something made up by academics that had no basis in reality. Geardrops' conclusion, which I loved, was this:
"Hey guess what language bias exists and is subtle."
That's right. The social messages in language are not just subtle, they are subconsicous. So let's look at what that means for a second, starting with the question of politeness.
If you ask someone, "You need to ask your professor for a pen. What do you say?" that person will give you an answer, but chances are it won't be exactly what that person would say if you recorded them in the situation. It will be - and this is important - what they think they ought to say. This is a trend backed up by all kinds of politeness research: live recordings will get you different results from what people say they do. In fact, I found precisely this in my own research. When I studied polite and casual forms in Japanese, I asked three teachers how much of each type they thought they were using in the classroom, and each one said they used formal forms most of the time. When I went in, took a videotape, transcribed and counted these forms, it turned out that they were using formal forms 35% of the time.
I'm sure you can see the difference.
The propositional content of what you say is consciously chosen. But for the most part, the manner in which you say it, and the social messages conveyed, are outside of your conscious control.
Can we say that there is "fault" involved, or accuse a person of being sexist, because of what they express in a subconscious manner?
Well, yes and no.
I often imagine language use within a culture as an enormous piece of fabric. Each person's contribution is a tiny thread within that fabric. The color of the fabric varies depending on which part you look at, but each thread will tend to be roughly the same color as the ones around it. We don't speak in a vacuum. The patterns of speech and expression that we use are learned from those around us, and the more closely our color matches the surrounding pattern, the more likely everything is to appear normal. Sexism, racism, and any other -ism that you might care to identify are mostly built into the fabric. If you're a member of an insider group, chances are pretty good that the language use patterns that show bias will be difficult to see. It's the whole "by saying mankind I mean all people" thing. The distinct color of the thread containing the word "man" will be more easily recognized by someone who doesn't match it - i.e. a woman.
I think it's more effective to talk about "gendered language" than "sexist language" because the latter implies intent. Intent is a tricky thing. In our society these days "bias" itself is seen as being wrong - which is I think a good thing - but what it means is that people can get attacked for subconsciously engaging in the fabric of the discourse around them. Should they be blamed? Probably not. Engaged with, probably yes. Every time we question biased language we're acting on the front lines of societal change. Increasing our consciousness of these mostly-invisible markers is the way to get people to notice biases they don't mean to convey, and act to change them.
Here's an important point, though. Social language is not a plus-or-minus proposition. You can go one direction or another on the road, but you're still on the road. We will always, always mark our social position, our posture, relative to others. We will always express our membership in social groups. We will strive to distinguish ourselves from groups that we don't want to be a part of by emphasizing our membership in other groups. I don't see "gendered language" ever going away; I do, however, see it changing.
Language is something that reinforces itself, and at the same time changes itself, every time that it is used.
So to be a positive force for cultural change in the world, think about increasing consciousness - your own as well as that of others. Go easy on yourself - be aware that you yourself are constantly enacting culture and social alignment without thinking, and you won't be able just to "stop." Don't blame yourself terribly if you find yourself doing something you don't want to do - just think through it and try to exert your conscious will to change it. Be willing to engage with others. Be willing to question yourself.
And next time you're looking for a job, be aware of gendered language. Be aware, too, that the person who wrote the ad probably didn't try to exclude anyone. Choose not to let that shut you down.
Change takes time, but it's worth the effort.
Showing posts with label linguistics. Show all posts
Showing posts with label linguistics. Show all posts
Friday, May 20, 2011
Wednesday, May 4, 2011
Interesting link about the origins of Japanese
My mother kindly sent me this link today, from the New York Times. This linguist theorizes that Japonic, which gave rise to Japanese and Ryukyuan, originated with the Yayoi people of the Korean peninsula. Interestingly, the article also mentions the political consequences of such theories of language origin.
Sunday, September 19, 2010
Thanks!
Thank you all so much for your wonderful comments and reactions on my linguistic explanation of Aurrel. In that context I think I should mention that I'm willing, indeed eager, to offer linguistic advice to those who feel they would like it for their own language projects. In the past I have done language design and worldbuilding workshops - with my current time commitments, those have become more difficult, but that doesn't mean I don't want to discuss your languages and cultures with you! So please feel welcome to post comments or questions.
Thanks again!
Thanks again!
Friday, September 17, 2010
Alien Language: an introduction to Aurrel
I had a question over in one of my posts on Science In My Fiction asking whether I'd ever done an in-depth description of one of my languages here on the blog, and in fact I hadn't! So I thought I'd take some time to discuss Aurrel, the language that appeared in my Analog Oct. 2009 novelette, "Cold Words."
Whenever I start designing a new language, I look for one critical feature that will make the language unique, and work outward from there. For Aurrel, the critical feature was non-reciprocal status language. Thus, in any conversation between two Aurrel people, one of them will speak one dialect and one another: the one of lower status will use Warm words as a sign of self-lowering and respect, and the one of higher status will use Cold words as a recognition of his/her right to dominate the other speaker. This is a form of politeness (pragmatics).
This of course requires that people always know which of them has the higher rank. The next language-building task then became differentiating the two dialects in a way that readers would be able to recognize. I didn't want to use phonology or morphology, because those would be too far under the radar for most readers. I wanted to minimize the number of actual alien words used in the story so as to maximize comprehension for readers! So I chose the discourse/sentence function level - let me explain.
Linguists will often talk about "speech acts," or what one is trying to accomplish with the things that one says. Some classic examples are requests and commands, which are accomplished simply by speaking them. "Go to bed!" "May I have that pencil?" Pronouncements and declarations are another example: "I now pronounce you husband and wife." "I hereby declare this park open." For Aurrel Warm words, these things are accomplished just as we would do them in English, without special marking. In Cold words, by contrast, each sentence (or series of sentences of the same function) has to be marked at the beginning with a word that indicates what kind of action will follow. Here are some examples.
Bow-bow: do as I say! Now, given that the Aurrel are wolflike people, this does tend to evoke "bow-wow," but in fact it's a command marker, which commands the other person to bow to them.
Bel-belly: I don't mean to anger you. When dogs or wolves want to show extreme submission, they show their bellies, so I chose this word to mark acts of submission. You may notice that this marker is redundant with the use of Warm words... However, the Aurrel have a special rule that Warm words must not be used in the presence of the Majesty - so in audiences with him, one would hear this marker a lot.
Sniff-sniff: what did you say? I decided that a curious wolf's sniffing would be used to mark questions.
I designed these markers intentionally to be repetitive: specifically, to duplicate the first syllable. Reduplication is often seen in morphology (word endings etc). Since my Cold words speakers had originally been tundra hunters, I reasoned that this style of speech would be consistent with having to communicate on the run. First you'd want to get the person's attention with a short bark, and then give a hint for what you were about to say, then say it when you were sure they were listening. In this way, a concept of general language evolution helped me to decide how to develop specific features of the language on the word level.
The Cold Words reduplication also extends to names of people and places.
This brings me to phonology. I designed the Aurrel phonology on the basis of the idea that these people had mouths like wolves. The language has no unvoiced sounds, like p/t/k/s/f. Thus, all sounds are voiced, like b/d/g/z/v. This wouldn't be a requirement for a people with wolf mouths, but I felt it was consistent with wolf howls as a language feature. I also felt that, with their long tongues, they would have multiple versions of L and R. Since there was no way for me actually to render the sounds I imagined (unlike in a film!), I used very small differences in spelling to mark them. Thus:
Whenever I start designing a new language, I look for one critical feature that will make the language unique, and work outward from there. For Aurrel, the critical feature was non-reciprocal status language. Thus, in any conversation between two Aurrel people, one of them will speak one dialect and one another: the one of lower status will use Warm words as a sign of self-lowering and respect, and the one of higher status will use Cold words as a recognition of his/her right to dominate the other speaker. This is a form of politeness (pragmatics).
Higher status: Cold words -><-Warm words: Lower status
This of course requires that people always know which of them has the higher rank. The next language-building task then became differentiating the two dialects in a way that readers would be able to recognize. I didn't want to use phonology or morphology, because those would be too far under the radar for most readers. I wanted to minimize the number of actual alien words used in the story so as to maximize comprehension for readers! So I chose the discourse/sentence function level - let me explain.
Linguists will often talk about "speech acts," or what one is trying to accomplish with the things that one says. Some classic examples are requests and commands, which are accomplished simply by speaking them. "Go to bed!" "May I have that pencil?" Pronouncements and declarations are another example: "I now pronounce you husband and wife." "I hereby declare this park open." For Aurrel Warm words, these things are accomplished just as we would do them in English, without special marking. In Cold words, by contrast, each sentence (or series of sentences of the same function) has to be marked at the beginning with a word that indicates what kind of action will follow. Here are some examples.
Bow-bow: do as I say! Now, given that the Aurrel are wolflike people, this does tend to evoke "bow-wow," but in fact it's a command marker, which commands the other person to bow to them.
Bel-belly: I don't mean to anger you. When dogs or wolves want to show extreme submission, they show their bellies, so I chose this word to mark acts of submission. You may notice that this marker is redundant with the use of Warm words... However, the Aurrel have a special rule that Warm words must not be used in the presence of the Majesty - so in audiences with him, one would hear this marker a lot.
Sniff-sniff: what did you say? I decided that a curious wolf's sniffing would be used to mark questions.
I designed these markers intentionally to be repetitive: specifically, to duplicate the first syllable. Reduplication is often seen in morphology (word endings etc). Since my Cold words speakers had originally been tundra hunters, I reasoned that this style of speech would be consistent with having to communicate on the run. First you'd want to get the person's attention with a short bark, and then give a hint for what you were about to say, then say it when you were sure they were listening. In this way, a concept of general language evolution helped me to decide how to develop specific features of the language on the word level.
The Cold Words reduplication also extends to names of people and places.
- Rulii (Warm words) => Ru-rulii (Cold words) the main character
- Aurru (Warm words) => Au-aurru (Cold words) the planet
Aurr-u
Aurr-el
Aurr-el
This brings me to phonology. I designed the Aurrel phonology on the basis of the idea that these people had mouths like wolves. The language has no unvoiced sounds, like p/t/k/s/f. Thus, all sounds are voiced, like b/d/g/z/v. This wouldn't be a requirement for a people with wolf mouths, but I felt it was consistent with wolf howls as a language feature. I also felt that, with their long tongues, they would have multiple versions of L and R. Since there was no way for me actually to render the sounds I imagined (unlike in a film!), I used very small differences in spelling to mark them. Thus:
"rr" is not the same sound as "r"
"ll" is not the same sound as "l"
"ll" is not the same sound as "l"
I also expanded the language's fricatives. These are sounds like "v" and "z" (and "s" and "f" and "th", though these don't occur in Aurrel). In addition to V and Z, therefore, I gave them a fricative version of g, which I spelled "gh."
the stop "b" corresponds to the fricative "v" (lips)
the stop "d" corresponds to the fricative "z" (alveolar)
the stop "g" corresponds to the fricative "gh" (velar)
the stop "d" corresponds to the fricative "z" (alveolar)
the stop "g" corresponds to the fricative "gh" (velar)
At this point, I will ask you for fun's sake to imagine the pronunciation of this word:
gharralli (a small fierce toothy animal similar to a weasel)
In fact, when asked to pronounce Aurrel accurately myself, I feel rather nervous about it, because it does sound quite dramatically throaty! I'm afraid I would need more practice to get over the nervousness.
