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Showing posts with label language function. Show all posts
Showing posts with label language function. Show all posts

Friday, September 17, 2010

Alien Language: an introduction to Aurrel

I had a question over in one of my posts on Science In My Fiction asking whether I'd ever done an in-depth description of one of my languages here on the blog, and in fact I hadn't! So I thought I'd take some time to discuss Aurrel, the language that appeared in my Analog Oct. 2009 novelette, "Cold Words."

Whenever I start designing a new language, I look for one critical feature that will make the language unique, and work outward from there. For Aurrel, the critical feature was non-reciprocal status language. Thus, in any conversation between two Aurrel people, one of them will speak one dialect and one another: the one of lower status will use Warm words as a sign of self-lowering and respect, and the one of higher status will use Cold words as a recognition of his/her right to dominate the other speaker. This is a form of politeness (pragmatics).

Higher status: Cold words -><-Warm words: Lower status

This of course requires that people always know which of them has the higher rank. The next language-building task then became differentiating the two dialects in a way that readers would be able to recognize. I didn't want to use phonology or morphology, because those would be too far under the radar for most readers. I wanted to minimize the number of actual alien words used in the story so as to maximize comprehension for readers! So I chose the discourse/sentence function level - let me explain.

Linguists will often talk about "speech acts," or what one is trying to accomplish with the things that one says. Some classic examples are requests and commands, which are accomplished simply by speaking them. "Go to bed!" "May I have that pencil?" Pronouncements and declarations are another example: "I now pronounce you husband and wife." "I hereby declare this park open." For Aurrel Warm words, these things are accomplished just as we would do them in English, without special marking. In Cold words, by contrast, each sentence (or series of sentences of the same function) has to be marked at the beginning with a word that indicates what kind of action will follow. Here are some examples.

Bow-bow: do as I say! Now, given that the Aurrel are wolflike people, this does tend to evoke "bow-wow," but in fact it's a command marker, which commands the other person to bow to them.

Bel-belly: I don't mean to anger you. When dogs or wolves want to show extreme submission, they show their bellies, so I chose this word to mark acts of submission. You may notice that this marker is redundant with the use of Warm words... However, the Aurrel have a special rule that Warm words must not be used in the presence of the Majesty - so in audiences with him, one would hear this marker a lot.

Sniff-sniff: what did you say? I decided that a curious wolf's sniffing would be used to mark questions.

I designed these markers intentionally to be repetitive: specifically, to duplicate the first syllable. Reduplication is often seen in morphology (word endings etc). Since my Cold words speakers had originally been tundra hunters, I reasoned that this style of speech would be consistent with having to communicate on the run. First you'd want to get the person's attention with a short bark, and then give a hint for what you were about to say, then say it when you were sure they were listening. In this way, a concept of general language evolution helped me to decide how to develop specific features of the language on the word level.

The Cold Words reduplication also extends to names of people and places.
  1. Rulii (Warm words) => Ru-rulii (Cold words) the main character
  2. Aurru (Warm words) => Au-aurru (Cold words) the planet
Other morphological features of the language were a bit more predictable. Aurrel uses suffixes, which are evident in the change between the name of the planet - Aurru - and its language/people, Aurrel.
Aurr-u
Aurr-el

This brings me to phonology. I designed the Aurrel phonology on the basis of the idea that these people had mouths like wolves. The language has no unvoiced sounds, like p/t/k/s/f. Thus, all sounds are voiced, like b/d/g/z/v. This wouldn't be a requirement for a people with wolf mouths, but I felt it was consistent with wolf howls as a language feature. I also felt that, with their long tongues, they would have multiple versions of L and R. Since there was no way for me actually to render the sounds I imagined (unlike in a film!), I used very small differences in spelling to mark them. Thus:
"rr" is not the same sound as "r"
"ll" is not the same sound as "l"

I also expanded the language's fricatives. These are sounds like "v" and "z" (and "s" and "f" and "th", though these don't occur in Aurrel). In addition to V and Z, therefore, I gave them a fricative version of g, which I spelled "gh."

the stop "b" corresponds to the fricative "v" (lips)
the stop "d" corresponds to the fricative "z" (alveolar)
the stop "g" corresponds to the fricative "gh" (velar)

At this point, I will ask you for fun's sake to imagine the pronunciation of this word:

gharralli (a small fierce toothy animal similar to a weasel)

In fact, when asked to pronounce Aurrel accurately myself, I feel rather nervous about it, because it does sound quite dramatically throaty! I'm afraid I would need more practice to get over the nervousness.