There are only a few more things which deserve mention here. I didn't do much designing of Aurrel syntax because the story had no need for complete sentences rendered entirely in Aurrel (as opposed to English). However, I did play with something called subcategorization. When we use certain verbs, we expect certain other structures to follow them:
Lastly, I did a lot of work on semantics. Using words like "puphood" instead of "childhood" is relatively simple. Naturally, a person born in the same litter is a "littermate" - but as a result of that, the word "mate" for a lover sounded odd, so I switched it to "consort."
However, there were a few more major semantic issues that came up in the story.
The first is that Aurrel has no word for "friend." The Aurrel have two major opposing concepts in their society: interdependence, and rank. "Friend" doesn't fit into this system because it implies interdependence without requiring a rank relationship. Thus, the names for relationships are somewhat different. A "huntmate" is a person involved in pursuing the same activity or project as oneself, but is not necessarily close. This is contrasted with the relationships of "littermate" and "consort" which are considered to be "skin-close," where interdependence is so strong that rank has little influence (none, in intimate situations).
The second is that the hunt is what I call an organizing metaphor for Aurrel life (much as the journey is for us). Pursuing a goal is equated with hunting. The goal itself is the "quarry." If a huntmate suddenly stops helping you toward your goal and tries to take the project in a different direction, they'd say he had "lost pace with you." These examples are extensive and can be found all over the language.
The third (and last, for this post) is the contrast between Warm and Cold. Warm is seen as comforting and intimate, but also as lowly. Cold is cruel, but also valuable and exalted. The Majesty's mark of rank is glass beads coated on the inside with silver, called silver-glass or "royal ice." Rulii calls the human character "warm" at one point in the story, but then feels obliged to add, "no insult, but from my Lowland heart." There are two Aurrel races: one heavy furred, the tundra hunter group, and one downy-furred, the Lowland group. The insulting/exalting characteristics of warm and cold came about when the tundra folk conquered the Lowlanders, and everything about warmth came to be associated with baseness and submission. The language gradually then developed in such a way that the tundra dialect became Cold words, or dominator's words, and the Lowland dialect became Warm words, or submissive words.
I hope that gives you an idea of how Aurrel works, and the different things I considered as I was designing it - and perhaps also helps you think through one version of the process you might take to develop your own alien language. There's a good basic description of this process by Megs over at Rabia Gale's blog today, for an additional perspective on the matter!
There are only a few more things which deserve mention here. I didn't do much designing of Aurrel syntax because the story had no need for complete sentences rendered entirely in Aurrel (as opposed to English). However, I did play with something called subcategorization. When we use certain verbs, we expect certain other structures to follow them:
He appears nervous.
He shows signs of being nervous.
It reminds me of my indigent childhood.
It drags me down with memories of my indigent childhood.
I deliberately switched some of these around. In Aurrel, you would say,He shows signs of being nervous.
It reminds me of my indigent childhood.
It drags me down with memories of my indigent childhood.
He shows nervous.
It drags of my indigent puphood.
What was great about this for my purposes was that it felt very alien, yet was pretty comprehensible in context.It drags of my indigent puphood.
Lastly, I did a lot of work on semantics. Using words like "puphood" instead of "childhood" is relatively simple. Naturally, a person born in the same litter is a "littermate" - but as a result of that, the word "mate" for a lover sounded odd, so I switched it to "consort."
However, there were a few more major semantic issues that came up in the story.
The first is that Aurrel has no word for "friend." The Aurrel have two major opposing concepts in their society: interdependence, and rank. "Friend" doesn't fit into this system because it implies interdependence without requiring a rank relationship. Thus, the names for relationships are somewhat different. A "huntmate" is a person involved in pursuing the same activity or project as oneself, but is not necessarily close. This is contrasted with the relationships of "littermate" and "consort" which are considered to be "skin-close," where interdependence is so strong that rank has little influence (none, in intimate situations).
The second is that the hunt is what I call an organizing metaphor for Aurrel life (much as the journey is for us). Pursuing a goal is equated with hunting. The goal itself is the "quarry." If a huntmate suddenly stops helping you toward your goal and tries to take the project in a different direction, they'd say he had "lost pace with you." These examples are extensive and can be found all over the language.
The third (and last, for this post) is the contrast between Warm and Cold. Warm is seen as comforting and intimate, but also as lowly. Cold is cruel, but also valuable and exalted. The Majesty's mark of rank is glass beads coated on the inside with silver, called silver-glass or "royal ice." Rulii calls the human character "warm" at one point in the story, but then feels obliged to add, "no insult, but from my Lowland heart." There are two Aurrel races: one heavy furred, the tundra hunter group, and one downy-furred, the Lowland group. The insulting/exalting characteristics of warm and cold came about when the tundra folk conquered the Lowlanders, and everything about warmth came to be associated with baseness and submission. The language gradually then developed in such a way that the tundra dialect became Cold words, or dominator's words, and the Lowland dialect became Warm words, or submissive words.
I hope that gives you an idea of how Aurrel works, and the different things I considered as I was designing it - and perhaps also helps you think through one version of the process you might take to develop your own alien language. There's a good basic description of this process by Megs over at Rabia Gale's blog today, for an additional perspective on the matter!
Wednesday, June 9, 2010
Wonderful Parallel Languages
I was researching the Romansh language, spoken in Switzerland, and discovered the Wikipedia article has a great chart comparing the forms of core words across eight languages (eight plus, since it includes six dialects of Romansh). If you like historical language links, you'll get a kick out of this.
The link is here.
The link is here.
Saturday, June 5, 2010
Human - vehicular relations?
Here's a hilarious link to a story from BBC news about research (conducted at Stanford University) into how to get your car to talk to you, help you drive better and become your friend. The fun part is how systematic the research is, and how much they've learned about the linguistic details that influence your emotions.
Check it out here.
Check it out here.
Saturday, February 13, 2010
Turncoat Nouns
My mom sent me this terrific, humorous article from the New York Times about the word "podium" and how it's becoming a verb in Olympic and sports circles - think, "I didn't get gold, but at least I podiumed."
If this makes you cringe, I'm not surprised, but the article has a lovely perspective on this widespread tendency in English to convert nouns into verbs (party, surface, etc.).
The article is here.
If this makes you cringe, I'm not surprised, but the article has a lovely perspective on this widespread tendency in English to convert nouns into verbs (party, surface, etc.).
The article is here.
Sunday, September 27, 2009
Many Voices
I read a really interesting post today about writing voice, by S. Boyd Taylor. I encourage you to go and check it out, but to summarize, it said "finding your voice" was a myth and tried to talk about voice in terms of developing a voice, and in fact developing multiple voices. Since voice is something I deal with a lot, particularly in dealing with aliens and with unreliable narrators, I felt inspired by that discussion to talk about it a bit here.
S. Boyd Taylor's discussion includes steps to take to influence your writing voice. He describes this process in terms of how to emulate a favorite author's voice: by reading, defining what you like about that author, figuring out how he/she does it, and then giving it a try. He says the "figuring out how" part is the hardest.
I've never actually tried to emulate the voice of another author, but I know many writers who have - and I know from my experiences exploring writing forums that for every thread that asks "how do I do X?" there will very likely be at least one person who replies, "Find an author who does X. Read him/her. Learn how." What makes the figuring out tricky, though - and this is Mr. Taylor's observation - is quantifying exactly how an author achieves a particular effect. A further complicating factor is the fact that most literary analysis I've encountered uses complex interpretive filters - like feminism, Marxism, modernism, or deconstructionism - to take patterns of language and imbue them with extra layers of meaning which can confuse the issue for a writer.
Personally, I find the question of voice fascinating, and I try to come at it from a linguistic perspective.
This means that when I read, I'm not necessarily going to be able to predict the "meaning" a particular linguistic pattern will have for someone who is bringing a different set of previous experiences and judgments to the table. But I can still identify its features on various linguistic levels (from phonological to semantic and pragmatic) and talk about what its words evoke for me.
It also means that when I write, I use linguistic concepts and analysis. These serve firstly as guides for my instinctive drive to put words on the page, and secondly as tools for editing after the first draft has been set down.
Your first reaction might be to say, "I can't use analysis when I put words down; it will stop me writing." This is definitely a factor. Especially when I am dealing with an alien or with an unreliable narrator, the very first scene I write in a new point of view can feel like it takes forever. Sometimes I fall right into the new pattern, but other times I'll find myself deviating from my rules and have to go back, and it won't be until I'm looking at the scene for a second or third time time that I start getting a gut feel for how the voice works.
So let's get specific about voices, and the tools I use to differentiate them. I thought I'd introduce you to a few of my characters who have deliberately crafted voices, and talk about the linguistic and other features they have. One thing I can tell you right up front is that the common way of distinguishing points of view by pronoun - "first person," "third person" etc. isn't going to help a lot. Except for one, all of these are first person present tense points of view.
1. Dana (from Through This Gate)
"I swear, [Mom's] trying to make Caitlyn hate me for getting into college. It's working, too - Caitlyn's been looking daggers at me all day, as if it was my fault she got herself depressed and addicted to sleeping pills and had to be dragged home for Mom's special brand of detox."
Dana is an almost "normal" voice, because she's a real-world kind of girl. But I do watch out for her voice all the time. For example, she's less likely to say what she thinks with "I think" than with more emotionally charged phrases such as "I swear." She uses modern-day concepts and vocabulary like addiction and "detox" (a very modern term). Where she uses modern slang, I make sure to check her language use with age-appropriate friends of mine, because slang is very easy to overdo. The most slang-like phrase in this example is "as if" (as if it was my fault). I can usually feel Dana's attitude and get into her voice just by reading a short scene.
2. Tenjiro and Ryuuji (from "Smoke and Feathers")
Tenjiro:
"...my blood turns hot. They've got Ryuuji. I'm whirling to go when Takada-sensei's voice says, 'Tenjiro-kun, wait a second, I want to talk to you.' I must stay and bow, though I want to run. Sensei starts telling me again how he wants me to go out for kendo club after school. I can hardly stand still."
Ryuuji:
"I don't feel like myself tonight. I shut my eyes, drain all the energy from my body, become a puddle in my futon. Maybe this way she will spare me. I hear the door open, and soon Baba's breath blows over my left ear; I breathe slowly, slowly."
Tenjiro and Ryuuji are two Japanese twin brothers. Their culture is reflected in their use of titles (like Sensei) and what they treat as known information (kendo club). The two boys' voices are both first person, but they are distinct from one another because they have different features. Tenjiro's major metaphors are those of fighting, birds, and heat. He uses contractions most of the time. He constantly uses phrases like "try," "struggle," and "have to." Ryuuji's major metaphor is that of water. He is more self-reflective (as when he speaks of his body), and less reactive. He also uses fewer contractions, which makes him sound more formal. I found this story easy to write, but went back through in revision to enhance the differences between the boys' voices.