There are only a few more things which deserve mention here. I didn't do much designing of Aurrel syntax because the story had no need for complete sentences rendered entirely in Aurrel (as opposed to English). However, I did play with something called subcategorization. When we use certain verbs, we expect certain other structures to follow them:

He appears nervous.
He shows signs of being nervous.
It reminds me of my indigent childhood.
It drags me down with memories of my indigent childhood.

I deliberately switched some of these around. In Aurrel, you would say,

He shows nervous.
It drags of my indigent puphood.

What was great about this for my purposes was that it felt very alien, yet was pretty comprehensible in context.

Lastly, I did a lot of work on semantics. Using words like "puphood" instead of "childhood" is relatively simple. Naturally, a person born in the same litter is a "littermate" - but as a result of that, the word "mate" for a lover sounded odd, so I switched it to "consort."

However, there were a few more major semantic issues that came up in the story.

The first is that Aurrel has no word for "friend." The Aurrel have two major opposing concepts in their society: interdependence, and rank. "Friend" doesn't fit into this system because it implies interdependence without requiring a rank relationship. Thus, the names for relationships are somewhat different. A "huntmate" is a person involved in pursuing the same activity or project as oneself, but is not necessarily close. This is contrasted with the relationships of "littermate" and "consort" which are considered to be "skin-close," where interdependence is so strong that rank has little influence (none, in intimate situations).

The second is that the hunt is what I call an organizing metaphor for Aurrel life (much as the journey is for us). Pursuing a goal is equated with hunting. The goal itself is the "quarry." If a huntmate suddenly stops helping you toward your goal and tries to take the project in a different direction, they'd say he had "lost pace with you." These examples are extensive and can be found all over the language.

The third (and last, for this post) is the contrast between Warm and Cold. Warm is seen as comforting and intimate, but also as lowly. Cold is cruel, but also valuable and exalted. The Majesty's mark of rank is glass beads coated on the inside with silver, called silver-glass or "royal ice." Rulii calls the human character "warm" at one point in the story, but then feels obliged to add, "no insult, but from my Lowland heart." There are two Aurrel races: one heavy furred, the tundra hunter group, and one downy-furred, the Lowland group. The insulting/exalting characteristics of warm and cold came about when the tundra folk conquered the Lowlanders, and everything about warmth came to be associated with baseness and submission. The language gradually then developed in such a way that the tundra dialect became Cold words, or dominator's words, and the Lowland dialect became Warm words, or submissive words.

I hope that gives you an idea of how Aurrel works, and the different things I considered as I was designing it - and perhaps also helps you think through one version of the process you might take to develop your own alien language. There's a good basic description of this process by Megs over at Rabia Gale's blog today, for an additional perspective on the matter!

Tuesday, May 18, 2010

Psychic links and channels of communication

Everybody knows that we communicate using language. Ask how humans communicate, and that's the first thing that pops into our minds. However, it's not the only way we communicate. Even if you don't count writing, there's a lot more going on in any conversation - particularly face to face conversation - than you might immediately realize.

Today I'm going to talk about both linguistic and non-linguistic communication in terms of sensory "channels," with one channel corresponding to each of our five senses. And then I'm going to talk abut the idea of a sixth, psychic channel - which was one of the things that I found simultaneously intriguing and disappointing about James Cameron's Avatar.

The auditory channel is typically the first one we think of when we consider communication. It's the channel where verbal linguistic information gets expressed and conveyed. It's where we find our phonemes and morphemes and syntax - the structure of language - being expressed most of the time. Science fiction and fantasy are full of examples of invented auditory languages.

We can also use auditory codes like Morse code to send linguistic information. But the auditory channel doesn't just convey language structure. Prosody, or tone of voice, also conveys a lot of information. Prosody is the use of volume and pitch to convey information about emotions and about emphasis on the words that we speak. If you look at written descriptions of verbal speech, you'll often see emotions associated with the way someone says something. Our judgment of that emotion comes in part from our interpretation of tone of voice. Tone of voice also conveys a lot about gender identity and attractiveness, but there's enough there for an entirely separate topic, so I'll leave it alone for now.