3. Nekantor (from "The Eminence's Match," forthcoming in Eight Against Reality)
"...the Eminence Nekantor frowned down across his naked ribs. Look: two buttons at the waist of his silk trousers. Fastened, both of them, completely fastened. Deceptively fastened. They had been fastened wrong: lower-then-upper, not upper-then-lower. The difference stuck to the buttons like fingerprints. The difference felt like fingers pressing on his mind."
Nekantor has obsessive compulsive disorder, and his prose is designed to reflect this. He repeats himself (fastened/difference/fingerprints/fingers). He has an obsessive refrain for each scene in which he appears (in this one, it's "fingers"). He never expresses uncertainty. He uses words with insulting, dismissive, or suspicious connotation whenever possible (deceptively, wrong). He frequently uses "must," because he wants everything around him to conform to his altered perception of reality. The first scene I ever wrote in his point of view, I wrote on my gut - then stepped back and analyzed it for features to take forward into other scenes in his point of view. Sometimes he's easy to fall into, but sometimes it can take me an hour just to get into the right head space.
4. Allayo (from "Let the Word Take Me," Analog, July/August 2008)
"The male blasphemes before me: I must avert my face as he allows the sacred Word to escape his mouth in this improper place, so far from the House of Leaves and the Mouth of Singing Crystal. Yet the female is worse. She sits and utters simian calls while a dark box in her lap - O save me! - speaks. Imagine it: to hear the living Word issue from a dead box! My heart quails when I think of it, and I hide my face in atonement for whatever misdeed might have brought me to this test of faith."
Allayo compares everything she sees to sacred stories from her past experience, and to familiar categories (simian, ruff). She uses religious terms for behavior (blasphemes/hide my face in atonement), and religious categories to define things and events (sacred Word, test of faith). Allayo does not use contractions, and this and her use of more archaic or formal vocabulary (avert my face/utters/quails/misdeed) contribute to her sense of general reverence. I wrote this voice mostly from my gut, but my experience with church language was a definite influence.
5. Rulii (from "Cold Words," Analog, October 2009)
"My hackles rise. I know much of unfairness, as the only one of Lowland race on the Cold Council - and also of hidden intent. My own is to use this spaceport to bring Human silver to the Lowlands, thus raising my nape-bitten race. If Parker scents true, this Officer Hada could ruin my hunt before its final pace. 'When will she take foot in La-larrai City?'"
Rulii never uses present progressive forms. The fact that he's always using "do" instead of "am doing" gives him a sense of urgency and constant action, because the use of "am doing" would suggest a sustained state. His major metaphors are those of the hunt (scents true/ruin my hunt before its final pace), and the food chain. He describes interactions in terms of territory dispute and Rank dispute among wolves (nape-bitten). He also uses unusual vocabulary, like "take foot" instead of "arrive," and "show embarrassed" rather than "look embarrassed." His voice also uses unusual meter (rhythm) - I tried to give some of his prose a loping feel (dactyllic/Xxx), and sometimes a striking feel (spondaic/XX). Rulii didn't use contractions in early drafts, but the resulting formal tone actually detracted from the effectiveness of his voice, so I reintroduced them. He was another voice that sometimes took me an hour to get in the right mood for.
6. Tsee (under construction)
"As one, we watch the images shift and move, fishlike, within the sphere. Ship Martials have captured aliens, in fact, truth! They rise homeward to the ship in one of our planet-divers. Four of them, evidently. They are in shock, it seems, no talk among them. But are these four halves, like to other aliens, or are they two wholes, like to us? Not like us, like the Cochee-coco, surely. In the great star pattern with all the races we have met, none have traveled the stars - truth, witnessed - and none have been like us."
Tsee and her brother are twins, never separated, and they never use first person singular pronouns, but speak of themselves as two halves of a whole. This means no "I," "me," or "my." She uses metaphors of music and water. Since alterations in the use of pronouns are extremely marked (difficult for readers to grasp unconsciously) I'm trying not to change much else in her grammar, but I'm trying for a metrical/intonational effect on the phrase and sentence level. Tsee tends to break up her thoughts with short interjections of one or two words, in a call-and-response pattern. Her first scene was extremely difficult to write, because forbidden words kept slipping in (argh!), but I've gone over it and started to get a feel for it now, and it's getting easier.
So after looking at all of these, I'm going to make a list - not an exhaustive list by any means - of some linguistic elements that I use in creating distinct voices.
1. People references.
Names, titles, etc. How characters refer to those around them will reflect how they view them as well as the social structure of their society.
2. Meter/turn-taking patterns
The rhythmic pattern of words, whether it mirrors English, and whether it conforms to expectations.
3. Verb tenses. Affects the sense of time progressing, and gives hints of a character's attitude.
4. Contractions. Contractions aren't actually an on-or-off thing (all vs. none), but the more you use, the less formal your character will sound.
5. Vocabulary. One word alone isn't necessarily going to be enough to affect a character's voice, but if you have lots of words that suggest urgency, rush, or impulsiveness, then your character will start sounding impulsive. The character's choice of vocabulary will reflect the larger metaphors they use as models for their judgments.
6. Metaphor. The imagery used in judgments and descriptions. A person will tend to compare something new in their experience to something more familiar, or to liken parts of their lives to established metaphorical models. So using particular metaphors will establish things like hunting, religion, etc. as known to your character, and also help to establish a "feel."
7. Word Repetition. This is something people will notice, at least on a subconscious level, and it can have different kinds of effects in different contexts (slowing down, speeding up, suggesting obsession, etc.). It's worth looking out for.
Some of these elements I establish intentionally, while others just grow out of the "feel" I get once one or two elements have changed. My general technique is to try a voice for one scene, then run it by some friends to see if it's "working," and then either try to make it more reader-friendly or go, go, go. With the more alien viewpoints, I am careful to ease into them by starting in a place where there's a lot of easy overlap with the existing, familiar patterns of English, and then gradually push them further into the alien.
It's a process I love. You can probably tell - and I hope this post will help you enjoy it, too.
S. Boyd Taylor's discussion includes steps to take to influence your writing voice. He describes this process in terms of how to emulate a favorite author's voice: by reading, defining what you like about that author, figuring out how he/she does it, and then giving it a try. He says the "figuring out how" part is the hardest.
I've never actually tried to emulate the voice of another author, but I know many writers who have - and I know from my experiences exploring writing forums that for every thread that asks "how do I do X?" there will very likely be at least one person who replies, "Find an author who does X. Read him/her. Learn how." What makes the figuring out tricky, though - and this is Mr. Taylor's observation - is quantifying exactly how an author achieves a particular effect. A further complicating factor is the fact that most literary analysis I've encountered uses complex interpretive filters - like feminism, Marxism, modernism, or deconstructionism - to take patterns of language and imbue them with extra layers of meaning which can confuse the issue for a writer.
Personally, I find the question of voice fascinating, and I try to come at it from a linguistic perspective.
This means that when I read, I'm not necessarily going to be able to predict the "meaning" a particular linguistic pattern will have for someone who is bringing a different set of previous experiences and judgments to the table. But I can still identify its features on various linguistic levels (from phonological to semantic and pragmatic) and talk about what its words evoke for me.
It also means that when I write, I use linguistic concepts and analysis. These serve firstly as guides for my instinctive drive to put words on the page, and secondly as tools for editing after the first draft has been set down.
Your first reaction might be to say, "I can't use analysis when I put words down; it will stop me writing." This is definitely a factor. Especially when I am dealing with an alien or with an unreliable narrator, the very first scene I write in a new point of view can feel like it takes forever. Sometimes I fall right into the new pattern, but other times I'll find myself deviating from my rules and have to go back, and it won't be until I'm looking at the scene for a second or third time time that I start getting a gut feel for how the voice works.
So let's get specific about voices, and the tools I use to differentiate them. I thought I'd introduce you to a few of my characters who have deliberately crafted voices, and talk about the linguistic and other features they have. One thing I can tell you right up front is that the common way of distinguishing points of view by pronoun - "first person," "third person" etc. isn't going to help a lot. Except for one, all of these are first person present tense points of view.
1. Dana (from Through This Gate)
"I swear, [Mom's] trying to make Caitlyn hate me for getting into college. It's working, too - Caitlyn's been looking daggers at me all day, as if it was my fault she got herself depressed and addicted to sleeping pills and had to be dragged home for Mom's special brand of detox."
Dana is an almost "normal" voice, because she's a real-world kind of girl. But I do watch out for her voice all the time. For example, she's less likely to say what she thinks with "I think" than with more emotionally charged phrases such as "I swear." She uses modern-day concepts and vocabulary like addiction and "detox" (a very modern term). Where she uses modern slang, I make sure to check her language use with age-appropriate friends of mine, because slang is very easy to overdo. The most slang-like phrase in this example is "as if" (as if it was my fault). I can usually feel Dana's attitude and get into her voice just by reading a short scene.
2. Tenjiro and Ryuuji (from "Smoke and Feathers")
Tenjiro:
"...my blood turns hot. They've got Ryuuji. I'm whirling to go when Takada-sensei's voice says, 'Tenjiro-kun, wait a second, I want to talk to you.' I must stay and bow, though I want to run. Sensei starts telling me again how he wants me to go out for kendo club after school. I can hardly stand still."
Ryuuji:
"I don't feel like myself tonight. I shut my eyes, drain all the energy from my body, become a puddle in my futon. Maybe this way she will spare me. I hear the door open, and soon Baba's breath blows over my left ear; I breathe slowly, slowly."
Tenjiro and Ryuuji are two Japanese twin brothers. Their culture is reflected in their use of titles (like Sensei) and what they treat as known information (kendo club). The two boys' voices are both first person, but they are distinct from one another because they have different features. Tenjiro's major metaphors are those of fighting, birds, and heat. He uses contractions most of the time. He constantly uses phrases like "try," "struggle," and "have to." Ryuuji's major metaphor is that of water. He is more self-reflective (as when he speaks of his body), and less reactive. He also uses fewer contractions, which makes him sound more formal. I found this story easy to write, but went back through in revision to enhance the differences between the boys' voices.
3. Nekantor (from "The Eminence's Match," forthcoming in Eight Against Reality)
"...the Eminence Nekantor frowned down across his naked ribs. Look: two buttons at the waist of his silk trousers. Fastened, both of them, completely fastened. Deceptively fastened. They had been fastened wrong: lower-then-upper, not upper-then-lower. The difference stuck to the buttons like fingerprints. The difference felt like fingers pressing on his mind."
Nekantor has obsessive compulsive disorder, and his prose is designed to reflect this. He repeats himself (fastened/difference/fingerprints/fingers). He has an obsessive refrain for each scene in which he appears (in this one, it's "fingers"). He never expresses uncertainty. He uses words with insulting, dismissive, or suspicious connotation whenever possible (deceptively, wrong). He frequently uses "must," because he wants everything around him to conform to his altered perception of reality. The first scene I ever wrote in his point of view, I wrote on my gut - then stepped back and analyzed it for features to take forward into other scenes in his point of view. Sometimes he's easy to fall into, but sometimes it can take me an hour just to get into the right head space.
4. Allayo (from "Let the Word Take Me," Analog, July/August 2008)
"The male blasphemes before me: I must avert my face as he allows the sacred Word to escape his mouth in this improper place, so far from the House of Leaves and the Mouth of Singing Crystal. Yet the female is worse. She sits and utters simian calls while a dark box in her lap - O save me! - speaks. Imagine it: to hear the living Word issue from a dead box! My heart quails when I think of it, and I hide my face in atonement for whatever misdeed might have brought me to this test of faith."
Allayo compares everything she sees to sacred stories from her past experience, and to familiar categories (simian, ruff). She uses religious terms for behavior (blasphemes/hide my face in atonement), and religious categories to define things and events (sacred Word, test of faith). Allayo does not use contractions, and this and her use of more archaic or formal vocabulary (avert my face/utters/quails/misdeed) contribute to her sense of general reverence. I wrote this voice mostly from my gut, but my experience with church language was a definite influence.
5. Rulii (from "Cold Words," Analog, October 2009)
"My hackles rise. I know much of unfairness, as the only one of Lowland race on the Cold Council - and also of hidden intent. My own is to use this spaceport to bring Human silver to the Lowlands, thus raising my nape-bitten race. If Parker scents true, this Officer Hada could ruin my hunt before its final pace. 'When will she take foot in La-larrai City?'"
Rulii never uses present progressive forms. The fact that he's always using "do" instead of "am doing" gives him a sense of urgency and constant action, because the use of "am doing" would suggest a sustained state. His major metaphors are those of the hunt (scents true/ruin my hunt before its final pace), and the food chain. He describes interactions in terms of territory dispute and Rank dispute among wolves (nape-bitten). He also uses unusual vocabulary, like "take foot" instead of "arrive," and "show embarrassed" rather than "look embarrassed." His voice also uses unusual meter (rhythm) - I tried to give some of his prose a loping feel (dactyllic/Xxx), and sometimes a striking feel (spondaic/XX). Rulii didn't use contractions in early drafts, but the resulting formal tone actually detracted from the effectiveness of his voice, so I reintroduced them. He was another voice that sometimes took me an hour to get in the right mood for.
6. Tsee (under construction)
"As one, we watch the images shift and move, fishlike, within the sphere. Ship Martials have captured aliens, in fact, truth! They rise homeward to the ship in one of our planet-divers. Four of them, evidently. They are in shock, it seems, no talk among them. But are these four halves, like to other aliens, or are they two wholes, like to us? Not like us, like the Cochee-coco, surely. In the great star pattern with all the races we have met, none have traveled the stars - truth, witnessed - and none have been like us."
Tsee and her brother are twins, never separated, and they never use first person singular pronouns, but speak of themselves as two halves of a whole. This means no "I," "me," or "my." She uses metaphors of music and water. Since alterations in the use of pronouns are extremely marked (difficult for readers to grasp unconsciously) I'm trying not to change much else in her grammar, but I'm trying for a metrical/intonational effect on the phrase and sentence level. Tsee tends to break up her thoughts with short interjections of one or two words, in a call-and-response pattern. Her first scene was extremely difficult to write, because forbidden words kept slipping in (argh!), but I've gone over it and started to get a feel for it now, and it's getting easier.
So after looking at all of these, I'm going to make a list - not an exhaustive list by any means - of some linguistic elements that I use in creating distinct voices.
1. People references.
Names, titles, etc. How characters refer to those around them will reflect how they view them as well as the social structure of their society.
2. Meter/turn-taking patterns
The rhythmic pattern of words, whether it mirrors English, and whether it conforms to expectations.
3. Verb tenses. Affects the sense of time progressing, and gives hints of a character's attitude.
4. Contractions. Contractions aren't actually an on-or-off thing (all vs. none), but the more you use, the less formal your character will sound.
5. Vocabulary. One word alone isn't necessarily going to be enough to affect a character's voice, but if you have lots of words that suggest urgency, rush, or impulsiveness, then your character will start sounding impulsive. The character's choice of vocabulary will reflect the larger metaphors they use as models for their judgments.
6. Metaphor. The imagery used in judgments and descriptions. A person will tend to compare something new in their experience to something more familiar, or to liken parts of their lives to established metaphorical models. So using particular metaphors will establish things like hunting, religion, etc. as known to your character, and also help to establish a "feel."
7. Word Repetition. This is something people will notice, at least on a subconscious level, and it can have different kinds of effects in different contexts (slowing down, speeding up, suggesting obsession, etc.). It's worth looking out for.
Some of these elements I establish intentionally, while others just grow out of the "feel" I get once one or two elements have changed. My general technique is to try a voice for one scene, then run it by some friends to see if it's "working," and then either try to make it more reader-friendly or go, go, go. With the more alien viewpoints, I am careful to ease into them by starting in a place where there's a lot of easy overlap with the existing, familiar patterns of English, and then gradually push them further into the alien.
It's a process I love. You can probably tell - and I hope this post will help you enjoy it, too.
Thursday, April 16, 2009
A Visit to the Academic World
Yesterday I made a visit to the academic world. I was invited to make an appearance - as an author! - at a class taught by my former Ph.D. advisor, Claire Kramsch.
She made me feel wonderful by inviting me, and I had a great time.
I got to read the opening scene of my forthcoming story, Cold Words, and then ask her students to analyze it - just in the same way that I do my own editing analysis, and the way I do Ridiculously Close Looks here on the blog. I asked the students to look through the words I'd written and find places where I'd given cues to the Aurrel's invented language and how it worked, and cues for alien point of view.
It was nothing like going to a convention, or even talking with friends who enjoy science fiction. It was all serious. But it was marvelous, geeky fun for me. It really made me feel like I've been doing the right thing all this time by applying my knowledge to science fiction and fantasy. And it made me feel like an author.
Both of those feelings were a thrill.
She made me feel wonderful by inviting me, and I had a great time.
I got to read the opening scene of my forthcoming story, Cold Words, and then ask her students to analyze it - just in the same way that I do my own editing analysis, and the way I do Ridiculously Close Looks here on the blog. I asked the students to look through the words I'd written and find places where I'd given cues to the Aurrel's invented language and how it worked, and cues for alien point of view.
It was nothing like going to a convention, or even talking with friends who enjoy science fiction. It was all serious. But it was marvelous, geeky fun for me. It really made me feel like I've been doing the right thing all this time by applying my knowledge to science fiction and fantasy. And it made me feel like an author.
Both of those feelings were a thrill.
Tuesday, April 14, 2009
Gender: real and grammatical
Dave (a.k.a. Meindzai) directed me to this terrific NPR article, and asked me if I had any experience with the idea of grammatical gender interacting with real gender.
Oh, yes, indeed.
In case you haven't gone over to the article, I'll give you an idea of what it says: people who have grammatical gender in their languages will tend to describe nouns in ways that give them characteristics associated with actual physical genders.
I once read a study (and I wish I could now remember which one) that said that young children who spoke languages with grammatical gender were able to identify their own gender earlier than those who didn't. And, no surprise, children who were asked to assign voices to cartoon characters of objects would give male voices to the grammatically male objects, and female voices to the grammatically female objects. This was not the case with English-speaking kids who haven't had to develop such awareness.
Your native language fundamentally influences how you characterize objects and their relations to one another. For example, a picture is "on" the wall in English, but "up (op)" the wall in Dutch. If you ask friends who speak other languages, you'll be surprised how many tiny subtle differences you'll find.
It might be fascinating to consider putting this distinction, or some other seemingly arbitrary grammatical distinction, into a story. I'm guessing you could get cool misunderstandings, or even disasters similar to that resulting from English vs. metric measurement. I remember hearing that a famous linguist got his inspiration from the idea that words had power over thought, such as when people labeled gasoline cans as "empty" and people were negligent around them, believing they were safe when in fact the gasoline vapor made them far more dangerous around sparks than when they were full.
Feel free to comment, Dave (or anyone else!), if you'd like to further the discussion.
Oh, yes, indeed.
In case you haven't gone over to the article, I'll give you an idea of what it says: people who have grammatical gender in their languages will tend to describe nouns in ways that give them characteristics associated with actual physical genders.
I once read a study (and I wish I could now remember which one) that said that young children who spoke languages with grammatical gender were able to identify their own gender earlier than those who didn't. And, no surprise, children who were asked to assign voices to cartoon characters of objects would give male voices to the grammatically male objects, and female voices to the grammatically female objects. This was not the case with English-speaking kids who haven't had to develop such awareness.
Your native language fundamentally influences how you characterize objects and their relations to one another. For example, a picture is "on" the wall in English, but "up (op)" the wall in Dutch. If you ask friends who speak other languages, you'll be surprised how many tiny subtle differences you'll find.
It might be fascinating to consider putting this distinction, or some other seemingly arbitrary grammatical distinction, into a story. I'm guessing you could get cool misunderstandings, or even disasters similar to that resulting from English vs. metric measurement. I remember hearing that a famous linguist got his inspiration from the idea that words had power over thought, such as when people labeled gasoline cans as "empty" and people were negligent around them, believing they were safe when in fact the gasoline vapor made them far more dangerous around sparks than when they were full.
Feel free to comment, Dave (or anyone else!), if you'd like to further the discussion.
Wednesday, March 18, 2009
When you have no Translator (or babel fish)
What do you do if you're confronted with an unfamiliar language, and you have no translator? No language talk-box, no babel fish, whatever your device happens to be.
Well, if you're dealing with seriously different parameters, like underwater communication, or nonhuman speech sounds, you've got a tough task on your hands. Sheila Finch (author of The Guild of Xenolinguists) has argued that it would be next to impossible for us to decipher alien communication in rel life - and I'm inclined to agree on a general level. But let's say we've accepted the science fictional conceit that communication can take place, and should - in that case I think it might be useful to think about what the process of language learning would be like.
There's always the solution of the orphaned alien who speaks his own language yet grows up with humans and learns theirs. That kind of solution is simple, and conveniently hides the yucky details in a place we trust at the same time we don't understand it: the language-learning "black box" of the human (or alien) brain.
But if you've got first exposure, the process is different - and full of opportunities for writers.
Generally a person learning an unknown language will start by trying to associate strings of sounds with their appropriate contexts. The classic example used in a lot of science fictional settings is the one where people point to objects and utter names for them.
Some of you may have seen that Star Trek scene with Counselor Troi where she's talking about the difficulty of determining what an alien says while pointing to a cup of coffee (or something that looks like it). The rough idea, since I don't have the scene itself at my fingertips, is that the word uttered may not be "coffee" or "cup." It might instead be "brown," or "hot," or "enjoy." Or possibly (my ideas) it could be "mine," or "gift for a visitor."
A word, phrase or other utterance comes with a social context, and can never be entirely free of social significance. It can be fun to brainstorm the different kinds of meanings an object might have, since for every possible meaning there's another possibility for misunderstanding. Other posts of mine that relate to this are But what does it mean?(point of view) and Considering the Culture in Objects.
A linguist attempting to parse a new language using technological tools - but not a translator - might begin by making recordings in as many sensory modalities as possible. This would allow them to take time not available to a person who is simply listening. The recordings would allow the linguist to consider observable aspects of the physical situation, and possibly some elements of the social as well (depending on the number of individuals speaking, their dress and behavior, etc.) Breaking speech into words is essentially a process of looking for repeated patterns of sounds and trying to find commonalities across the contexts in which they are used. This goes also for smaller elements of meaning (morphemes).