Emotional information also travels on the visual channel. The muscles in our faces pull and twitch and suddenly we can see information in another person's face - and even in the faces of non-human animals! The facial expressions of happiness, fear, anger, surprise, disgust, and sadness have for some time been considered universal to human cultures (though see this story which says that east Asian men and women concentrate more on the eye area than the mouth area, suggesting that some elements of expression are culturally based).

The visual channel can also be a primary channel for linguistic information, as in sign languages like ASL. I find it fascinating that ASL is able to use this single multidimensional channel to convey both linguistic structure and emotional information, by combining gestures (and the manner in which they are executed) with facial expressions. Codes can also be transmitted in the visual channel (immediate flash of Monty Python's skit including the semaphore version of Wuthering Heights and Julius Caesar on an Aldis lamp). There are numerous examples in science fiction and fantasy of languages using the visual channel, such as the light-language of Sheila Finch's octopus-like aliens in "No Brighter Glory" (The Guild of Xenolinguists).

My favorite example of using the tactile channel of communication is the language that Anne Sullivan used with Helen Keller - basically, English written with a finger on the palm of Keller's hand. There's clearly no barrier to communicating linguistic structure through a channel like this, even though we don't typically use it that way because we're focusing on other options. One could argue, though, that we communicate on this channel all the time, expressing non-linguistic messages about comfort, care, love and intimacy.

I've discussed the olfactory channel before, early in the history of this blog. For dogs and other animals, a great deal of information is channeled through the sense of smell - mood can be communicated through scent, and identity can be communicated through urine or musk even after quite a bit of time has passed (and in fact, smell allows animals to gauge how much time has passed since the message was left.). Taste isn't used quite as much as a communication tool, but one could argue that the culinary adventures of "Like Water for Chocolate" grew out of a keen sense of emotions being conveyed through cuisine!

So finally we've arrived at the question of psychic connections, which for this discussion it's actually quite useful to think of as a "sixth sense." Telepathy could be considered the transmission of linguistic information and structure through this channel, while empathy could be considered the transmission of emotional information, in much the same way that facial expressions transmit emotional information.

Let's play with this idea. You've got a great new sense available (by whatever means it might be actuated) for conveying information. Empathy makes the assumption that the psychic channel is being used to convey the kind of information that we pick up from the visual channel in ordinary conversation, while telepathy makes a stronger assumption, that the psychic channel can be used for linguistic structure (which is typically available in either the auditory or visual channels). Given this, I have two questions that pop up in my head:

1. Why would linguistic information on the psychic channel take an auditory or visual form?

2. How might the use of a psychic channel influence the use of language in other channels?

When I consider the first question, I'm not at all sure that information in a psychic channel would necessarily parallel the forms of language we're already familiar with. In cases like that of Ursula LeGuin's Hainish series, where humans had existing auditory language and learned thereafter to communicate in the psychic channel, I really have no problem with the idea that existing language forms would transfer over. Language is not easily re-invented. On the other hand, if you were to have a species that evolved with telepathy, the form it took would very likely have a lot to do with its means of actuation. Variations in the strength of an ongoing signal? Pulses of something? Direct perception, somehow, of the electrical signals going on in another person's brain? If we're talking about direct perception of electrical signals, then telepathy might be able to borrow sensations from the other senses - but if it is indeed a sense in and of itself, that communication might take an entirely different form. That form might be difficult to describe for those of us who don't possess such a sense, and in fact it would make communication with such a species quite challenging.

But not necessarily impossible. Just because a species uses a psychic channel, that doesn't mean it wouldn't communicate in other channels too. The communication we use is highly redundant, both linguistically and between channels. We often speak in auditory linguistic form about emotions which can simultaneously be read on our faces and in our body movements, and likely perceived in our scent as well. In just such a way, a psychic species might make certain kinds of information redundantly available - it's easy to imagine them backing up their psychic communication with facial expressions and body language, for example. For them, adapting to an entirely auditory language form would not be easy, I don't imagine, much in the same way that adaptation to sign language can be difficult for people accustomed to dealing with auditory language.

This has brought us around to my second question, of how psychic communication might influence language. I have no doubt whatsoever that it would.

In Ursula LeGuin's The Left Hand of Darkness, the use of the psychic channel is redundant with the auditory channel, but it is different. Because it's impossible to lie psychically, use of the psychic channel lends a sense of frankness and/or intimacy to communication.