I thought I'd also add a few notes on language processing.
When we listen to foreign language sounds, the ones that are easiest to capture are the ones at the beginning and end of the utterance.
There is a tendency among many human languages for the subject of the sentence to come first; this isn't always true, but English speakers and speakers of many other languages that follow this pattern will tend to make guesses based on this assumption.
Also, though we don't do it consciously, our brains have an excellent ability to track the frequency of different language items - that is, to say which sounds or words are more common than others.
This barely scratches the surface in terms of the challenges of learning languages the hard way, and the tools people use to deal with them - but I hope you may at least find some interesting ideas here.
Well, if you're dealing with seriously different parameters, like underwater communication, or nonhuman speech sounds, you've got a tough task on your hands. Sheila Finch (author of The Guild of Xenolinguists) has argued that it would be next to impossible for us to decipher alien communication in rel life - and I'm inclined to agree on a general level. But let's say we've accepted the science fictional conceit that communication can take place, and should - in that case I think it might be useful to think about what the process of language learning would be like.
There's always the solution of the orphaned alien who speaks his own language yet grows up with humans and learns theirs. That kind of solution is simple, and conveniently hides the yucky details in a place we trust at the same time we don't understand it: the language-learning "black box" of the human (or alien) brain.
But if you've got first exposure, the process is different - and full of opportunities for writers.
Generally a person learning an unknown language will start by trying to associate strings of sounds with their appropriate contexts. The classic example used in a lot of science fictional settings is the one where people point to objects and utter names for them.
Some of you may have seen that Star Trek scene with Counselor Troi where she's talking about the difficulty of determining what an alien says while pointing to a cup of coffee (or something that looks like it). The rough idea, since I don't have the scene itself at my fingertips, is that the word uttered may not be "coffee" or "cup." It might instead be "brown," or "hot," or "enjoy." Or possibly (my ideas) it could be "mine," or "gift for a visitor."
A word, phrase or other utterance comes with a social context, and can never be entirely free of social significance. It can be fun to brainstorm the different kinds of meanings an object might have, since for every possible meaning there's another possibility for misunderstanding. Other posts of mine that relate to this are But what does it mean?(point of view) and Considering the Culture in Objects.
A linguist attempting to parse a new language using technological tools - but not a translator - might begin by making recordings in as many sensory modalities as possible. This would allow them to take time not available to a person who is simply listening. The recordings would allow the linguist to consider observable aspects of the physical situation, and possibly some elements of the social as well (depending on the number of individuals speaking, their dress and behavior, etc.) Breaking speech into words is essentially a process of looking for repeated patterns of sounds and trying to find commonalities across the contexts in which they are used. This goes also for smaller elements of meaning (morphemes).
I thought I'd also add a few notes on language processing.
When we listen to foreign language sounds, the ones that are easiest to capture are the ones at the beginning and end of the utterance.
There is a tendency among many human languages for the subject of the sentence to come first; this isn't always true, but English speakers and speakers of many other languages that follow this pattern will tend to make guesses based on this assumption.
Also, though we don't do it consciously, our brains have an excellent ability to track the frequency of different language items - that is, to say which sounds or words are more common than others.
This barely scratches the surface in terms of the challenges of learning languages the hard way, and the tools people use to deal with them - but I hope you may at least find some interesting ideas here.
Thursday, January 29, 2009
How sociolinguistics can help you!
I've talked about sociolinguistics here before, in the context of accents. It's essentially about how language differs across social boundaries, and how it is used to indicate membership in various kinds of social groups. These can be class groups, interest-related groups, regional groups, etc.
This is extremely useful for writing about science fiction and fantasy worlds.
As you put your world together, ask yourself how your people divide themselves up. Is it by town? By side of town (other side of the tracks, etc.)? Is it by larger geographical region? Is it by profession? By upper and lower class?
Once you've decided on the divisions, think through how these divisions might be linguistically indicated. Is there a pattern of speech that is considered particularly sophisticated? One that is very lowbrow? Is there a group, such as traders or port workers, whose language mixes with other languages from the nearby regions? How would that influence their speech, and how would such speech be regarded by those around them?
I'm not talking about slang, necessarily, though slang can be one of your tools. Pidgin/creole languages can also help you. You can also choose phonological differences, like the dropping of a final consonant on some kinds of words, to indicate the speech of a social group. Keep in mind that the social divisions you create can be distinguished by virtually any of the various measures I've been discussing here over the last month: phonology, morphology, syntax, vocabulary use, pragmatics (!) etc.
Drawing linguistic distinctions between social groups is one of the best ways to help a created society take on extra dimension. So do give this some thought as you go forward.
This is extremely useful for writing about science fiction and fantasy worlds.
As you put your world together, ask yourself how your people divide themselves up. Is it by town? By side of town (other side of the tracks, etc.)? Is it by larger geographical region? Is it by profession? By upper and lower class?
Once you've decided on the divisions, think through how these divisions might be linguistically indicated. Is there a pattern of speech that is considered particularly sophisticated? One that is very lowbrow? Is there a group, such as traders or port workers, whose language mixes with other languages from the nearby regions? How would that influence their speech, and how would such speech be regarded by those around them?
I'm not talking about slang, necessarily, though slang can be one of your tools. Pidgin/creole languages can also help you. You can also choose phonological differences, like the dropping of a final consonant on some kinds of words, to indicate the speech of a social group. Keep in mind that the social divisions you create can be distinguished by virtually any of the various measures I've been discussing here over the last month: phonology, morphology, syntax, vocabulary use, pragmatics (!) etc.
Drawing linguistic distinctions between social groups is one of the best ways to help a created society take on extra dimension. So do give this some thought as you go forward.
Wednesday, January 28, 2009
How pragmatics can help you!
Pragmatics is an area of linguistics that I love, but which is difficult to define. Witness Mr. Paul Levinson, who spent an entire chapter trying to separate it from semantics in his textbook. Argh!
So what is Pragmatics? Basically, it deals with those areas of meaning which aren't really meaning. What does that mean? It deals with implications (in the lingo, "implicature"), and with presuppositions, and with using language to do things rather than just send messages.
I think most people know about presuppositions, even if they can't give a name to them. An example would be when the lawyer asks the plaintiff,
"Have you stopped beating your wife?"
Either a yes or no answer will contain the presupposition that the plaintiff beat his wife. Thus, in order to avoid tacit acceptance of the idea that he's beaten his wife, the plaintiff has to reject the question. There are many words like this. "Manage to," for example, which presupposes that the person has "tried to."
The usefulness of presuppositions in story-writing lies in their ability to carry extra implied meaning. If you say that your character "didn't do" something, we know nothing about whether he or she wanted to do that thing, or tried. "Didn't manage to do" tells us a heck of a lot more in just two additional words. So keep an eye out for these as helpers in the creation of point of view as well as ways to layer meaning into your story.
If you've followed my blog for any length of time you'll have noticed that I've talked about H.P. Grice and the Cooperative Principle more than once. Essentially the Cooperative Principle says, "make your contribution to the conversation optimally relevant and appropriate." This may seem terribly obvious, but it is in fact quite powerful. This is because the assumption of cooperativeness allows us to draw conclusions from what people say.
Let's say someone tells you "I have two children." From the point of view of strict truthfulness, this could be true so long as that person had two or more children. But the Cooperative Principle lets us conclude that if the person had more than two children, they would be telling us that. Thus, we conclude that the person has two, and only two, children. Grice calls this the "maxim of quantity."
There are other Gricean maxims, but I won't go into all of them here. I'll just mention that the "maxim of quality" means that you're not lying (I'll return to the issue of lying, and its implications in stories, in a minute).
I've probably also mentioned "speech acts." These are instances of "doing by speaking," as when you invite, insult, refuse, swear, promise, marry, etc.. The action is accomplished by the utterance of the speech. I encourage you to think about these, because they often have social consequences. What kind of unique speech acts might a world have? In what contexts might they occur? What are the special conditions required for the act to be performed successfully (you can't marry two people to one another unless you possess special qualifications, for example)?
In my story, "Let the Word Take Me", every utterance was an act - an act of holy transport or blasphemy, or of respectful restraint - and was restricted by special conditions of person, time and place. This is an extreme example of the type, but there is a lot of interesting stuff to be gained by playing with speech acts in alternate cultural scenarios.
The other issue that Pragmatics covers is that of Politeness. This is extremely rich ground for story ideas, especially because Politeness often conflicts directly with the Gricean Maxims. In particular, it's easy to misinterpret polite avoidance of particular topics as evasiveness or lying. We do a lot of effortful things in order to avoid threatening other people's "face," also called committing "face-threatening acts." Brown and Levinson 1987 is the classic source of this discussion.
Interestingly, Brown and Levinson talk about two types of social desires: the desire to be autonomous (negative face), and the desire to be accepted (positive face). These contrast with one another, and while polite and diffident talk addresses another person's desire to be autonomous, that desire may not be foremost in their minds. Familiar talk (including slang and insider vocabulary) addresses another person's desire to be accepted. The choice between these two strategies is critical to a person's success.
The other reason I love pragmatics as a source for stories is this: when people are learning foreign languages, the errors they make in pronunciation, word formation or sentence word order - even picking the wrong word meaning - are interpreted as errors in language. They are easily excused as the broken language of a learner. Errors in pragmatics, however, are not seen as language errors. They reflect instead on the personality and identity of the speaker. So a person who makes a politeness error is less likely to be seen as a learner and more likely to be seen as rude.
I have to say that Pragmatics is my favorite source for story ideas. I hope this discussion has shown you why, and has given you some ideas for exploring pragmatics in your own story worlds.
So what is Pragmatics? Basically, it deals with those areas of meaning which aren't really meaning. What does that mean? It deals with implications (in the lingo, "implicature"), and with presuppositions, and with using language to do things rather than just send messages.
I think most people know about presuppositions, even if they can't give a name to them. An example would be when the lawyer asks the plaintiff,
"Have you stopped beating your wife?"
Either a yes or no answer will contain the presupposition that the plaintiff beat his wife. Thus, in order to avoid tacit acceptance of the idea that he's beaten his wife, the plaintiff has to reject the question. There are many words like this. "Manage to," for example, which presupposes that the person has "tried to."
The usefulness of presuppositions in story-writing lies in their ability to carry extra implied meaning. If you say that your character "didn't do" something, we know nothing about whether he or she wanted to do that thing, or tried. "Didn't manage to do" tells us a heck of a lot more in just two additional words. So keep an eye out for these as helpers in the creation of point of view as well as ways to layer meaning into your story.
If you've followed my blog for any length of time you'll have noticed that I've talked about H.P. Grice and the Cooperative Principle more than once. Essentially the Cooperative Principle says, "make your contribution to the conversation optimally relevant and appropriate." This may seem terribly obvious, but it is in fact quite powerful. This is because the assumption of cooperativeness allows us to draw conclusions from what people say.
Let's say someone tells you "I have two children." From the point of view of strict truthfulness, this could be true so long as that person had two or more children. But the Cooperative Principle lets us conclude that if the person had more than two children, they would be telling us that. Thus, we conclude that the person has two, and only two, children. Grice calls this the "maxim of quantity."
There are other Gricean maxims, but I won't go into all of them here. I'll just mention that the "maxim of quality" means that you're not lying (I'll return to the issue of lying, and its implications in stories, in a minute).
I've probably also mentioned "speech acts." These are instances of "doing by speaking," as when you invite, insult, refuse, swear, promise, marry, etc.. The action is accomplished by the utterance of the speech. I encourage you to think about these, because they often have social consequences. What kind of unique speech acts might a world have? In what contexts might they occur? What are the special conditions required for the act to be performed successfully (you can't marry two people to one another unless you possess special qualifications, for example)?
In my story, "Let the Word Take Me", every utterance was an act - an act of holy transport or blasphemy, or of respectful restraint - and was restricted by special conditions of person, time and place. This is an extreme example of the type, but there is a lot of interesting stuff to be gained by playing with speech acts in alternate cultural scenarios.
The other issue that Pragmatics covers is that of Politeness. This is extremely rich ground for story ideas, especially because Politeness often conflicts directly with the Gricean Maxims. In particular, it's easy to misinterpret polite avoidance of particular topics as evasiveness or lying. We do a lot of effortful things in order to avoid threatening other people's "face," also called committing "face-threatening acts." Brown and Levinson 1987 is the classic source of this discussion.
Interestingly, Brown and Levinson talk about two types of social desires: the desire to be autonomous (negative face), and the desire to be accepted (positive face). These contrast with one another, and while polite and diffident talk addresses another person's desire to be autonomous, that desire may not be foremost in their minds. Familiar talk (including slang and insider vocabulary) addresses another person's desire to be accepted. The choice between these two strategies is critical to a person's success.
The other reason I love pragmatics as a source for stories is this: when people are learning foreign languages, the errors they make in pronunciation, word formation or sentence word order - even picking the wrong word meaning - are interpreted as errors in language. They are easily excused as the broken language of a learner. Errors in pragmatics, however, are not seen as language errors. They reflect instead on the personality and identity of the speaker. So a person who makes a politeness error is less likely to be seen as a learner and more likely to be seen as rude.
I have to say that Pragmatics is my favorite source for story ideas. I hope this discussion has shown you why, and has given you some ideas for exploring pragmatics in your own story worlds.
Monday, January 26, 2009
Thinking ahead to a Language Design Workshop
I'm getting a vibe from some of you that all my linguistics posts are making my language design workshop seem scary.
It shouldn't be.
I'm not planning to sit down and have people design languages from the ground up; that is, not unless they want to. What I'll be looking for will be a description of the people speaking the language with details about their physiology (not so tough with humans) and their social structure, and also a sense of how deeply the language should penetrate the work, i.e. whether use of the language is intended to feel intimate or estranging. As with my last workshop, I'll give more specifics on the day the workshop opens, and ask for people to submit within the first week of February.
It's my bedtime, but I'll try to do some pragmatics tomorrow.
It shouldn't be.
I'm not planning to sit down and have people design languages from the ground up; that is, not unless they want to. What I'll be looking for will be a description of the people speaking the language with details about their physiology (not so tough with humans) and their social structure, and also a sense of how deeply the language should penetrate the work, i.e. whether use of the language is intended to feel intimate or estranging. As with my last workshop, I'll give more specifics on the day the workshop opens, and ask for people to submit within the first week of February.
It's my bedtime, but I'll try to do some pragmatics tomorrow.
Saturday, January 24, 2009
How semantics can help you! Part 3
Tonight I thought I'd discuss that ubiquitous genre activity - the one that always drives my spell-checker insane - making up words. Thereafter, I'll give a little thought to the idea of redefining existing words.
I'm guessing that after my last post you can imagine how making up words contributes to an effect of foreignness. Whenever you replace an English word with a foreign one, you lose every connotation and context associated with that English word. The feeling provided by the newly created word will depend on the evocativeness of its pronunciation. This may come from an association with Earth languages that it resembles (which will give the new word some of the contextual association with the language in question), or from general principles of onomatopoeia (such as the association of voiced sounds/o/u with large or loud things, and voiceless sounds/a/i with small or quiet things). Any further associations will have to be deliberately provided by the writer.
I've often heard it said that "if it's a rabbit, call it a rabbit." I tend to agree with this. After all, why put your reader to the trouble of divesting a word of all its associations if the people in your story use a word with precisely the same associations?
Another created word context is that of words coined from combinations of other words (or parts thereof). This most often occurs in science fiction, when you'll find people using comlinks and any number of other more exotic things. These words retain and combine associations, provided that the parts of the word are recognized and can be successfully extrapolated.
If you're using a created word, think through what associations you want it to have. It's not hard to show a reader through demonstration what the denotation of the word is. By all means, do so - but don't stop there. For your word to take on life and feel real in the world of the story, it will help if it comes with some of the other types of associations that our words commonly do. I'm thinking of emotional connotations. Here's an example.
Let's say you have a word, Korinye, which means a particular type of police officer. In order to define it for the reader, you put one of these on a street corner (or chasing the protagonist, etc.) , point him or her out and say "watch out for the Korinye." But that alone doesn't tell you how the Korinye group is regarded in society, whether for example they're a secret police for a fascist government or whether they're just a friendly policeman on the beat (who nevertheless won't be on your side if you steal from the shops). As you go through the story, think about whose point of view you're in, and how that person regards Korinye in different contexts. Their view of Korinye can even change over the story. Or you can have alternate points of view to show that some people consider the Korinye to be upholders of the law, while others consider them to be ruthless brigands who pillage in the name of the law. Don't just let your word sit; let it expand just a little each time you use it.
In general I'd suggest that you keep the most subtlety, the most extensive building and explanation only for words that are key to your main conflict. This may be a bias of mine, but why make people put a lot of effort into a word that will give them little reward? Of course, this does assume that you want the reader to feel like an "insider" with the word(s) in question. If you have a human going to an alien planet and feeling lost because all the words are different, then keeping to the human viewpoint will probably mean not explaining any of the alien words.
You can also turn this around. What if you're in the alien viewpoint? It may surprise you, but my first suggestion for an alien viewpoint is this: Minimize the number of created words.
Part of putting your reader in an alien's head means making him or her feel comfortable there. So have the alien give not very much thought to things he/she doesn't feel are important. Names of animals, for example, can be tossed in with just a couple words of context, and even used as metaphors for other things, like "he was mad as a cornered ughara." Give much more attention to those concepts that will allow readers to understand the alien's motives. These concepts don't even need to have made-up names.
Yes, I am suggesting that you can redefine English words rather than putting in created ones every time. Sure, your alien may have an idiosyncratic sense of honor, but you don't have to call it "zinni" or anything else. Instead, use strategically designed context and explanations to designate the associations that you want, and pluck away the ones you don't. In my forthcoming Analog story, Cold Words, the aliens have a very distinct set of social judgments associated with the words Warm and Cold (but not Hot). Since these are integral to the plot, I spend some time building them up contextually. The other word I change in that story is "friend." This one works slightly differently because it is a concept that the aliens do not have. I have to treat it carefully because as you might imagine, this does not mean they don't have close relationships. In order to change it, I have my character give some conscious thought to what it means and how it fits into the relationships he is familiar with.
I love this stuff - in particular the relation between words and social meaning, which will lead us into our next topics, pragmatics and sociolinguistics. This will be the final post on semantics unless any of my readers have specific questions. If you do, please feel free to comment and ask.
I'm still planning to invite submissions to the language design workshop during the first week of February. As with the last workshop, the number of participants will be limited to five.
Enjoy the rest of your weekend, everyone!
I'm guessing that after my last post you can imagine how making up words contributes to an effect of foreignness. Whenever you replace an English word with a foreign one, you lose every connotation and context associated with that English word. The feeling provided by the newly created word will depend on the evocativeness of its pronunciation. This may come from an association with Earth languages that it resembles (which will give the new word some of the contextual association with the language in question), or from general principles of onomatopoeia (such as the association of voiced sounds/o/u with large or loud things, and voiceless sounds/a/i with small or quiet things). Any further associations will have to be deliberately provided by the writer.
I've often heard it said that "if it's a rabbit, call it a rabbit." I tend to agree with this. After all, why put your reader to the trouble of divesting a word of all its associations if the people in your story use a word with precisely the same associations?
Another created word context is that of words coined from combinations of other words (or parts thereof). This most often occurs in science fiction, when you'll find people using comlinks and any number of other more exotic things. These words retain and combine associations, provided that the parts of the word are recognized and can be successfully extrapolated.
If you're using a created word, think through what associations you want it to have. It's not hard to show a reader through demonstration what the denotation of the word is. By all means, do so - but don't stop there. For your word to take on life and feel real in the world of the story, it will help if it comes with some of the other types of associations that our words commonly do. I'm thinking of emotional connotations. Here's an example.
Let's say you have a word, Korinye, which means a particular type of police officer. In order to define it for the reader, you put one of these on a street corner (or chasing the protagonist, etc.) , point him or her out and say "watch out for the Korinye." But that alone doesn't tell you how the Korinye group is regarded in society, whether for example they're a secret police for a fascist government or whether they're just a friendly policeman on the beat (who nevertheless won't be on your side if you steal from the shops). As you go through the story, think about whose point of view you're in, and how that person regards Korinye in different contexts. Their view of Korinye can even change over the story. Or you can have alternate points of view to show that some people consider the Korinye to be upholders of the law, while others consider them to be ruthless brigands who pillage in the name of the law. Don't just let your word sit; let it expand just a little each time you use it.
In general I'd suggest that you keep the most subtlety, the most extensive building and explanation only for words that are key to your main conflict. This may be a bias of mine, but why make people put a lot of effort into a word that will give them little reward? Of course, this does assume that you want the reader to feel like an "insider" with the word(s) in question. If you have a human going to an alien planet and feeling lost because all the words are different, then keeping to the human viewpoint will probably mean not explaining any of the alien words.
You can also turn this around. What if you're in the alien viewpoint? It may surprise you, but my first suggestion for an alien viewpoint is this: Minimize the number of created words.
Part of putting your reader in an alien's head means making him or her feel comfortable there. So have the alien give not very much thought to things he/she doesn't feel are important. Names of animals, for example, can be tossed in with just a couple words of context, and even used as metaphors for other things, like "he was mad as a cornered ughara." Give much more attention to those concepts that will allow readers to understand the alien's motives. These concepts don't even need to have made-up names.
Yes, I am suggesting that you can redefine English words rather than putting in created ones every time. Sure, your alien may have an idiosyncratic sense of honor, but you don't have to call it "zinni" or anything else. Instead, use strategically designed context and explanations to designate the associations that you want, and pluck away the ones you don't. In my forthcoming Analog story, Cold Words, the aliens have a very distinct set of social judgments associated with the words Warm and Cold (but not Hot). Since these are integral to the plot, I spend some time building them up contextually. The other word I change in that story is "friend." This one works slightly differently because it is a concept that the aliens do not have. I have to treat it carefully because as you might imagine, this does not mean they don't have close relationships. In order to change it, I have my character give some conscious thought to what it means and how it fits into the relationships he is familiar with.