I always wondered about the Na'vi in James Cameron's Avatar, who seemed to "link up" regularly with animals and plants, but somehow never with one another. Was that a lost opportunity for the storytellers? Possibly so - but that wasn't really a part of the story they chose to tell (which I thought was very effective for its audience). I would guess if the Na'vi were to communicate with one another that way, the need for direct physical contact would have a similar effect to the honesty requirement in LeGuin's case, making for a sense of intimacy associated with communicating in that way (what precisely is communicated in the Na'vi case is unclear, but it seems to be non-linguistic information). Might communication without that added channel then make for a sense of lack of intimacy? Rather than what we'd automatically assume, normality?

I'm sure you would also see direct influence of the psychic channel on the forms of auditory language. Vocabulary and expressions would reflect the influence of the channel's existence. Perhaps you'd see a proliferation of language used to describe the sensations and meanings associated with the psychic channel. Or perhaps you would see areas of auditory language that became impoverished because they were redundant with a more effectively communicated psychic equivalent. Quite likely in a species with a complex auditory language, you would see both forms of influence, in different areas of the language.

Whenever you are working with an extra sensory channel beyond the auditory, whether that be visual, olfactory, tactile, taste-based, or psychic, it's worth spending some time to consider how the increased importance of that channel would influence the forms of linguistic communication. Think about how we talk about what we perceive with our senses, and then ponder the impact of a significant change in the importance of any one of those additional channels. You might come up with some fascinating results.

Sunday, November 9, 2008

Story Structure

Whenever I take one of my "ridiculously close looks," I dig into the word-by-word construction of sentences, because reader sensations like point of view and mood are built up in the reader's mind from the tiniest little pieces. This is something I studied before I started writing seriously, so I had it as a kind of resource, but it took me a while to figure out how to use it for my own purposes.

In fact, it was the larger-scale structure of stories that was more difficult to grasp. I think this is probably because of how hard it is to back off of words and sentences and grasp their larger-scale function. Backing off and editing larger structure can be painful, too, because it can mean that sentences we love are completely eliminated.

I had a small epiphany the other day, after teaching my third grade writing workshop. I had written out a series of "story parts," essentially, functions for sentences in a story, and I was trying to have the kids see what part each of their sentences played in the story.

The stories looked something like this (I made this one up myself):

Ouch!
I got hurt one day. I was eight years old. It all started when I was riding my bike in the street in front of my house. I didn't see a big rock and I ran over it. I crashed on the ground. I hurt my knee and cried. My brother called my mom and she gave me a band aid. Then I felt all better. I was glad they were there to help me.

The list of functions (with the sentences from my story in brackets) looked something like this:

Title: the name of the story
[Ouch!]

Opening (Topic Sentence): tells what your story will be about
[I got hurt one day.]

Setting: talks about the time and place of the story and creates a picture for people to see
[I was eight years old. It all started when I was riding my bike in the street in front of my house.]

Lead-in to the main event: sets up the causes of the main event [I didn't see a big rock and I ran over it.]

Main event: what the story is all about (connects to topic sentence)
[I crashed on the ground.]

Consequences of the main event: what happened after or because of the main event
[I hurt my knee and cried. My brother called my mom and she gave me a band aid.]

How you felt about the main event: your feelings about the event.
[Then I felt all better. I was glad they were there to help me.]

The epiphany I came to was this: on some level, this is still what story structure is like. I've explained to these kids that it doesn't really matter how many sentences they give to each function so long as all are present and feel balanced - and in fact, it doesn't matter how the functions are executed either. Maybe your opening is actually one topic sentence - or maybe it's a whole scene, executed in the height of the show-don't-tell style. But it still has to tell the reader what the coming story will be about.

The variability of the model is actually quite high, allowing for great differences in execution. And in some sense I think the model may be almost fractal for longer works, with small sequences of the same kinds of functions within each larger piece. But when you're writing and editing a story, it's still a good idea to ask yourself: what function does this piece play within the context of the larger story? What other pieces of the story have similar function, and should these occur together? Is the amount of material given to each function well-balanced?

Outlining is one technique that gets close to these functional questions, because it forces me to take the long view on a story and look at how it plays out overall. But on its own, outlining doesn't address the function questions, and I find it tends to guide me more to consider the chronology of the plot (of course, this is not a bad thing to consider!). Maybe the next time I outline a story I should make parenthetical notes to myself about what each piece is doing for the story, rather than just what happens in it.

Hm, I think I will.

Monday, November 3, 2008

Third Grade Writing

My babysitter teaches third grade, and for the last month, every week I've been going to help the kids learn to write stories. They all ended up writing a story called "Ouch!" about a time when they got hurt. Let me tell you, it's really fun to see what these kids come up with. And interesting, to see how storytelling isn't that much different at this level from what I do.

This is not to say that I haven't learned all kinds of artifice, pretty words, sentences, and all that. But what I do notice is that the story itself has some of the same structural elements. There's still the opening. The setting. Setting up the conditions for the main event. The consequences of that event, etc.

I'm finding it's tricky for some of these kids to grasp the idea of functional categories in the story. I asked them today to take each sentence of their story and tell me which part of the story it belongs to.

It might be easy to say they're having trouble because of their age, but somehow, I don't think that's it. If they were older, I suspect they might have been too far indoctrinated into thinking about writing in expository terms, or in terms of pretty grammatical sentences and single words they use to string those sentences together. It can be amazingly difficult even for adults - including me - to see past the pretty sentences and into the function, to consider what the sentences DO.

I'm hoping the students and I can talk about it a little bit more during next week's visit. If we can get it working, then they just might get a little better view on their writing from here on out.

At least, that's my hope.

Thursday, October 9, 2008

Make it happen, make it smooth

Language isn't just a way of sending messages between people. Certainly that's the easiest of its functions to pinpoint, but it does some other really important things, too.

Have you ever asked yourself whether you think in words? I know I do. I've always assumed it's possible to have internal thoughts without words involved, but it doesn't happen that way much with me.

Lev Vygotsky, a famous researcher who was born in Tsarist Russia, had a really interesting idea (actually, lots of them). He posited that language is interpersonal first, and internalized second. Thus, that children will learn the interpersonal function of language with caregivers and others first, then learn to talk to themselves out loud, and finally learn to speak to themselves internally. One thing he observed from child behavior was that whenever children were struggling to accomplish something just at the limits of their capability, they would start talking about it out loud. How to get an object off a high shelf, for example. His idea was that using language actually helped them to grasp what to do next.

This isn't just true for kids. It's true for me, even now! When I'm working on something hard, I talk to myself, or to others (my long-suffering critique buddies will attest to this :-) ).

Language helps make it happen.

Another thing that language makes happen is social interaction. A lot of the language we use is geared less to message-sending per se than to social smoothing and posturing. Europeans in the United States would probably draw attention to our tendency to say "have a nice day" a lot. Some might say excessively, though I've always rather enjoyed hearing it, myself. Then there's "how are you?" "fine" when neither person really has the time to talk about how they're really doing. These are things we use to say "I acknowledge you" and "we're socially aligned."

Greetings can be very important. How they're done can make the difference between feeling that a person is standoffish or friendly, and this can influence all subsequent interaction. So if you're working with a world that has status distinctions, I encourage you to consider building these distinctions into the greeting system. There are also words that we use to mitigate problems, like trying to share a path (excuse me), or remedy a mistake (sorry, pardon me, excuse me).

Often, words are used to indicate the beginning or end of an activity (including, but not limited to, a conversation). In English we'll often indicate that we're changing topics by saying "okay." I also find myself teaching my kids to say "welcome" and "come in" when our friends arrive for a visit, and "goodbye" and "thank you for coming" when they leave. Of course, when we leave their house it's "thank you for having us." In Japan when you invite someone in you say "go ahead, please come up." This, for all you worldbuilders out there, is a great way to give extra information about culture and architecture. The saying "please come up" depends on the fact that Japanese people take their shoes off in a lower entry area called a genkan and then take a literal step up into the house. Many of us know that when we enter a Japanese restaurant we hear the word "irasshaimase"; this one means "honorably come (in)". Japanese also has words you use when you start eating (itadakimasu, I humbly receive) and finish your meal (gochisoosama, it was a treat/feast).

As you're writing language use into your stories, think about how characters can use language to make things happen and to make things smooth. This will not only make interactions feel real, but give you extra opportunities to slant the content subtly and divulge more about the physical and social structure of your worlds.