I love this stuff - in particular the relation between words and social meaning, which will lead us into our next topics, pragmatics and sociolinguistics. This will be the final post on semantics unless any of my readers have specific questions. If you do, please feel free to comment and ask.
I'm still planning to invite submissions to the language design workshop during the first week of February. As with the last workshop, the number of participants will be limited to five.
Enjoy the rest of your weekend, everyone!
Thursday, January 22, 2009
How semantics can help you! Part 2
Neural networks are really amazing things. In my last post I talked about how a word brings up all of its meanings simultaneously; today I'm going to talk about how that's not all it brings up.
I'm talking about connotations and allusion.
Along with all of its meanings, the mention of a word can bring up all the contexts in which we've encountered it. With exceedingly common words, there may not be a particular context that stands out, and the word may have a more generic feeling. With less common words, we may really notice how they evoke the context in which they were created (Quidditch, anyone?) or in which they were used. Regardless, these contexts always tag along, and they influence the way we hear a word.
Has anyone ever tried to use the word "ejaculate" as a dialog tag? No? It used to be common enough, but I'm guessing you can see why we don't use it so much that way any more. (Dialog tags are out of fashion anyway because they can be distracting.)
This reminds me of a discussion I had on the Analog forum about euphemisms. They tend to get "used up" and replaced by others quite quickly. Why? Because of the contexts in which they are used. If those contexts are considered dirty or low, then the quality of the context will be evoked in the speaker or writer's mind with every occurrence of the word, and eventually the word will be sullied by its association with that context.
In my classes at the school of Education at UC Berkeley, occasionally the word "intertextuality" came up. It essentially means that a word will evoke in the reader's mind all the texts in which they have seen it. "Monster" can bring up Frankenstein, or Monsters Inc. or any number of other things. This is one of the reasons that my friend Paul Carlson was able to put together his list of words that evoke particular genres (find it here).
When you're writing, it might be daunting to remember that there are a million layers floating behind everything you say, particularly when you choose a word that doesn't occur so frequently as to become semi-generic. Almost any word can become more than it is, much like the few critical words used in ancient Japanese poetry (I'm thinking primarily of tanka, not haiku).
Daunting, sure - but what an opportunity! This stuff can allows you to imbue a scene with a sense of foreboding or excitement. The other thing it can do is allow you to illuminate your point of view character. All of the judgments of value inherent in a particular word will reflect on the user of that word. We see this all the time in oral language when we judge people based on their use of cuss words or insulting words for others. In a piece of narrative writing, all those judgments will be associated with the point of view character. It's one of the ways that point of view can extend into your writing far beyond the simple first and third person pronouns.
That's it for tonight, but I'm starting to feel more stable, so I hope I'll have another post up in the next day or so.
I'm talking about connotations and allusion.
Along with all of its meanings, the mention of a word can bring up all the contexts in which we've encountered it. With exceedingly common words, there may not be a particular context that stands out, and the word may have a more generic feeling. With less common words, we may really notice how they evoke the context in which they were created (Quidditch, anyone?) or in which they were used. Regardless, these contexts always tag along, and they influence the way we hear a word.
Has anyone ever tried to use the word "ejaculate" as a dialog tag? No? It used to be common enough, but I'm guessing you can see why we don't use it so much that way any more. (Dialog tags are out of fashion anyway because they can be distracting.)
This reminds me of a discussion I had on the Analog forum about euphemisms. They tend to get "used up" and replaced by others quite quickly. Why? Because of the contexts in which they are used. If those contexts are considered dirty or low, then the quality of the context will be evoked in the speaker or writer's mind with every occurrence of the word, and eventually the word will be sullied by its association with that context.
In my classes at the school of Education at UC Berkeley, occasionally the word "intertextuality" came up. It essentially means that a word will evoke in the reader's mind all the texts in which they have seen it. "Monster" can bring up Frankenstein, or Monsters Inc. or any number of other things. This is one of the reasons that my friend Paul Carlson was able to put together his list of words that evoke particular genres (find it here).
When you're writing, it might be daunting to remember that there are a million layers floating behind everything you say, particularly when you choose a word that doesn't occur so frequently as to become semi-generic. Almost any word can become more than it is, much like the few critical words used in ancient Japanese poetry (I'm thinking primarily of tanka, not haiku).
Daunting, sure - but what an opportunity! This stuff can allows you to imbue a scene with a sense of foreboding or excitement. The other thing it can do is allow you to illuminate your point of view character. All of the judgments of value inherent in a particular word will reflect on the user of that word. We see this all the time in oral language when we judge people based on their use of cuss words or insulting words for others. In a piece of narrative writing, all those judgments will be associated with the point of view character. It's one of the ways that point of view can extend into your writing far beyond the simple first and third person pronouns.
That's it for tonight, but I'm starting to feel more stable, so I hope I'll have another post up in the next day or so.
Sunday, January 18, 2009
How semantics can help you! Part 1
Semantics is the study of meaning. I have a confession to make: I've always found the idea of semantics more exciting than the study itself. This is because academic classes on the subject involve a great deal of hard logic.
I'm not going to do that stuff here. (pc, I assure you I'm relieved too.)
Because I'm sick at the moment (with vertigo, which is really shutting me down), I'm going to divide this one up. Today's entry will concern a topic that I'm sure every writer can relate to:
Word Meaning: Choosing the Right Word
Choosing the right word is critical to getting our meaning across as writers. Here are a few initial things to think about:
1. Does this word have the meaning I'm looking for?
2. Does it supply that meaning unambiguously?
3. Does it have the proper positive, negative, mysterious, or other desired connotations?
4. Does it reflect on the attitude or identity of the point of view character?
I'm going to spend a little time on ambiguity, because linguistically speaking, even the denotation (meaning) of a word is never simple and singular.
Consider the word "dog." When you hear it, what do you imagine? I get an instant image of something beagle-sized and brown, with floppy ears and a wet nose and a wagging tail. This is my meaning-prototype for the word "dog," even though I know the word includes great Danes and shar peis and toy poodles and Snoopy.
A word's meaning is like a pointillist painting - the prototype lies at the center of a scattering of points which are each possible meanings for the word. As long as the object has enough of the right features (but not necessarily always the same ones), it will be rapidly construed as a member of the set.
This brings me to the problem of ambiguity.
Very often when I critique - either editing myself or reading for others - I'll come across words that don't work well because of ambiguity. This is not because the writer has necessarily chosen the wrong word, but because the word they've picked has more than one possible meaning.
Meanings and words don't have a precisely one-to-one relationship, much in the way that "dog" doesn't always describe the same dog. When we hear a word, our brain brings up every known meaning for that word simultaneously. These generally occur in a hierarchical order of likelihood, but they are all present. Therefore, if the context provided does not narrow the choice sufficiently, the ambiguity can become distracting. Homonyms are a natural context for this, but so are words that appear in idiomatic expressions (they can be ambiguous between idiomatic and non-idiomatic meanings).
The example below shows a different type - a word whose part of speech is ambiguous:
"Joseph burst into the suspect's apartment. Crashing and the tinkle of broken glass came from the back room."
In this sequence, the word "crashing" is ambiguous between the following meanings:
crashing: NOUN a loud sound made when something breaks
crashing: VERB breaking something
Because we've got a verb context set up with Joseph's sudden entry, it's easy to misconstrue "crashing" and end up confused when it gets set up as a parallel with "the tinkle of broken glass." So maybe we should consider replacing "crashing" or setting up a noun context by using an adjective like "horrible" to make it "horrible crashing."
I'd love to go digging for more examples, but it's late and my woozy head is telling me to lie down, so I'll stop there for now.
Stay tuned for my next semantics entries
1. connotations/ point of view
2. creating words and
3. altering the meaning of words.
I'm not going to do that stuff here. (pc, I assure you I'm relieved too.)
Because I'm sick at the moment (with vertigo, which is really shutting me down), I'm going to divide this one up. Today's entry will concern a topic that I'm sure every writer can relate to:
Word Meaning: Choosing the Right Word
Choosing the right word is critical to getting our meaning across as writers. Here are a few initial things to think about:
1. Does this word have the meaning I'm looking for?
2. Does it supply that meaning unambiguously?
3. Does it have the proper positive, negative, mysterious, or other desired connotations?
4. Does it reflect on the attitude or identity of the point of view character?
I'm going to spend a little time on ambiguity, because linguistically speaking, even the denotation (meaning) of a word is never simple and singular.
Consider the word "dog." When you hear it, what do you imagine? I get an instant image of something beagle-sized and brown, with floppy ears and a wet nose and a wagging tail. This is my meaning-prototype for the word "dog," even though I know the word includes great Danes and shar peis and toy poodles and Snoopy.
A word's meaning is like a pointillist painting - the prototype lies at the center of a scattering of points which are each possible meanings for the word. As long as the object has enough of the right features (but not necessarily always the same ones), it will be rapidly construed as a member of the set.
This brings me to the problem of ambiguity.
Very often when I critique - either editing myself or reading for others - I'll come across words that don't work well because of ambiguity. This is not because the writer has necessarily chosen the wrong word, but because the word they've picked has more than one possible meaning.
Meanings and words don't have a precisely one-to-one relationship, much in the way that "dog" doesn't always describe the same dog. When we hear a word, our brain brings up every known meaning for that word simultaneously. These generally occur in a hierarchical order of likelihood, but they are all present. Therefore, if the context provided does not narrow the choice sufficiently, the ambiguity can become distracting. Homonyms are a natural context for this, but so are words that appear in idiomatic expressions (they can be ambiguous between idiomatic and non-idiomatic meanings).
The example below shows a different type - a word whose part of speech is ambiguous:
"Joseph burst into the suspect's apartment. Crashing and the tinkle of broken glass came from the back room."
In this sequence, the word "crashing" is ambiguous between the following meanings:
crashing: NOUN a loud sound made when something breaks
crashing: VERB breaking something
Because we've got a verb context set up with Joseph's sudden entry, it's easy to misconstrue "crashing" and end up confused when it gets set up as a parallel with "the tinkle of broken glass." So maybe we should consider replacing "crashing" or setting up a noun context by using an adjective like "horrible" to make it "horrible crashing."
I'd love to go digging for more examples, but it's late and my woozy head is telling me to lie down, so I'll stop there for now.
Stay tuned for my next semantics entries
1. connotations/ point of view
2. creating words and
3. altering the meaning of words.
Thursday, January 15, 2009
How syntax can help you!
This one's funny, because it sounds like grammar, or maybe computer programming...
Syntax is the study of how sentences are put together. Part of this is word order. This is the one everyone fears because it often involves diagramming sentences. Actually, one of my most intense and wonderful classes was Syntax 1 at UC Santa Cruz. We put together a set of rules for how to create the sentences of English, based entirely on example sentences given to us by our teacher, Professor Sandy Chung (who totally rocks, by the way). Each time we thought we had it, she'd throw us another sentence that didn't fit, and the rule set evolved.
So how is this useful for science fiction and fantasy writers?
First, consider Yoda. He doesn't use typical English syntax. We know this. Yet we can still understand him. I always figured he was a native speaker of some other language and that affected how he could speak the common tongue - but my husband says he never thought of that, and he thought Yoda was just quirky.
Be that as it may, one of the things you can do by altering syntax is give a feeling of dialect, or of a foreign accent. The key here is to keep it all consistent. If it's inconsistent it will feel quirky, and could be construed as an error.
So how do you keep it consistent? Track your subject/verb/object order, and track your phrase types.
In English we use SVO (subject-verb-object) word order: I hit him: I=S, hit=V, him=O.
In Japanese they use SOV (subject-object-verb) word order. boku ga kare o utta : boku=I (for boys)=S, kare=he=O, utta=hit=V
I don't personally know any VSO languages (write in a comment if you do!) but I do know that Earth languages don't actually have all the possible orderings of these elements. For alien languages, who knows? They might not even conceptualize subject and object and verb the way we do - in which case it might be tough to write out their language in the story!
Some languages have freer word order than English. Take for example Latin or Japanese. This is a place where phrase syntax (in the Japanese case) or morphology (in the Latin case) can allow you greater freedom.
In Japanese, the subject and object are marked by particles, special words that come directly after the nouns they apply to and tell you their role in the sentence. With your words marked like that, you can scramble the phrases up a bit and still get meaning out of it.
In Latin, morphology provides case suffixes. Case suffixes essentially play the same role as the Japanese particles, and by labeling the word's role directly, allow more freedom for altering word order.
Play around with it. Yoda shows us that we can understand a lot of different ways of putting a sentence together, provided that we know enough to track each noun's role in the action at hand. You might also want to run it by your friends to make sure it's comprehensible!
At this point you may notice that I've been talking about altering English syntax within a story to imply the structure of another language. This is true. The same principles apply if you want to write sentences in a created language - but I'm guessing this is going to happen less often in the story than the use of English for implication. I have written a song in one of my created languages, but I don't imagine it will do more than sit in an appendix, since putting the entire thing in the story as Tolkien did isn't quite my style.
Now, go forth and have fun with syntax!
Syntax is the study of how sentences are put together. Part of this is word order. This is the one everyone fears because it often involves diagramming sentences. Actually, one of my most intense and wonderful classes was Syntax 1 at UC Santa Cruz. We put together a set of rules for how to create the sentences of English, based entirely on example sentences given to us by our teacher, Professor Sandy Chung (who totally rocks, by the way). Each time we thought we had it, she'd throw us another sentence that didn't fit, and the rule set evolved.
So how is this useful for science fiction and fantasy writers?
First, consider Yoda. He doesn't use typical English syntax. We know this. Yet we can still understand him. I always figured he was a native speaker of some other language and that affected how he could speak the common tongue - but my husband says he never thought of that, and he thought Yoda was just quirky.
Be that as it may, one of the things you can do by altering syntax is give a feeling of dialect, or of a foreign accent. The key here is to keep it all consistent. If it's inconsistent it will feel quirky, and could be construed as an error.
So how do you keep it consistent? Track your subject/verb/object order, and track your phrase types.
In English we use SVO (subject-verb-object) word order: I hit him: I=S, hit=V, him=O.
In Japanese they use SOV (subject-object-verb) word order. boku ga kare o utta : boku=I (for boys)=S, kare=he=O, utta=hit=V
I don't personally know any VSO languages (write in a comment if you do!) but I do know that Earth languages don't actually have all the possible orderings of these elements. For alien languages, who knows? They might not even conceptualize subject and object and verb the way we do - in which case it might be tough to write out their language in the story!
Some languages have freer word order than English. Take for example Latin or Japanese. This is a place where phrase syntax (in the Japanese case) or morphology (in the Latin case) can allow you greater freedom.
In Japanese, the subject and object are marked by particles, special words that come directly after the nouns they apply to and tell you their role in the sentence. With your words marked like that, you can scramble the phrases up a bit and still get meaning out of it.
In Latin, morphology provides case suffixes. Case suffixes essentially play the same role as the Japanese particles, and by labeling the word's role directly, allow more freedom for altering word order.
Play around with it. Yoda shows us that we can understand a lot of different ways of putting a sentence together, provided that we know enough to track each noun's role in the action at hand. You might also want to run it by your friends to make sure it's comprehensible!
At this point you may notice that I've been talking about altering English syntax within a story to imply the structure of another language. This is true. The same principles apply if you want to write sentences in a created language - but I'm guessing this is going to happen less often in the story than the use of English for implication. I have written a song in one of my created languages, but I don't imagine it will do more than sit in an appendix, since putting the entire thing in the story as Tolkien did isn't quite my style.
Now, go forth and have fun with syntax!
Monday, January 12, 2009
How morphology can help you!
Morphology is a fantasy and science fiction writer's best friend.
Seriously. Why? Because everyone uses it, and I mean everyone, whether they know it or not. Every story that makes up a name for a group of people and then pluralizes it is using morphology. Every story that takes a nice-sounding made-up word and then adds on a suffix to make the name of a country or city is using it too.
Morphology is prefixes and suffixes (and infixes). It is the study of the tiny pieces of meaning that make up words. Each of these pieces is called a morpheme. Some morphemes are free, which means they can occur by themselves and still have meaning. Examples:
cat
do
blend
Yes, these are words. But not all words contain only a single morpheme. Most contain one or more bound morphemes, which are meaning units that can't occur all on their own. Examples:
-s
re-
-er
-ness
anti-
-ville
-ia
So if we use these in combination we get words with one or morpheme, as follows:
cat+s=cats (2 morphemes)
good+ness=goodness (2 morphemes)
paint+er+s=painters (3 morphemes)
etc.
If you have a fantasy or science fiction language, I urge you to think through the morphemes you use. There are a ton of people out there who make plurals by adding -i, or who make names of countries by adding -ia. But you shouldn't necessarily fall into the default pattern.
Think first about the feel you want your language to have. A choice like -i for plural is different from -s, which gives the word a slight foreign feel (because of its Latin roots), but it's still very under the radar for readers. This can be a good thing. On the other hand, your language could potentially use any sound or combination of sounds in its repertoire to pluralize (or it might not pluralize at all!). Using an unusual pluralizing suffix might stand out at first, but if it's supported by the surrounding text so that its meaning is unequivocal, it can make your language seem far more interesting. The same goes for -ia, which is if anything more standard than the pluralizing -i.
Remember also that your morphemes don't have to have the same meanings as English words. In my work I don't use plural morphemes, and I don't use a morpheme that means "country," but I do have one that means "place" and another that means "person." Examples:
The capital city is named after a man named Pelisma, and the suffix -ra means "place."
Pelisma + ra=Pelismara, the place of Pelisma.
The title of a city ruler is Alixi, which actually breaks down like this:
Alhi=one
-iks=most
-i=person
Alhi+iks+i=Alhiiksi, pronounced Alixi, or the firstmost person.
Morphology is a lot of fun, and when you create a system that makes sense, it shows in the story.
Seriously. Why? Because everyone uses it, and I mean everyone, whether they know it or not. Every story that makes up a name for a group of people and then pluralizes it is using morphology. Every story that takes a nice-sounding made-up word and then adds on a suffix to make the name of a country or city is using it too.
Morphology is prefixes and suffixes (and infixes). It is the study of the tiny pieces of meaning that make up words. Each of these pieces is called a morpheme. Some morphemes are free, which means they can occur by themselves and still have meaning. Examples:
cat
do
blend
Yes, these are words. But not all words contain only a single morpheme. Most contain one or more bound morphemes, which are meaning units that can't occur all on their own. Examples:
-s
re-
-er
-ness
anti-
-ville
-ia
So if we use these in combination we get words with one or morpheme, as follows:
cat+s=cats (2 morphemes)
good+ness=goodness (2 morphemes)
paint+er+s=painters (3 morphemes)
etc.
If you have a fantasy or science fiction language, I urge you to think through the morphemes you use. There are a ton of people out there who make plurals by adding -i, or who make names of countries by adding -ia. But you shouldn't necessarily fall into the default pattern.
Think first about the feel you want your language to have. A choice like -i for plural is different from -s, which gives the word a slight foreign feel (because of its Latin roots), but it's still very under the radar for readers. This can be a good thing. On the other hand, your language could potentially use any sound or combination of sounds in its repertoire to pluralize (or it might not pluralize at all!). Using an unusual pluralizing suffix might stand out at first, but if it's supported by the surrounding text so that its meaning is unequivocal, it can make your language seem far more interesting. The same goes for -ia, which is if anything more standard than the pluralizing -i.
Remember also that your morphemes don't have to have the same meanings as English words. In my work I don't use plural morphemes, and I don't use a morpheme that means "country," but I do have one that means "place" and another that means "person." Examples:
The capital city is named after a man named Pelisma, and the suffix -ra means "place."
Pelisma + ra=Pelismara, the place of Pelisma.
The title of a city ruler is Alixi, which actually breaks down like this:
Alhi=one
-iks=most
-i=person
Alhi+iks+i=Alhiiksi, pronounced Alixi, or the firstmost person.
Morphology is a lot of fun, and when you create a system that makes sense, it shows in the story.
Thursday, January 8, 2009
How linguistics can help you!
As a lead-in to my language design workshop, I'm going to do a little sequence of "How ____ can help you!" pieces concerning various areas of linguistics. These aren't intended to be technical, or even introductory discussions of linguistics itself. I'm going to try to make them short, practical pieces which relate linguistics topics to the use of created languages in science fiction and fantasy. Certainly they will be useful for people who are digging into creating an entire language that penetrates an SF/F world. I hope they can also be helpful for those who are using minimal-penetration languages in SF/F - languages that consist mostly of names for people and places.
Here are some of the upcoming topics:
Articulatory phonetics, a.k.a. how to match sounds to an alien physiology
(I've discussed this a bit before, but I'll try to take it a bit further)
Morphology, a.k.a. how words are broken into smaller pieces of meaning
Syntax, a.k.a. how sentences are put together
Semantics, a.k.a. how meanings are structured
Pragmatics, a.k.a. how language implies more than it "means"; how people define insincerity vs. politeness
Sociolinguistics, a.k.a. how people use language for social purposes including drawing distinctions between social groups
FYI I seem to be having internet problems again, this time intermittent ones that make me go argh! but don't keep me off for entire days. I think this neighborhood must be cursed by the internet gods or something. Anyway, I'll try to address the problem and hope it doesn't get any worse.
Here are some of the upcoming topics:
Articulatory phonetics, a.k.a. how to match sounds to an alien physiology
(I've discussed this a bit before, but I'll try to take it a bit further)
Morphology, a.k.a. how words are broken into smaller pieces of meaning
Syntax, a.k.a. how sentences are put together
Semantics, a.k.a. how meanings are structured
Pragmatics, a.k.a. how language implies more than it "means"; how people define insincerity vs. politeness
Sociolinguistics, a.k.a. how people use language for social purposes including drawing distinctions between social groups
FYI I seem to be having internet problems again, this time intermittent ones that make me go argh! but don't keep me off for entire days. I think this neighborhood must be cursed by the internet gods or something. Anyway, I'll try to address the problem and hope it doesn't get any worse.
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